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[FAQ
Forum Index » » Developer Feedback » » [suggestion]changing self destruct mechanic
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 Author [suggestion]changing self destruct mechanic
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-04-24 22:01   
i'll just give the facts:
- when you self-destruct you'll overload your engines resultilng in a bigger/ more damaging bang
- your crew have to evacuate the ship before the sd, resulting in an increased sd-timer (eg. 20-30secs)
- unlike the normal destruction of the ship the crew is safed, resulting in a smaler prestige-drop for the player (only 50-60% of the loss from a normal death)

coments plz
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-24 22:07   
Question.

What's the diff between your ship getting zapped by the enemy, thereby blowing up the engine, the ammo onboard, the capacitors on your charged weapons, etc etc....


And your ship being set for self destruct, where by you blow up the engine, the ammo onboard, the capacitors on your charged weapons, etc etc....







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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-04-24 22:48   
....you know how long 30 seconds is in combat?

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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-04-25 03:27   
Quote:

On 2011-04-24 22:07, Kenny_Naboo[+R] wrote:
Question.

What's the diff between your ship getting zapped by the enemy, thereby blowing up the engine, the ammo onboard, the capacitors on your charged weapons, etc etc....


And your ship being set for self destruct, where by you blow up the engine, the ammo onboard, the capacitors on your charged weapons, etc etc....












exactly because with turreted weapons you can aim them at any nearby vital systems.

or enter a computer virus that makes the guns ready to explode taking out the ammo assembly and any attached generator putting a match to your fuel and watching the explosion and all that jazz when you got a ship with 20000 souls that just love blowing up so you suvive.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-25 03:46   


Right, so if you were to slit your own throat, you would die more dramatically then if I were to slit your throat in the exact same way?


The way I see it... the only difference in being blown up by the enemy, and blowing yourself up.....


.... is irony.



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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-04-25 05:16   
The SD system was nerfed for a reason.

We're really not looking into bringing back an alternative.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-04-25 15:38   
In my personal opinion, self-destructing isn't particularly fun for the people who are trying to kill you, since you're denying them prestige and the satisfaction of a kill.

So rewarding people for self-destructing is a bad idea, since it would promote highly annoying tactics.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-04-25 16:09   
Quote:

On 2011-04-25 05:16, BackSlash wrote:
The SD system was nerfed for a reason.

We're really not looking into bringing back an alternative.




i was part of that.. sending my icc station in too ugto station fleets over and over again, making huge amount of press off the deal. the day it was nerfed i died a little inside....
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tucker32
Fleet Admiral

Joined: February 16, 2009
Posts: 141
From: deep jungle of vargo
Posted: 2011-04-26 04:10   
lol i would just sneak into this 30 cluster of supply plats in my luth dread and watch the fireworks unfold *sigh* i miss those old days
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-04-26 05:16   
Quote:

On 2011-04-25 15:38, Gejaheline wrote:
In my personal opinion, self-destructing isn't particularly fun for the people who are trying to kill you, since you're denying them prestige and the satisfaction of a kill.

So rewarding people for self-destructing is a bad idea, since it would promote highly annoying tactics.




thats why i mentioned the long timer
most ships under fire wont last 30seconds until they explode

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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Inductive Soul *S*
1st Rear Admiral
Fatal Squadron


Joined: April 26, 2010
Posts: 27
From: Farr West, UT, USA, North-East America, Earth, Sol, Milky Way, Universe 3
Posted: 2011-04-26 06:05   
How about this,

At 5 seconds weapons overload causeing 20% extra damage.

At 10 seconds weapons bun out and go offline for 1.4 seconds and come back online at 5% power.

At 15 seconds ship will expload casueing 30% of a ships total shield Armor & hull capasity.
Being the total Hull, Armor and Shield capability of the ship self destructing.


--Secondary suggestion/addition forum hijack--
Add hull shield and armor totals to a ships status to other players.
[ This Message was edited by: Inductive Soul on 2011-04-26 06:11 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2011-04-26 07:49   
The only thing i would like to see but has already been shot down by Faustus years ago.
Ramming!

Get below a certain percentage of hull (4%?), the nearest enemy ship you run into, you explode. giving that enemy ship extra damage in the process.

Nothing beats being able to say: /Y RAMMING SPEED !!
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-26 07:58   
Quote:

On 2011-04-26 07:49, Eledore Massis [R33] wrote:
The only thing i would like to see but has already been shot down by Faustus years ago.
Ramming!

Get below a certain percentage of hull (4%?), the nearest enemy ship you run into, you explode. giving that enemy ship extra damage in the process.

Nothing beats being able to say: /Y RAMMING SPEED !!





Me likey.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-04-26 15:14   
Quote:

On 2011-04-25 15:38, Gejaheline wrote:
In my personal opinion, self-destructing isn't particularly fun for the people who are trying to kill you, since you're denying them prestige and the satisfaction of a kill.

So rewarding people for self-destructing is a bad idea, since it would promote highly annoying tactics.




That's what the long countdown is for.

I've always liked the self-destruct seen at the end of Wrath of Khan. It took time but the explosion was devastating. Darkspace doesn't need self-destructs of that magnitude but I wouldn't mind a long countdown with a larger explosion than would have occured if it was due to a crash or enemy (or friendly) fire.

(with some sort of visual cue that lets everyone know it's counting down to SD. Maybe the ship has a pulsing glow or something.)

I don't like the idea of lowering prestige drop. Losing a ship is losing a ship.
[ This Message was edited by: General Zod on 2011-04-26 15:23 ]
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-04-26 15:38   
Quote:

On 2011-04-26 07:49, Eledore Massis [R33] wrote:
The only thing i would like to see but has already been shot down by Faustus years ago.
Ramming!

Get below a certain percentage of hull (4%?), the nearest enemy ship you run into, you explode. giving that enemy ship extra damage in the process.

Nothing beats being able to say: /Y RAMMING SPEED !!




It would be amusing to enable ship collisions once you activate the SD timer, just ram into someone to trigger it before the countdown finishes.
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