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Forum Index » » English (General) » » read, mostly for kluth
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 Author read, mostly for kluth
xTx
Chief Marshal

Joined: September 10, 2005
Posts: 101
From: Canada
Posted: 2011-02-22 21:19   
The solution to this problem is simple, make Darkspace a 2 faction game.
_________________


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-02-22 21:46   
Quote:

On 2011-02-22 21:19, xTx wrote:
The solution to this problem is simple, make Darkspace a 2 faction game.



it was that at one stage from what i have heard.

and who knows the icc might gain more players.

mind you every single person on kluth will more then likely rage quit the game because they can't stealth kill a station with 4 dreads and then say i killed yah instead of we killed yah which happens quite a bit.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-22 22:32   
Quote:

On 2011-02-22 20:56, Reznor wrote:
The majority of ICC ships are not built to handle K'luth. Most K'luth players I've seen pick off the weaker faction when they fight each other. If ICC has more numbers, K'luth attack UGTO, and vice versa.

Only when K'luth are losing ships/planets do they make temporary truces with whoever is weaker. If they have nothing to lose, they go for the easier target. And the easier target is almost always ICC.




Don't flatter yourselves as tastier snacks, please.

K'luth often attack ICC because you're nearer. It's logistically easier to take Tau Ceti. Your only line of supply is Cassiopeia, and we can shut you out by trapping you at the transfer gate when that happens.

If we attacked Luyten, we'd have to worry about reinforcements coming in from fully functioning SYs in R33 or Cincinnati.

It's all about location and logistics.




BTW, we did team up with ICC a few hours back to attack Agrysia @ Luyten. We only had 4 players on, vs more than 7 on the ICC side.

Despite driving UGTO off in the initial run, ICC did not move ahead to cap Agrysia ASAP. This resulted in UGTO launching a station spam counterattack which scared IQQ back to the Tau gate.


Kluth remained behind to carry on with guerilla attacks. After waiting for ICC to press their attack into Luyten again (which never came), I got bored and logged.




[ This Message was edited by: Kenny_Naboo[+R] on 2011-02-22 23:06 ]
_________________
... in space, no one can hear you scream.....


MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-02-22 23:30   
Quote:
Don't flatter yourselves as tastier snacks, please.


doesn't stop it from being true.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-22 23:44   
Quote:

On 2011-02-22 23:30, darksmaster923 (3IC) wrote:
Quote:
Don't flatter yourselves as tastier snacks, please.




doesn't stop it from being true.





Oh come on.

Back in the old MV, K'luth and UGTO used to fight each other all the time because R33 and Eri were side by side, and Tau was on the opposite end.

IIRC, UGTO was the "middle" faction. So it didn't make much sense for us to hit Tau because R33 and Luyt were next to us. Tau was one more system away. It would have meant overextending ourselves just to kill you tasty little morsels of QQ.

Only when we decisively held on to Luyten were we able to proceed any further.



So you see, it's really all about location.


_________________
... in space, no one can hear you scream.....


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-02-23 00:11   
Quote:

On 2011-02-22 23:30, darksmaster923 (3IC) wrote:
Quote:
Don't flatter yourselves as tastier snacks, please.


doesn't stop it from being true.



What is the sole best assault ship?
Most of the time I see 2 ICC dreads, the missle dread and the assault dread. Pick the latter and you do fine. Pick the former and you do not deserve to play as ICC...
_________________


Gerlach
Marshal

Joined: May 07, 2010
Posts: 78
Posted: 2011-02-23 00:50   
Quote:

On 2011-02-22 22:32, Kenny_Naboo[+R] wrote:
Despite driving UGTO off in the initial run, ICC did not move ahead to cap Agrysia ASAP. This resulted in UGTO launching a station spam counterattack which scared IQQ back to the Tau gate.



They would do the station spam anyway smarty. ICC got driven back by heavy fighter spam and combined fleet which is very rare. I even completly changed my point of view on UGTO lighter ships.
_________________
ICC in a nutshell
UGTO in a nutshell

\"I'M HEAVY METAL \\m/>_<\\m/ !!\"

SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-02-23 01:30   
Quote:

On 2011-02-23 00:50, Gerlach wrote:
Quote:

On 2011-02-22 22:32, Kenny_Naboo[+R] wrote:
Despite driving UGTO off in the initial run, ICC did not move ahead to cap Agrysia ASAP. This resulted in UGTO launching a station spam counterattack which scared IQQ back to the Tau gate.



