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[FAQ
Forum Index » » Developer Feedback » » [Suggestion] Enhancement unload/detach button
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 Author [Suggestion] Enhancement unload/detach button
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-11 15:10   
Quote:

On 2011-05-11 12:46, Shigernafy wrote:
Why not just add durability to the special Enhancements?




Them's expensive enh. Gotta have something like 50 duras.


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-11 23:11   
Thankfully Faustus caught my email before this went live and caught a rather exploitable bug .

As it stands, this is the current system with how we'll allow enhancement 'refunds'.

When we release the new update, all Enhancement removal costs will be set to 0% or a very small amount (10%) to accomidate those of you who have been hard done by the new layouts.

After an undisclosed period, we will increase the cost to an as of yet undecided amount.

The removal cost will be a set percentage of the initial purchase, minus the amount of durability left as a percentage.

Example: So if the cost is 50%, and you have used half of your Advanced Enhancement, the removal cost will be 200 credits.

Durability will not be affected when removing the Enhancement.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-05-12 00:16   
Quote:

On 2011-05-11 14:50, Enterprise wrote:

Conspiracy theories everywhere.

Listen, yes, for some cases, it makes sense.

But one dura, really? Not a big deal for transfering Adv. Enhancements.

There must always be a penalty. Things will always change. Short of a full refund, people won't be happy.

That being said, when you buy enhancements, you have to buy them knowing that even if you never die, you have to accept thing things willl change. And I think that a small cost to change is perfectly fair.

If they increased the dura loss from dying, I'd also understand that. 20 deaths is a long time .





-Ent




It's not a conspiracy theory; it was stated pretty clearly as a possibility. Change can and will happen, like right now, but with drastic change should come the ability to swap your enhancements (going from a weapon to a beam ship, or cannon to missile ship like the kluth destroyers).

So far it doesn't look like drastic change is happening, although with the beam buffs people might want to change their enhancements.

F made a good decision on this. There doesn't seem like there will be a need to refund enhancements due to drastic ship changes (so far) and being able to swap them still allows flexibility from those changes.
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Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2011-05-12 14:38   
I see no problem with charging the players in credits for removing their enhancements, but what about the players with no credits? How would I go about taking an enhancement off my ship?
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-12 15:39   
buy credits.

This game dont run for free.. You want perks? pay for them
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-12 15:57   
Quote:

On 2011-05-12 14:38, Incinarator |SoT| wrote:
I see no problem with charging the players in credits for removing their enhancements, but what about the players with no credits? How would I go about taking an enhancement off my ship?




Buy some.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-12 16:53   
If you can't buy credits directly another way of getting them is to farm elites for enhancements and trade them to other players for credits.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-14 03:43   
ok, i see a flaw here. If i want to remove an enhancement, i have to pay cred. So if i want to swap my AWM for ADU then i have to pay to remove the AWM.

If i wish to upgrade enh, the same is true.

is there a way around this?


Also, i dont know how you guys intend to sell, buy enh from players. Every time i jeteson one into space, it dissapears. (log onto same faction maby?)
[ This Message was edited by: Defiance*XO* on 2011-05-14 03:45 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-14 03:45   
Quote:

On 2011-05-14 03:43, Defiance*XO* wrote:
ok, i see a flaw here. If i want to remove an enhancement, i have to pay cred. So if i want to swap my AWM for ADU then i have to pay to remove the AWM.

If i wish to upgrade enh, the same is true.

is there a way around this?





Get blown up until your durability is gone?


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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2011-05-14 08:12   
+1 for unload button for enh's, HOWEVER yhose ppl who have no creds should have a way to EARN creds ingame by SELLING unwanted enh's at a planetary starport for say something like 5% to 10% of new purchase price.
this would help ppl to have creds to unistall said enh's. and before you say ANYTHING about how buying creds supports the game( i.e. server/bandwidth) it could be set to do it this way for a short time say 2 to 4 weeks after .670 goes live then revert to the way that jack described above. this way it would be fair for EVERYBODY by giving ppl a chance to empty their storage of un-needed enh's and getting some creds.
and it would also make the economy a little more self sustaining.

just my $2.00 worth.

GA mack bolan......................PEACE
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20 years of playing this mo'-fo....amazing isn't it ?
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  Email Fatal Mack Bolan(WildCards_58th)*COM*
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2011-05-14 08:47   
We are not going to add systems that give players credits as a reward. As much as some of us would like this, it simply will not happen.

It's quite simple:
DarkSpace is free to play.
The server hosting and bandwidth is not free.
In order to support DarkSpace we need to at least cover costs.
Our only method of gaining revenue is through selling credits.
We need credit sinks in the game to encourage people to buy more credits.
Adding any method where players can earn credits without buying them kind of defeats the purpose of the system.

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DarkSpace Developer - Retired

  Goto the website of Drafell
*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-05-14 10:29   
What about having a Scalvage butten and then a plane old Remove. They are self explanatory, the remove just flat removes the enh no creds but you lose that ehn, scalvage on the other hands is your cred options if you want to keep that ehn. That will give those peopel who don't have creds the slight option to change the ehns on their ship
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-14 12:00   
Quote:

On 2011-05-11 23:11, BackSlash wrote:
Thankfully Faustus caught my email before this went live and caught a rather exploitable bug .

As it stands, this is the current system with how we'll allow enhancement 'refunds'.

When we release the new update, all Enhancement removal costs will be set to 0% or a very small amount (10%) to accomidate those of you who have been hard done by the new layouts.

After an undisclosed period, we will increase the cost to an as of yet undecided amount.

The removal cost will be a set percentage of the initial purchase, minus the amount of durability left as a percentage.

Example: So if the cost is 50%, and you have used half of your Advanced Enhancement, the removal cost will be 200 credits.

Durability will not be affected when removing the Enhancement.




so say if at the time of this patch released i can remove enhancements at a cost ? so say if my krill has 6 adv defence ehancments, with 50% durability, it will cost me 1200 to remove them? using that example. now what about the ehancements that have no durability, how much would they cost to remove?
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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2011-05-14 13:38   
draff you missed the point , it could be set to do it this way ( see my previous post ) for a SHORT TIME say 1 to 4 weeks after .670 goes live then revert to the way that jack described above.
_________________
1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west


  Email Fatal Mack Bolan(WildCards_58th)*COM*
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-14 16:43   
Quote:

On 2011-05-14 12:00, Borgie wrote:

so say if at the time of this patch released i can remove enhancements at a cost ? so say if my krill has 6 adv defence ehancments, with 50% durability, it will cost me 1200 to remove them? using that example. now what about the ehancements that have no durability, how much would they cost to remove?



I think your 6 def adv would cost 10% of the cost times the durability each to remove.

In which casem 800 x 0.1 x 0.5. Should be 40 each to remove.

As for special enh like exhuasts.... I srsly have no idea. LOL. 10% flat I guess.
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