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Forum Index » » Developer Feedback » » (Suggestion) mine layer changes/removal
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 Author (Suggestion) mine layer changes/removal
Delando
Marshal

Joined: May 04, 2007
Posts: 260
Posted: 2011-05-03 18:57   
Scarab Mineslayers are extremely effective if moded and used correctly. I always keep one in my garage.
1.) Gate mineing is easy, and all players should learn how to do it. Nothing more fun than to watch ur prey gate though and become a fire ball.

2.) It's high instant dmg makes it a good Anti-Scout weapon, provided u manual detonate. This is one of kluth's best def agianst becon scouts.




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Cory_O
Grand Admiral

Joined: July 15, 2010
Posts: 104
Posted: 2011-05-03 22:35   
I would really like to see mines become more useful, sure they are ok for gate camping, but i would prefer it if they couldnt be seen unless you had a scanner, or maybe be like low signature missiles where you have to have eccm to beat their ecm or else you cant see them.

If not that than make their explosion radius 150gu or greater so standard pd wont save you from them, the way they are now for icc and ugto atleast is you lay mines down and no one has any care in the world because their pd WILL destroy them long before you get close enough to take damage from them.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-03 23:50   
Quote:

On 2011-05-03 07:50, Enterprise wrote:
Mines could use a huge AoE. Its incredibly risky to use mines in active combat (you're basically putting yourself IN FRONT of a big ship), they're incredibly easy to dodge (hey look, that minelayer ship is in front of me, gee I wonder what he's going to do), and when they do actually hit, it wasn't worth the effort.




Not entirely true.

You can run at max speed, and then decloak at the very last moment to lay a string of mines just next to an enemy station who's busy shooting someone else..... then det it once you're safely away. Get a couple of Scarabs to do this to an enemy station and you'll see him go red pretty fast. The only danger comes from the enemy station giving you an alpha on the way out. If he PDs the mines, he's taking damage too.




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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-05-04 01:35   
Quote:

On 2011-05-03 23:50, Kenny_Naboo[+R] wrote:
Quote:

On 2011-05-03 07:50, Enterprise wrote:
Mines could use a huge AoE. Its incredibly risky to use mines in active combat (you're basically putting yourself IN FRONT of a big ship), they're incredibly easy to dodge (hey look, that minelayer ship is in front of me, gee I wonder what he's going to do), and when they do actually hit, it wasn't worth the effort.




Not entirely true.

You can run at max speed, and then decloak at the very last moment to lay a string of mines just next to an enemy station who's busy shooting someone else..... then det it once you're safely away. Get a couple of Scarabs to do this to an enemy station and you'll see him go red pretty fast. The only danger comes from the enemy station giving you an alpha on the way out. If he PDs the mines, he's taking damage too.








yeah but if he pd them just as you have placed them you get damaged as well and if you got friendlys doing it at the same time you get ff which actually results in a loss expecially if the friendly is hulled.
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-05-04 01:48   
Quote:

On 2011-05-03 23:50, Kenny_Naboo[+R] wrote:
Quote:

On 2011-05-03 07:50, Enterprise wrote:
Mines could use a huge AoE. Its incredibly risky to use mines in active combat (you're basically putting yourself IN FRONT of a big ship), they're incredibly easy to dodge (hey look, that minelayer ship is in front of me, gee I wonder what he's going to do), and when they do actually hit, it wasn't worth the effort.




Not entirely true.

You can run at max speed, and then decloak at the very last moment to lay a string of mines just next to an enemy station who's busy shooting someone else..... then det it once you're safely away. Get a couple of Scarabs to do this to an enemy station and you'll see him go red pretty fast. The only danger comes from the enemy station giving you an alpha on the way out. If he PDs the mines, he's taking damage too.








Assuming said station isn't surrounded by depots, of course.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-04 02:35   
Quote:

On 2011-05-04 01:35, jamesbob wrote:

yeah but if he pd them just as you have placed them you get damaged as well and if you got friendlys doing it at the same time you get ff which actually results in a loss expecially if the friendly is hulled.





That's true.

Since the cloak cooldown addition, the sequence of attack has always been.

B....., Shift-J , J , Shift-B

Lay your mines, short jump a 1000gus out, cut jump, detonate mines.
Cloak and go back in to reattack.




And of course you don't attack a station solo, especially at a depot planet. You attack him when he's already being pummeled by other Siphons and Krills.


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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-05-04 03:25   
Can you get hit by mines in the middle of a jump?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-04 04:14   
Quote:

On 2011-05-04 03:25, SpaceAdmiral wrote:
Can you get hit by mines in the middle of a jump?




Yes you definitely can.

That's why we lay mines on known jump paths between planets.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-05-04 04:43   
Quote:

On 2011-05-04 04:14, Kenny_Naboo[+R] wrote:
Quote:

On 2011-05-04 03:25, SpaceAdmiral wrote:
Can you get hit by mines in the middle of a jump?




