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[FAQ
Forum Index » » Developer Feedback » » Engines
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 Author Engines
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-06-08 14:00   
Alright, I think this will be pretty straight forward, so no tl;dr.

Engines. Engines are fine the way they are but there has been this nagging thing thats been around for a while now.

I'm talking about of course, the outdated engines that UGTO and ICC. Im talking about of course, the Atomic Fusion Engine.

That no one uses. Ever.

Its only good point is that it has much more HP than other Engine gadgets, but no one cares about that. Its not that big of a gameplay mechanic and nor do I see it as being one anytime well, ever.

I propose a change.

Change this engine into a Stealth Drive.

For human factions, change this drive into one that actually reduces signature on the ship, at the cost of total power and regeneration by a significant margin. It would be subject to balancing of course. And as an added bonus, has no engine trail.

At least then there would be an alternative engine that might actually get used and it would serve a purpose for the more ninja-like among us.





-Ent
[ This Message was edited by: Enterprise on 2011-06-08 14:01 ]
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-06-08 15:09   
like this idea.

+ 1
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-06-08 15:18   
great idea
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Rebel Retribution
Grand Admiral

Joined: January 23, 2006
Posts: 41
From: Hillsboro, OR
Posted: 2011-06-08 15:26   
/agree this sounds like a pretty good idea, after balancing issues of course




P.S. b4 we implement new drives can we please fix the current engine bug where it doesn't switch out when u try to replace it, and still takes the resources

[ This Message was edited by: Line of Eld *FCB* on 2011-06-08 15:27 ]
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apate
Fleet Admiral

Joined: March 21, 2010
Posts: 205
Posted: 2011-06-08 15:43   
If it isn't too much to ask of the developers, then I also agree.
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-06-08 19:16   
cool, even stealthier stealth ships..... I approve.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-06-08 19:25   
Could be more easier if they can add bonuses to gagdet which effects eccm/ecm about 10%?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-06-09 05:15   

No drive trails and lowered signatures. Sounds fair.

For a long time now, I've used drive trails to kill those pesky corvettes or frigs that bother me. Guess it's gonna be more difficult now.

But... challenge accepted.
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Xydes
Grand Admiral

Joined: August 07, 2009
Posts: 276
From: England
Posted: 2011-06-09 13:09   
I could see people going on Stealth Bombing Missions with this device.

+1 (I can imagine ECM + Stealth Drive = Human Luth)
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2011-06-09 13:24   
Trails are actually a feature to the model, not the engine, so it wouldn't be possible to have an engine without drive trails.
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-06-09 14:06   
Quote:

On 2011-06-09 13:24, Cave Johnson wrote:
Trails are actually a feature to the model, not the engine, so it wouldn't be possible to have an engine without drive trails.




but since the color can be changed, would it be possible to turn the color to transparent or something like that?

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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-06-09 18:51   
Yeah, if engine trails could be set to colorless that would solve the problem, though I'm not sure how well using an engine with reduced power output would work while using ECM since it's fairly power hungry.


Quote:

On 2011-06-09 13:24, Cave Johnson wrote:
Trails are actually a feature to the model, not the engine, so it wouldn't be possible to have an engine without drive trails.




You forgot to start your post with "Cave Johnson here! My Engineers tell me"
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-06-09 22:18   
Quote:

On 2011-06-09 13:24, Cave Johnson wrote:
Trails are actually a feature to the model, not the engine, so it wouldn't be possible to have an engine without drive trails.




Set it to a transparent or black trail?


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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-06-10 22:58   
You guys are all aware that you can remove engine trails, missle trails , fighter trails in the setup menu right?


just for all you out there thinking this cant be done
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-06-10 23:58   
Quote:

On 2011-06-10 22:58, The_Enforcer (the Dreadful) wrote:
You guys are all aware that you can remove engine trails, missle trails , fighter trails in the setup menu right?


That applies if you don't want to see the trails of things, including yourself. It does not change whether the other guy in a Siphon can see your trail or not (unless he disables trails too, which does not change performance or graphics enough).

+0 to invisible trails. I don't want to beacon people just for the sake of making sure I can target them.
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