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[FAQ
Forum Index » » Developer Feedback » » space graphics
 Author space graphics
Aaron Lienhardt
Fleet Admiral

Joined: December 18, 2009
Posts: 76
Posted: 2011-06-15 10:43   
cant u put something to make the game more realistic?
no need for it to be big.

something like a no. of natural electric storms that changes place that limits ships speed and prevents jumping and cloaking.

or an asteroid belt.
or even a dead black sun or a black hole that blows any ship near it.

please try not to say its using alot of loading time and stuff like that
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P2.
Marshal
*Renegade Space Marines*


Joined: December 08, 2005
Posts: 140
From: Bahia Blanca, Buenos Aires, Argentina
Posted: 2011-06-15 10:53   
A game must be playable by as many people as possible.
Not everyone has a PC that supports any load graph.
Too complicated if you're going to limit the number of people who can play.
An example is the issue of the shadows, not everyone can use their PCs as not handle it.
So developers not only have to take into account the use of server resources but also ensure playability for as many people as possible.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-06-15 11:23   
what your sugesting is more fetures not graphics
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Aaron Lienhardt
Fleet Admiral

Joined: December 18, 2009
Posts: 76
Posted: 2011-06-15 12:51   
yeah right..features but still anything would be nice no need to be very big.

anything to make it fun even when there is no one on with u
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2011-06-15 14:36   
I've never see a real electrical in space... Only in Sci-Fi movies and TV shows...

That withstanding, we have reduced the number of asteroids in the game because of the lag issue it caused for many players. And the belts we have left have been blasted clean by most players over time.
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Admiral Kamikaze Bacon
Fleet Admiral
*Renegade Space Marines*


Joined: July 01, 2010
Posts: 35
From: Admiral Kamikaze Bacon
Posted: 2011-06-15 22:30   
Suggestion, then:
Have an asteroid belt that replenishes at a given time each day. The players' PCs will load the location of the asteroids and 'box' collision geometry, so the only server load will be calculating and responding to 'true/false' weapons impacts and existence, which will be acted on accordingly on the PC. There's no need to synchronize the rotational posistion or anything, se they should be static, with the exception of bowing them to bits.

Also, idea! Gravity well/black hole?
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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-06-16 02:03   
Can't you just make the asteroids like non interactive just a 2d picture that can effect a ships speed. or nebula that can hinder defenses.

what the OP was asking for was more effects to enhance game play a typical Dev response should be well look into it.

Also for the graphics excuse thats why most games give the option to reduce graphics so people who can't afford to adapt new tech can still play the game

none of this might not be real but neither is ships the size of planets and movable stations. and poorly developed planets so that excuse is getting old.


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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2011-06-16 13:26   
We cut back on the use of nebula's too because of the graphics lag many people complained about.
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Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2011-06-17 00:06   
I want shield flare like in the old screenshots .
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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-06-17 01:14   
Lol shield flare were nice but annoying

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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2011-06-17 03:06   
Quote:

On 2011-06-16 13:26, Tael wrote:
We cut back on the use of nebula's too because of the graphics lag many people complained about.




Shame they do not give negative signature like they use too, was always a good place to hide or plan strategic attacks against planets. Much like the hide and seek battle in Wrath of Khan.
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Retired K'luth Combateer


deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2011-06-17 03:11   
o god that was bad i ended up almost in the middle of a kluth fleet cause the negitive sig
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