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[FAQ
Forum Index » » Developer Feedback » » Spawn after death
 Author Spawn after death
Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2011-02-11 20:01   
Well, im gettin abit tired of a thing i call a spawn bug.

After beeing shoot down in combat or generaly dying, you spawn at 5%hull and 0% armor.

The problem is when i spawn a ship. I have no idea whats near the planet. And alot of times i spawn with an ai dread close to the planet without knowing it. The result ends in death. Aka double kill.

Its time to make a timer to ships that dies in darkspace. say five minute timer, then when the ship is ready to use, its 100% hull.


_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2011-02-11 20:25   

  1. not a bug
  2. ship hulls are (very) slowly repaired while in shipyards
  3. planets have this nifty little red ring around them on the map screen that blinks when something that might possibly be able to hurt you is near enough to the planet to possibly hurt you.


i would suggest that you consider

  1. dont spawn heavily damaged ships at the front lines where combat is somewhere between a liability and an occupational hazard
  2. double check before you double click so you dont get double killed
  3. disregard A and B, you've got plenty of pres to lose.

_________________


Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2011-02-11 21:00   
Or just remove the 5% hull ?..

C: pres lose? lol
_________________


Null Pointer
Grand Admiral
Templar Knights


Joined: April 10, 2010
Posts: 148
Posted: 2011-02-11 21:05   
well said
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-12 00:25   
I cant believe this exists

could help to have blockade code back so then mr hunny cannot launch his bunny when Mr. Fudd is around.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-02-12 21:19   
Consider the need to be very careful and the need to get repaired ASAP as a price for dying and wanting to get your dead ship back before it's repaired in your garage.

At least when your ship explodes you don't need to spend hours re-upgrading and fitting it.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2011-02-13 16:48   
Could always spawn an undamaged ship first to check the map and surrounding area.
_________________


-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-02-13 21:13   
How bout when you die... you die... problem solved, get a new ship, like before. I liked that.

Ship blows up.. dont see how it can magically appear in the ship yard after being blown to dust.
_________________


  Email -Shadowalker-™
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-14 00:41   
Quote:

On 2011-02-13 21:13, -Shadowalker-™ wrote:
How bout when you die... you die... problem solved, get a new ship, like before. I liked that.

Ship blows up.. dont see how it can magically appear in the ship yard after being blown to dust.





That's an idea.

But u'd either have to remove enh from the game or change the way they work drastically.

Can't remove enh as they generate revenue.
The other way is to make enh very cheap one dura items.
Eg. 40 creds for an Adv enh. One death item.
_________________
... in space, no one can hear you scream.....


-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-02-14 19:05   
Quote:

On 2011-02-14 00:41, Kenny_Naboo[+R] wrote:
Quote:

On 2011-02-13 21:13, -Shadowalker-™ wrote:
How bout when you die... you die... problem solved, get a new ship, like before. I liked that.

Ship blows up.. dont see how it can magically appear in the ship yard after being blown to dust.





That's an idea.

But u'd either have to remove enh from the game or change the way they work drastically.

Can't remove enh as they generate revenue.
The other way is to make enh very cheap one dura items.
Eg. 40 creds for an Adv enh. One death item.




or, you can have the enh drop where you died, have an tranny on standby so you or someone else can go through and pick em up.
_________________


  Email -Shadowalker-™
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-14 21:03   
Quote:

On 2011-02-14 19:05, -Shadowalker-™ wrote:

or, you can have the enh drop where you died, have an tranny on standby so you or someone else can go through and pick em up.






Right. If that is the case, I'll be on tranny duty every major battle ready and waiting to steal enh from both the enemy and my own teammates
_________________
... in space, no one can hear you scream.....


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