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[FAQ
Forum Index » » Developer Feedback » » [Suggestion] Enhancement unload/detach button
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 Author [Suggestion] Enhancement unload/detach button
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-10 20:02   
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-10 21:29   
Quote:

On 2011-05-10 20:02, BackSlash wrote:
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.




Amazing

Nice move DS
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-05-10 21:33   
Quote:

On 2011-05-10 20:02, BackSlash wrote:
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.




what about if you got the ehn from a kill and don't have the creds to remove it?

[ This Message was edited by: GA Soulless on 2011-05-10 21:36 ]
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2011-05-10 21:47   
you'll need to purchase some credits first
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-10 23:02   
Reverting the change until I can make it work.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-10 23:31   
Quote:

On 2011-05-10 20:02, BackSlash wrote:
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.





I assume this to be in Shipyard?

OK sounds interesting.
I'd rather have a credit payment than lose durability.

Questions:
- How about considering a fixed amt instead of a 10%?
- Can we select which enh to unload/remove... or will it be all of the enh on the ship?

Just asking 'cos it makes a diff. For a full blue enh, eg 8 x AWM, it will cost 640 creds. And there may be just 1 or 2 enh that I wanna swap out to try another say... 2 accelerators to mix and match range and damage.





Edit: If unloading individual enh off a ship is difficult to implement, why not just implement a flat fee to unload the enh off (without dura loss, pls).

Say 100 to detach enh... regardless of whether it's only 1 enh, or 8 enh, back into the garage.


If you unload it while flying, then it will still be destroyed, of course.




[ This Message was edited by: Kenny_Naboo[+R] on 2011-05-11 03:31 ]
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P2.
Marshal
*Renegade Space Marines*


Joined: December 08, 2005
Posts: 140
From: Bahia Blanca, Buenos Aires, Argentina
Posted: 2011-05-11 09:59   
I think we go round and round on a theme already seen.

The only way for "palestar", to keep the running game, is money.

I think we should end the pursuit of free options to obtain advantage.

If developers make case to all who seek to free stuff, soon, we lose the game as it could not be financed.

Recently it was free, except purchases of enhancements.

If they continue doing things without cost, you can only have 2 options:

1 - Returns to be paid,
2 - Disappears.

I personally believe, as I have said elsewhere, that we must make an effort and spend less than $ 1 per day, can not be so problematic.

If you do not want or can afford, get the enhancements in fighting.

It takes a little longer, but in the end will be.

I can not believe that :

- if you can have a computer,
- if you can pay the connection,

- you can not pay less than 1 dollar per day for the game you like.

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A few words more,

If you can change and test happily without effort, never going to be satisfied with what you do.

Setting up a craft, is something you learn with blood, sweat and tears

[ This Message was edited by: P2. on 2011-05-11 10:04 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-11 10:23   
In lieu of deducting credits we've decided to do a flat 1 durability cost to the enhancement when you remove it.

Unique enhancements, since they have no durability, will have a 10% chance to be destroyed upon removal (since we don't want those to be removed).
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-11 11:03   
1 dura loss is a very good tradeoff for being able to remove enhancements, but it's been my experience through many MMOs that a % chance to lose something is generally a bad idea, invariably some people will have it happen multiple times in a row and be (perhaps rightly so) angry when someone else does it 4 or 5 times with nothing lost.

Would it be possible to make uniques and no dura enhancements like Makkar's non-tradeable after removal instead? Call it damaged goods. That way it can't be traded off to someone else in exchange for credits or other enh but can still be reused on another ship that you own. If it's already set as no trade then it could be deleted on a second removal like they are now when you remove one.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-11 11:05   
Quote:

On 2011-05-11 10:23, BackSlash wrote:
In lieu of deducting credits we've decided to do a flat 1 durability cost to the enhancement when you remove it.

Unique enhancements, since they have no durability, will have a 10% chance to be destroyed upon removal (since we don't want those to be removed).




Sounds reasonable.

But is this done in Garage/SY or in flight?
And if in garage, can we remove them one by one?
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Mr Black
Grand Admiral
Palestar


Joined: September 20, 2003
Posts: 486
From: Gaifenland
Posted: 2011-05-11 12:36   
It's done in flight via the F7 menu.

There is a good chance that we may have to increase the penalty for enhancement removal to something higher. The problem is that by allowing players to remove enhancements it directly affects the player need to buy credits from our store.

Unfortunately, we cannot run DarkSpace if we do not have enough income to support the server and bandwidth costs. I know that the layout changes are an inconvenience to a few players, but the inconvenience of not having a game to play would be much worse.



[ This Message was edited by: Mr Black on 2011-05-11 12:54 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2011-05-11 12:46   
Why not just add durability to the special Enhancements?
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-11 14:09   
Operating on the KISS principle, I like it. Adding dura to all enh that don't currently have it works too. Prices would probably need to be changed though, especially for engine trails.

But thinking about it, if enhancement dura is going to get a rework with this why not overhaul enhancements in general at the same time? Pretty much everyone agrees that the current ones are OP so this seems as good a time as any, unless it'd interfere too much with the new ship layouts.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-05-11 14:16   
Quote:

On 2011-05-11 12:36, Mr Black wrote:
It's done in flight via the F7 menu.

There is a good chance that we may have to increase the penalty for enhancement removal to something higher. The problem is that by allowing players to remove enhancements it directly affects the player need to buy credits from our store.

Unfortunately, we cannot run DarkSpace if we do not have enough income to support the server and bandwidth costs. I know that the layout changes are an inconvenience to a few players, but the inconvenience of not having a game to play would be much worse.



[ This Message was edited by: Mr Black on 2011-05-11 12:54 ]




You aren't saying that for the good of the game, people whose ships have been drastically altered need to buy new enhancements? That's just as bad for the game (and is pretty underhanded).
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-05-11 14:50   
Quote:

On 2011-05-11 14:16, General Zod wrote:
Quote:

On 2011-05-11 12:36, Mr Black wrote:
It's done in flight via the F7 menu.

There is a good chance that we may have to increase the penalty for enhancement removal to something higher. The problem is that by allowing players to remove enhancements it directly affects the player need to buy credits from our store.

Unfortunately, we cannot run DarkSpace if we do not have enough income to support the server and bandwidth costs. I know that the layout changes are an inconvenience to a few players, but the inconvenience of not having a game to play would be much worse.



[ This Message was edited by: Mr Black on 2011-05-11 12:54 ]




You aren't saying that for the good of the game, people whose ships have been drastically altered need to buy new enhancements? That's just as bad for the game (and is pretty underhanded).




Conspiracy theories everywhere.

Listen, yes, for some cases, it makes sense.

But one dura, really? Not a big deal for transfering Adv. Enhancements.

There must always be a penalty. Things will always change. Short of a full refund, people won't be happy.

That being said, when you buy enhancements, you have to buy them knowing that even if you never die, you have to accept thing things willl change. And I think that a small cost to change is perfectly fair.

If they increased the dura loss from dying, I'd also understand that. 20 deaths is a long time .





-Ent
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