They would do the station spam anyway smarty. ICC got driven back by heavy fighter spam and combined fleet which is very rare. I even completly changed my point of view on UGTO lighter ships.



UGTO lighter ships are still inferior to ICC...
but still better than pure stations
_________________


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-02-23 01:35   
i propose a new map we take the origional map


and make the following system


By null at 2011-02-22


place systems in the blue areas and icc will nolonger be iqq for all of


10 MINUTES
_________________


Gerlach
Marshal

Joined: May 07, 2010
Posts: 78
Posted: 2011-02-23 01:38   
Quote:

On 2011-02-23 01:30, SpaceAdmiral wrote:
UGTO lighter ships are still inferior to ICC...
but still better than pure stations



They are inferior when attacking bigger opponents, but not to equal or lighter. I agree ICC ships shine when attacking dreads and stations because of range and no falloff, but to hit a cruiser you have to close in to at least 400 gu (200 to have a chance to place a near miss against a destroyer). This means their range advantage is null and void and UGTO ships already have damage advantage at this range. And don't let me start to talk about ammo shortage.

NOTE: It's a bit ironic ICC has to counter small craft with dreads just because of Ions and heavy lasers.

Gone OT.
[ This Message was edited by: Gerlach on 2011-02-23 02:09 ]
_________________
ICC in a nutshell
UGTO in a nutshell

\"I'M HEAVY METAL \\m/>_<\\m/ !!\"

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-23 02:21   
The "My faction's ships suck vs yours" is completely off topic.
Save it for your own QQ thread.


The point of this thread is to ask why the K'luth always choose to attack ICC/Tau instead of UGTO/Luyt/R33.

As I said, it's a combination of geographical, logistical, and behaviorial factors.

1. Tau is nearer
Duh... just next to us. No need for extended supply lines.
And also, yes sometimes we just wanna annoy you peeps by wiping you off Sag completely.


2. Tau has no other backup systems within the Sag cluster
No threat of ICC backup from neighboring systems (unless Luyt belongs to ICC)


3. The vicious cycle of vengeance between ICC and K'luth
K'luth hits ICC/UGTO while they're battling each other. Or ICC hits Eri while Kluth are attacking Luyt/R33.

Revenge follows. Re-revenge follows. Re-re-revenge follows... until we have a 20000 character word that looks like Rererererererererererererererererere..........rererevenge.


4. ICC does not have the unstoppable UGTO Shroom spam
All ICC have are trash cans. They could perhaps be pretty formidable if spammed too. But ICC, being ICC, will choose to spam MDs instead. ROFL



And admittedly, ICC are tastier snacks. But way back in the older 1.5 maps, you had K'luth mainly fighting the "superior" (so claimed by IQQ) UGTO and largely ignoring ICC unless either side owned Luyten.

So, yes, while you're probably easier kills than the Uggies (especially if you choose to fly the MDs against us), the higher ICC/K'luth frequency of conflicts is primarily due to our proximity to each other.

You can't fight facts.



[ This Message was edited by: Kenny_Naboo[+R] on 2011-02-23 02:24 ]
_________________
... in space, no one can hear you scream.....


*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2011-02-23 03:16   
does anyone remember the map before the visual server split? i thought that that map was perfect for sag. each faction always had two systems at any one time...shame that got removed for this piece of tack map
_________________


Admiral Uhan
1st Rear Admiral

Joined: May 17, 2010
Posts: 21
From: Right behind you!
Posted: 2011-02-23 03:17   
I will tell you why the Lobsters are always fight the ICC its because the ICC
does not have lots of players suporting it and because of the geography.





P.S Also because ICC stations are made of cardboard and duct tape.


P.P.S No offence.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-23 03:36   
Quote:

On 2011-02-23 03:16, Chaos Legion wrote:
does anyone remember the map before the visual server split? i thought that that map was perfect for sag. each faction always had two systems at any one time...shame that got removed for this piece of tack map




Yes TBH... I liked that old map better.

It felt more balanced than this somehow.
_________________
... in space, no one can hear you scream.....


Ven0m
Chief Marshal
Sanity Assassins


Joined: June 27, 2010
Posts: 16
From: UK
Posted: 2011-02-23 07:31   
I hope the new ship layouts will restore some balance, especially to ICC......too many players go for UGTO...no idea why, the ships all look the same and boring, ICC and K'luth ship designs are much more inventive. Also i think a lot of people just defect to UGTO anyway because they follow the crowd, these people are foolish in a lot of respects because unless somthing changes soon UGTO will be fighting noone but AI..............
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