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eccm |
Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2011-05-25 17:38  
the other day i was in beta and i tried this in scenerio also. I was ugto and decided to try pinging kluth ships WOW it was so easy to hit p then e and alpha away at a cloaked ship. it didnt use to b like this u never had time to get a lock but u could c where they were. so now i know y when im cloaked i get the crap beat out of me. so now im guessing if u r using an ad u can right click on 1 eccm then another 15 seconds later then so on until u sycle through them. at one time this was illegal to do but now its not. the eccm was intended (from what i understand) to raise the signature makeing it harder to cloak and uncloak but now its just abused. ok so to wrap this up i feel u shouldn't be able to lock on to a cloaked ship bi simply pressing p. so much for talent, now there's no pointfiring just p firing is this a mistake that hasent been fixed or will this allways be this way.
Died~2000~Deaths[+R]™
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-05-25 17:40  
It's aways been like this. If you're fast enough, you can get an alpha off, but it's rarely enough time to check if something is between you and that red diamond.
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2011-05-25 17:42  
sorry, i dont understand you didnt make that very clear.
your asking if auto-select can be removed so that pinging involves more manual firing and judgement calls?
(not that i use the auto thing anyway)
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Rebel Retribution Grand Admiral
Joined: January 23, 2006 Posts: 41 From: Hillsboro, OR
| Posted: 2011-05-25 17:53  
the trick is u hit eccm then as soon as u hear the ping noise when they pop up hit "e" then spam spacebar, and hopefully u can get an alpha off
_________________ Grand Admiral of the assualt ship C.S.S. ADN-91 Nikoli Tesla and Fleet Flag Ship C.S.S. CC-289 Robert Goddard
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Dakili Fleet Admiral
Joined: June 07, 2007 Posts: 86 From: Quebec
| Posted: 2011-05-25 17:55  
You can't lock on a ship once it's cloaked. You have to manually target the ship and preditcs its movement. If your not happy about that, just jump out.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-25 17:59  
in a high sig area, this is true.
out at a gate.. or somewhere else in space.. or in current version where no one bothers with sencor bases or plats anymore. Your right.
i usually request that two eccm be left running the whole time, so when we ping, we can fire at ya.
ECCM range was reduced into LOL hell. Leave it alone. You luth have complete immunity beyone 500gu?. And your weapons can hit from that far out.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-25 18:13  
ECCM range was reduced from around 1000 GU to 400 GU, what more do you want? Nothing larger than a Frigate has more than one EW slot with the new layouts anyway, most having 0, with the exception of the ICC Border Cruiser having 3.
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2011-05-25 18:42  
ok let me try this again. what i'm tring to say is that u can ping then lock on to ship the n fire. no it didn't use to be like this . it was changed over a year ago when the eccm wasbuffed to make it harder to cloak. as a result when you ping for a cloaked ship and you can lock on it. at first the devs said they would fix it but then they changed there mind. i didnt know it was that easy to do un till the other day. and if u think u cant do it let me know and ill join u in beta to test this. btw i have played other faction before joining PB so i do know how to point fire but it was never this easy. i dont think you should b able to lock on to a ship that is cloaked (so will this allways be this way or will the devs test this and fix it). and this post is not ment to start bashing so if u cant b constructive with a reply then plz dont post. i didnt waste my time typing to get bashed
[ This Message was edited by: Died~2000~Deaths[+R]™ on 2011-05-25 18:53 ]
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2011-05-25 18:53  
What are you guys talking about? It is hit and miss, but fairly often it is easy to tarket a cloaked K'luth who was revealed by pinging and get an alpha off on the diamond. If you do this enough it makes it almost impossible for us to manuver anymore.....
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2011-05-25 18:59  
Quote:
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On 2011-05-25 17:42, Marius Falix wrote:
sorry, i dont understand you didnt make that very clear.
your asking if auto-select can be removed so that pinging involves more manual firing and judgement calls?
(not that i use the auto thing anyway)
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| ummm the ability to lock onto a cloaked vessel when u use eccm is what im complaining about
i guess the reason i have a problem with it is i'm kluth if you were you would feel the same, it's just to easy
[ This Message was edited by: Died~2000~Deaths[+R]™ on 2011-05-25 19:03 ]
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-25 19:00  
It's like Defiance said, it's possible to do if there are ECCM running while someone pings. It takes longer for your diamond to disappear after being pinged because of the active ECCM, but also limits how often we're able to ping because some of them are constantly running and not being used to ping.
_________________ Adapt or die.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2011-05-25 19:56  
Now now , stop picking on d2k.
Eccm is a pain in the arse . It is really hard to balance in large numbers. 400 gu is not good. I believe eccm range could be equal to PSI cannon range. Around 700 gu. This way you can only ping cloaked ships which is in attack range . Also you dont need someone to run eccm and another one to ping to detect a cloaked ship. In beta , ugto CD carries 3 ew slot. When you activate 3 eccm at same time , you can reveal any ship in the range around 3-4 seconds. If we increase eccm range we need to reduce cumulative effect of said device. If range reduced you can increase cumulative effect of said device.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-25 20:23  
Sure it's not necessary to run constant ECCM, but if you have a Cruiser or Dreadnought leave it on while a Scout/Frigate pings then you get the benefit of the higher ECCM strength from the larger ships and the faster cooldown of a Scout/Frigate.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-05-25 20:59  
Once you hear a ping, assume that you've been found and take evasives. Keep your range from the enemy above 400 unless you're coming in for your attack run.
As a Kluth player, I am cautious of ships that have an EW capability (especially if they're in packs) unless I'm confident that I can finish the job of destroying them (or making them run), or at least doing some damage before I have to jump out.
It's all situational.
- Is my JD fully charged? What's my energy level?
- Are there any dico cruisers in the area?
- Are there any planets with dicos nearby? ... and if so, I'll have to choose my attack vector keeping in mind factors like the target's blind arc, and if I can preferably attack FROM the direction of the planet, so I can jump out into deep space immediately if the tables are turned.
One thing though.
We know that hoonam ships can only pick us up for a second or so, depending on ECCM activity in the area, and then lose us again.
The problem is the BEAM ANIMATION. I've already posted it the Beta thread. The beam animation should cut off when the target;
- is out of range
- gets out of the firing arc
- track is lost, either due to cloaking or ECM activity
Right now, even split second targeting is enough. After the target track has been lost through cloak, the beams continue to track it or persist.
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Entil-Zha the Starkiller Chief Marshal Ravenous Wolfpack Clan
Joined: May 02, 2005 Posts: 261 From: Arizona - Where DST is a myth
| Posted: 2011-05-25 21:38  
I think one note to consider, and perhaps point out to players that weren't around for the 1.380 days (when I originally joined DS) and beyond. Being ECCM pinged right now to try and target you is a life still easier than how it once was.
It used to be that cloak only made it VERY difficult to find you...but once you were found you could be tracked almost indefinitely even in cloak. ECCM only made this easier to be found, especially when you would think youre safe on an attack vector. OR think the same when approaching someone when no ECCM was around. I've played K'luth during that time....died more than once even from a point of considred safety.
Then again you were also able to fire while cloaked and jump out.
Just my 2 cents.
[ This Message was edited by: Entil-Zha the Starkiller on 2011-05-25 21:39 ]
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