Yes you definitely can.

That's why we lay mines on known jump paths between planets.



I can totally imagine 5 scarabs compressing a mine field into one line along a jump path. Feel sad for any enemy ship that jumps...insta death...
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-04 06:45   
Quote:

On 2011-05-04 04:43, SpaceAdmiral wrote:
I can totally imagine 5 scarabs compressing a mine field into one line along a jump path. Feel sad for any enemy ship that jumps...insta death...




Only if we're that lucky for them to run through all of the mines.

Highly unlikely. But at least they'll arrive at the attack point with some serious damage and an empty JD. Helps to reduce their survivability and effectiveness.



[ This Message was edited by: Kenny_Naboo[+R] on 2011-05-04 07:40 ]
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0stego
Fleet Admiral
United Armed Corps

Joined: October 04, 2008
Posts: 153
From: Sol System, Earth, Canada, AB.
Posted: 2011-05-04 08:41   
Mines are at least semi-useful if you manually detonate them when a ship is close but as was stated above if someone sees a mine layer ship they usually just stay away from it period. So.. buffing mines would be a bonus but! what about a new type of mine as well.. say one that is attracted to enemy ships like a magnet if the ship is withing 100'ish GU's?

Just an idea.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-04 09:26   
Why not make all minelayer ships come standard with enough ECM to hide them, a scanner, and lots of PD? Having mines be unaffected by weapon leveling would be good too, that way damage can be regulated purely by the number of gadgets.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-05-04 12:46   
Quote:
On 2011-05-03 23:50, Kenny_Naboo[+R] wrote:
Quote:
On 2011-05-03 07:50, Enterprise wrote:
Mines could use a huge AoE. Its incredibly risky to use mines in active combat (you're basically putting yourself IN FRONT of a big ship), they're incredibly easy to dodge (hey look, that minelayer ship is in front of me, gee I wonder what he's going to do), and when they do actually hit, it wasn't worth the effort.


Not entirely true.

You can run at max speed, and then decloak at the very last moment to lay a string of mines just next to an enemy station who's busy shooting someone else..... then det it once you're safely away. Get a couple of Scarabs to do this to an enemy station and you'll see him go red pretty fast. The only danger comes from the enemy station giving you an alpha on the way out. If he PDs the mines, he's taking damage too.


Not entirely true, again.

Mines do not and should not have huge AoE. Facts? Back to the era when Pakhos struggled through Orion with Scarab, he was most #1 FF and you can guess why.

I suggest:
Thermo-Nuclear Mine
Faction: ICC
Damage Type: Energy, Kinetic
Characteristics
  • Mines: 7
  • Interval: 0.7 second
  • Ammo: 12
  • Arm Time: 1.4 second
  • Life: 2 minutes + (level * 6 seconds)
  • Blast Range: 30 gu
  • Recharge Time: 7 seconds

EMP Mine
Faction: UGTO
Damage Type: Energy & EMP
Characteristics
  • Mines: 6
  • Interval: 0.6 second
  • Ammo: 15
  • Arm Time: 1.2 second
  • Life: 2 minutes + (level * 6 seconds)
  • Blast Range: 35 Gu
  • Recharge Time: 6 seconds

Anti-Matter Mine
Faction: K'Luth
Damage Type: Energy & PSI
Characteristics
  • Mines: 5
  • Interval: 0.5 second
  • Ammo: 18
  • Arm Time: 1 second
  • Life: 2 minutes + (level * 6 seconds)
  • Blast Range: 40 Gu
  • Recharge Time: 5 seconds


Why?
- Unlike human ships, K'Luth can't afford to flying ahead of ship so long, therefore the recharge time must be fastest. Same reason to have shortest interval and arm time.
- But K'Luth has the highest chance to succesffully lay mine and do damage, thus they need mines more than human's ships do.
- Small AoE to avoid FF.
- Short life to avoid spamming server but long enough to trap enemy.
[ This Message was edited by: chlorophyll on 2011-05-04 12:50 ]
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2011-05-04 15:04   
I think a much bigger AOE of the mines would be a good thing, Maybe a slight home on the mines that tracks a ship close to say 100GU (pure example). Remove the lvling of mines, That would make em all that much better.

would make a whole Shroom spam think twice of Rushing a planet

Mines Shoudl be invisible to at all time even under ECCM, Scanner would then have a goal in this

a Small ship with Scanner would detect mines from a further distance then a Big ship with the scanner. Maybe also have small ship be able to detect the mines when there very close to them( Dreads would jsut smack into them and still wouldn't see it)
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-04 17:18   
Quote:

On 2011-05-03 18:57, Delando wrote:

2.) It's high instant dmg makes it a good Anti-Scout weapon, provided u manual detonate. This is one of kluth's best def agianst becon scouts.







best way to kill a scout is point jump it with a beam hvy ship and swat it like fly.
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