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[FAQ
Forum Index » » Developer Feedback » » Increased Enhancements
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 Author Increased Enhancements
Wapan
Grand Admiral

Joined: September 28, 2009
Posts: 12
From: Wapan
Posted: 2011-03-18 14:04   
Over the last month or so i've had an idea regarding the number of enhancements allowed per ship and thought I'd put it out there for discussions. I did a search but did not come up with anything, so please excuse this if there is an ongoing discussion on the topic.

As most know, the larger ships have a great advantage in terms of firepower over the smaller ships in game. This often results in fleets balanced towards stations and dreads. My thought was to increase the number of enhancements allowed on smaller ships to allow players greater customization. It might prompt more players from time to time to use these ships. Before you think that I'm talking about a radical number of enhancements, I'll put down the options I was thinking of:

Option 1:

A conservative increase in the number of enhancements

Station - remains at 8
Dreads - remains at 8
Cruisers - increased to 9
Destroyers - increased to 9
Frigates - increased to 10
Scouts - increased to 10
Transports - remain at 8
Engineers - remain at 8
Supply Ships - increased to 9

Option 2:

A slightly larger increase

Station - remains at 8
Dreads - remains at 8
Cruisers - increased to 9
Destroyers - increased to 10
Frigates - increased to 11
Scouts - increased to 12
Transports - remain at 8
Engineers - remain at 8
Supply Ships - increased to 10

Please discuss, it would be great to get some feedback.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-03-18 16:37   
personally i would rather see the dev staff work on blancing current game issues vrs increasing or decreasing ehnahcnements

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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-03-18 16:43   
Quote:

On 2011-03-18 16:37, Borgie wrote:
personally i would rather see the dev staff work on blancing current game issues vrs increasing or decreasing ehnahcnements




me too
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-18 16:45   
Quote:

On 2011-03-18 16:37, Borgie wrote:
personally i would rather see the dev staff work on blancing current game issues vrs increasing or decreasing ehnahcnements




Enhancements can be a quick fix. Balance is not, and always requires time.

To the OP, I can't see this happening. The enhancements are locked to 8 purely to stop overstacking of enhancements. The balance between them now is fine, and adjusting it would do nothing but skew that.
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Wapan
Grand Admiral

Joined: September 28, 2009
Posts: 12
From: Wapan
Posted: 2011-03-18 17:05   
all right not a problem, just thought I would throw it out there and see what the response was
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-03-18 17:48   
If I was going to change enhancements, I'd give them all downsides that are roughly even with their upsides so that you can tweak your ship's attributes rather than make them straight-up better. You know, like extra defence, less speed or more attack power, less energy or somesuch.
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-03-18 19:16   
wapan, i like the idea. scouts with more enhs still couldnt be better than bigger ships, but would deffinetly be more usefull/used in game. in my opinion. at leat i would
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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2011-03-18 19:34   
would like to see increased enhs on cruisers and lower and things like enh build drones to have NO durability number........otherwise +1 on this idea.....
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2011-03-18 20:54   
I have an idear

get rid of the enhanced lvl enhancement and rename too advanced, so obviously adv's will now be plus 5%

increase too 10 enhancements per ship, overall gain would be 2 percent for most enhancements or 4% if u go defense with zlars or 3% if u go full tuners with a trail

condensers adv +5% condenser extreme +4energy +2damage

rare uniques and trails will remain unneffected

just an idea, but as mentioned before up above by others, I would rather see the game move towards the balanceing thing which IMHO is pretty close, everyone's griping about something of the other factions so hey cant be too far off, its no 483 thats fo sure so thats good. The new ship layouts is pretty much all Im interested in.




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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-03-18 22:09   
Quote:

On 2011-03-18 17:48, Gejaheline wrote:
If I was going to change enhancements, I'd give them all downsides that are roughly even with their upsides so that you can tweak your ship's attributes rather than make them straight-up better. You know, like extra defence, less speed or more attack power, less energy or somesuch.




Then they wouldn't be worth their weight in credits, would they?


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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-03-18 22:18   
Quote:

On 2011-03-18 22:09, Kenny_Naboo[+R] wrote:
Quote:

On 2011-03-18 17:48, Gejaheline wrote:
If I was going to change enhancements, I'd give them all downsides that are roughly even with their upsides so that you can tweak your ship's attributes rather than make them straight-up better. You know, like extra defence, less speed or more attack power, less energy or somesuch.




Then they wouldn't be worth their weight in credits, would they?






I'd pay good money for a more nimble ship, even if I had to sacrifice some armour for it.
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Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2011-03-18 22:22   
Quote:

On 2011-03-18 17:48, Gejaheline wrote:
If I was going to change enhancements, I'd give them all downsides that are roughly even with their upsides so that you can tweak your ship's attributes rather than make them straight-up better. You know, like extra defence, less speed or more attack power, less energy or somesuch.




I like this idea. As long as theres still "Jack of all trades, master of none" enhancements that don't have many negatives.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-03-19 02:04   
Quote:

On 2011-03-18 19:34, Mack Bolan (wildcard) ®©™ wrote:
enh build drones to have NO durability number



Reminds me of this again, why is the build drone enh one of the most expensive, yet least useful, and has dura ontop of that?
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-03-19 03:08   


Quote:


Enhancements can be a quick fix. Balance is not, and always requires time.





Here, another 10 year for you guys to adjust the balance.
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2011-03-19 06:08   
there will be no balance in metaverse as long the fleets still exist. If we want balance fleets have to be removed. Personally id love to have equal numbers on all 3 factions.
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