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[FAQ
Forum Index » » Developer Feedback » » (Suggestion) mine layer changes/removal
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 Author (Suggestion) mine layer changes/removal
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-05-04 17:35   
Quote:

On 2011-05-04 17:18, Borgie wrote:
Quote:

On 2011-05-03 18:57, Delando wrote:

2.) It's high instant dmg makes it a good Anti-Scout weapon, provided u manual detonate. This is one of kluth's best def agianst becon scouts.







best way to kill a scout is point jump it with a beam hvy ship and swat it like fly.


The only role the new parasite can accomplish proly.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-05-04 20:16   
Pretty much the only thing the old one (current one) can do too.
_________________


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-05-05 03:50   
Quote:

On 2011-05-04 08:41, 0stego wrote:
Mines are at least semi-useful if you manually detonate them when a ship is close but as was stated above if someone sees a mine layer ship they usually just stay away from it period. So.. buffing mines would be a bonus but! what about a new type of mine as well.. say one that is attracted to enemy ships like a magnet if the ship is withing 100'ish GU's?

Just an idea.





that has already been done and deleted for some reason its called.



A HOMING MINE
_________________


Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2011-05-05 17:04   
as said in another post. Homing mines were removed due to the fact they would act just like missiles, They would simply disappear if they'd lost there targets (out of range, Cloaked etc)


_________________
19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

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