Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

99% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +1.8 Days

Search

Anniversaries

16th - Voidraptor
11th - SatchBoogie

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » PSMs nerf'd??? Really???
 Author PSMs nerf'd??? Really???
The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-03-26 13:37   
Serously, why have they been nerf'd???



(just noiticed i put it in diplomacy, change plz)
[ This Message was edited by: *The.Enforcer* on 2011-03-26 13:39 ]
_________________
Problem Darkspace?



*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2011-03-26 13:50   
same as they nerfed eccm
_________________
In space , no one can hear you scream!


  Email *Flash*
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-26 13:52   
Planetary Siege Missile's damage was reduced due to the fact that one instantly obliterated a planet. Their damage was lowered, and their range altered to be brought more in-line with other planetary-based weapons.
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-03-26 14:12   
If I recall a psm didn't even have to hit to do kill a structure...
_________________


Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-03-26 14:40   
but if 30 hit now they cant kill a regular inf. Think maybe they were overnerfed, but whatever

_________________
bucket link



  Email Azreal   Goto the website of Azreal
The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-03-26 19:06   
yes, i agree with azreal, ive spent 30 mins in a missle dread, trying to kill inf with PSMs, all five hit and the inf had no dmg done to them
_________________
Problem Darkspace?



BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-26 19:10   
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.

I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-03-26 21:45   
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.

I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.




hey jack.. this doesn't have to with the time i nuked fargo rock while you and a few of your team mates where chasing down i icc cruiser last year?

but yes psm where insane, my old md used to sit out 4k from a planet and watch it get nuked to the ground with out being seen by defenders it was awsome.
_________________


  Email Borgie
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2011-03-27 03:51   
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then.



What is protection? manual doesnt say..
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-03-27 16:03   
Quote:

On 2011-03-27 03:51, iwancoppa wrote:
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then.



What is protection? manual doesnt say..



Currently defense bases offer protection which reduce the damage of bombs and psms, before they had lasers which would shoot these down.
_________________


Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2011-03-27 18:45   
Quote:

On 2011-03-26 21:45, Borgie (if its red its dead) wrote:
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.

I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.




hey jack.. this doesn't have to with the time i nuked fargo rock while you and a few of your team mates where chasing down i icc cruiser last year?

but yes psm where insane, my old md used to sit out 4k from a planet and watch it get nuked to the ground with out being seen by defenders it was clearly a bug.


Fixed that for ya
_________________



Page created in 0.017045 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR