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[FAQ
Forum Index » » Developer Feedback » » [suggestion]changing self destruct mechanic
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 Author [suggestion]changing self destruct mechanic
Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2011-04-26 17:35   
Quote:

On 2011-04-26 15:38, Talien wrote:

It would be amusing to enable ship collisions once you activate the SD timer, just ram into someone to trigger it before the countdown finishes.




Scouts.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-04-26 21:55   
Quote:

On 2011-04-26 07:58, Kenny_Naboo[+R] wrote:
Quote:

On 2011-04-26 07:49, Eledore Massis [R33] wrote:
The only thing i would like to see but has already been shot down by Faustus years ago.
Ramming!

Get below a certain percentage of hull (4%?), the nearest enemy ship you run into, you explode. giving that enemy ship extra damage in the process.

Nothing beats being able to say: /Y RAMMING SPEED !!





Me likey.




SCREW PINGING...Ram that luth ship....Boom XD...that would be one of the reasons i would think to not put in ramming

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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-26 22:18   
Quote:

On 2011-04-26 15:38, Talien wrote:
Quote:

On 2011-04-26 07:49, Eledore Massis [R33] wrote:
The only thing i would like to see but has already been shot down by Faustus years ago.
Ramming!

Get below a certain percentage of hull (4%?), the nearest enemy ship you run into, you explode. giving that enemy ship extra damage in the process.

Nothing beats being able to say: /Y RAMMING SPEED !!




It would be amusing to enable ship collisions once you activate the SD timer, just ram into someone to trigger it before the countdown finishes.





I like that idea too.

Combine both your suggestions.
If you're at 10% hull or below, and your SD is set, then the collision flag is set.

Damage done to rammed ship = Splash damage + equivalent of hull damage from the ramming ship.
Splash damage AOE for all other ships remain the same.


BTW, you should be able to ram your own allies too. So it should be used with care in a crowded environment.




[ This Message was edited by: Kenny_Naboo[+R] on 2011-04-26 22:20 ]
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Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-04-26 22:28   
Quote:

On 2011-04-26 22:18, Kenny_Naboo[+R] wrote:
Quote:

On 2011-04-26 15:38, Talien wrote:
Quote:

On 2011-04-26 07:49, Eledore Massis [R33] wrote:
The only thing i would like to see but has already been shot down by Faustus years ago.
Ramming!

Get below a certain percentage of hull (4%?), the nearest enemy ship you run into, you explode. giving that enemy ship extra damage in the process.

Nothing beats being able to say: /Y RAMMING SPEED !!




It would be amusing to enable ship collisions once you activate the SD timer, just ram into someone to trigger it before the countdown finishes.





I like that idea too.

Combine both your suggestions.
If you're at 10% hull or below, and your SD is set, then the collision flag is set.

Damage done to rammed ship = Splash damage + equivalent of hull damage from the ramming ship.
Splash damage AOE for all other ships remain the same.


BTW, you should be able to ram your own allies too. So it should be used with care in a crowded environment.




[ This Message was edited by: Kenny_Naboo[+R] on 2011-04-26 22:20 ]


and it only activates if your not on or touching someone ship

instant explosions from station campers would be lame

but trying to ram your enemy at 10% for triple self destruct damage *it does jack at the moment* would be great
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