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[FAQ
Forum Index » » English (General) » » EAD energy problems
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 Author EAD energy problems
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-01 16:11   
i can second that Kid.

10-15 min charge in station

5-10 min charge in dread
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-02-01 18:45   
Quote:

On 2011-02-01 15:06, SpaceGK wrote:
Try flying the EAD into combat at 2-5fps... Then you'll have energy probelms even when you're only firing torps while travelling at 5gu lol

Energy regain seems to be related to frame rate, meaning energy regains alot slower and the FTL drive recharges alot slower aswell at a lower frame rate...
[ This Message was edited by: SpaceGK on 2011-02-01 15:39 ]



Yeah, when my sister, dad, and mom was on using bandwidth, and i was using a netbook, it took my carrier dread nearly 10 minutes to charge that jd...and i died.
BUT NAO I HAS BETTER COMPUTER!!!
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-01 19:41   

Oh golly geez wow. Looks like I better upgrade my graphics card.
Maybe I can squeeze an extra 20% to 30% energy out of that Siphon.

More pew pew!
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2011-02-02 16:06   
Because I dont like the ship, people flying EAD's always killed my 410...

Nah every ship was given pro's and con's to offset them. Any ship is good in its role as long as you know how to use it.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-02 16:57   
only problem with EAD, is that one pesky cannon giving it soooo much more mass.

Its laughably easy to get on a ead's rear and stay there.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

James 296
Fleet Admiral

Joined: March 19, 2009
Posts: 141
Posted: 2011-02-02 20:27   
Quote:

On 2011-02-02 16:57, Defiance*FTL* wrote:
only problem with EAD, is that one pesky cannon giving it soooo much more mass.

Its laughably easy to get on a ead's rear and stay there.




sadly this is so true, hell even if you get on their side you can cut their damage-out-put in half or more. I used to be so scared of the EAD but now I can fly it, I just laugh at anyone who brings one out.
[ This Message was edited by: James 296 on 2011-02-02 20:32 ]
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Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2011-02-02 21:17   
The Battle Dreadnaught should be used for battles. The Elite Assault Dreadnaught should be used for assaults.

Thus, use your EAD if there are multiple stations out and you want to do serious damage. The EAD is a battering ram, not a ship you'd want to do dogfights in. If an enemy gets behind you, just jump away--it'll be hard for you to out manouever them.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2011-02-02 21:17   
Pretty sure this thread should have closed after my first post.
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-02-02 23:04   
Quote:

On 2011-02-02 21:17, Sopwith Camel wrote:
The Battle Dreadnaught should be used for battles. The Elite Assault Dreadnaught should be used for assaults.

Thus, use your EAD if there are multiple stations out and you want to do serious damage. The EAD is a battering ram, not a ship you'd want to do dogfights in. If an enemy gets behind you, just jump away--it'll be hard for you to out manouever them.




It doesn't work like that in this game. In this game, assault dreads are used for battles and assaults. The Battle Dreadnaught is used for .....something.

This game's combat really needs to encourage longer range fighting more and closer range less.

[ This Message was edited by: darksmaster923 (3IC) on 2011-02-02 23:06 ]
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-02-03 05:40   
Quote:

On 2011-02-02 23:04, darksmaster923 (3IC) wrote:
This game's combat really needs to encourage longer range fighting more and closer range less.



Having shot a bunch of stations and dreads to death with cruisers from a distance, I can only assume that people merely fail to realise that flying directly towards the enemy while shooting is not always the best tactic. A lot of "OMG DREADS AND STATIONS ARE OVERPOWERED" arguments can be countered by moving 500gu or more from said dreadnaught/station.

Back onto the main point.

EADs are not line units. As has been said, they are basically battering rams, using torpedoes and QSTs to attack while closing with the target and then firing beams at point-blank to deal lots and lots of damage. They should jump in as close as possible in order to reduce the distance they need to cover and the speed they need to move at, and should probably attempt only a single pass on the target since that's how long their energy lasts. Total engagement time should be the maximum of either JD charge time or when you run out of energy, although ideally one's JD should charge BEFORE you hit zero energy since otherwise it takes much longer for it to charge.

Judicious use of enhancements can also increase your fighting time; for those with the credits to spare there is a particular choice of enhancement that provides less energy usage, which leads to an increased fire rate and more shots per unit of energy, leading to more damage.

If you want to stay in the fight for longer than it takes your JD to recharge, use a battle dreadnaught and bombard the enemy from a distance.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-03 14:42   
Quote:

On 2011-02-02 23:04, darksmaster923 (3IC) wrote:
Quote:

On 2011-02-02 21:17, Sopwith Camel wrote:
The Battle Dreadnaught should be used for battles. The Elite Assault Dreadnaught should be used for assaults.

Thus, use your EAD if there are multiple stations out and you want to do serious damage. The EAD is a battering ram, not a ship you'd want to do dogfights in. If an enemy gets behind you, just jump away--it'll be hard for you to out manouever them.




It doesn't work like that in this game. In this game, assault dreads are used for battles and assaults. The Battle Dreadnaught is used for .....something.

This game's combat really needs to encourage longer range fighting more and closer range less.





I think the units/ships ingame are fine as they are. All factions have their long and close range units. And obviously some factions will have more of either.

The problem is that you want to fight on your faction's turf, style, or philosophy, and the other side is not playing ball.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-02-03 17:54   
Quote:

On 2011-02-02 23:04, darksmaster923 (3IC) wrote:
Quote:

On 2011-02-02 21:17, Sopwith Camel wrote:
The Battle Dreadnaught should be used for battles. The Elite Assault Dreadnaught should be used for assaults.

Thus, use your EAD if there are multiple stations out and you want to do serious damage. The EAD is a battering ram, not a ship you'd want to do dogfights in. If an enemy gets behind you, just jump away--it'll be hard for you to out manouever them.




It doesn't work like that in this game. In this game, assault dreads are used for battles and assaults. The Battle Dreadnaught is used for .....something.

This game's combat really needs to encourage longer range fighting more and closer range less.

[ This Message was edited by: darksmaster923 (3IC) on 2011-02-02 23:06 ]



Don't tell me you've been standing point blank in front of an EAD with a CD and expect to win by just spacebar mash... (1 PROPERLY flown HC > 1 EAD)

Battle Dreads seem as popular as the EAD for higher ranked players, it's not OMGZICANGETEADIMADITCHTHEBD!!!!! It now becomes a choice as many people have said. The mandi and siphon should be fixed like this too somehow. :/
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