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Forum Index » » Diplomacy » » A Gentlemens agreement
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 Author A Gentlemens agreement
*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-06-18 19:37   
Quote:

On 2011-06-18 19:22, Nemesis© wrote:
After reading the first letter of ents post i got bored and decided to read no more....

funny how its all icc posting in this topic if not alts from icc!




Because UGTO is the biggest offender of this. And who in their right mind would talk against something that they use?
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CM7
Midshipman
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Joined: October 15, 2009
Posts: 1812
Posted: 2011-06-18 20:28   
I did expect resistance from UGTO. YOU have the most to loose from such an agreement.

However, im looking several steps ahead. This issue will be delt with, and when it is, UGTO will be hit the hardest.

Start now. Save your faction befor its even in danger.

I for one dont want to see ugto wiped out when this is fixed. We need to start now breaking our reliance on something thats not ment to be.

There is an entire generation of dread pilots out there that know nothing of pre depo spam days.

ICC are not innocent of this either. We too have a great deal of reliance on this flawed system to overcome.

Kluth is the least affected....

And you really should read ents post. He makes several valid points.
Truth be told, there are things i can set in motion within my faction to stop depo spam... however those tactics are no fun for anyone.

What i propose is a healthy approach to this problem.

A major shift in power is comming if we dont do something about it now.
one that no one is going to like.

[ This Message was edited by: Defiance*XO* on 2011-06-18 20:32 ]
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Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-06-18 23:50   
UGTO won't give it up till it's taken away.

And I'll say it before the devs get here: THE PROBLEM IS BEING ADDRESSED. The devs know, they are fixing it. Us complaining doesn't make it come faster. Give them time.


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Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-06-19 00:28   
I have more faith in UGTO than that.

Their a bunch of good guys over there. People who want ds to thrive. Friends. Allies. Enemies. Nemises. but through all that. People just like me and you.


The point of this discussion is for us the players to work around a dificulty in the game that cannot be adressed fast enough by the dev team whom are otherwise tied up with other projects atm. (or are working on a uber bad arse solution to the problem).
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-06-19 00:36   

Well, if you want a quick fix, the devs could probably code something in the interim. Short of making some kinda "gentlemen's agreement" which will more often than not bring scorn to the proposers, you could simply just petition the devs to limit the depots immediately, by way of a patch.


Limit depots on each planet to 5 max. Effective immediately.

If they have the time, they could check out each planet in Sag that exceed this number and simply wipe out the excess depots.

Can this be coded in as a patch?



Supp plats are another thing altogether. But I think there shouldn't be a limit to how many supp plats you wanna build around a planet because
a) Plats are limited to 30 per faction, per server
b) Plats are easier to take out than depots



[ This Message was edited by: Kenny_Naboo[+R] on 2011-06-19 00:37 ]
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Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-06-19 00:48   
Quote:

On 2011-06-19 00:36, Kenny_Naboo[+R] wrote:

Well, if you want a quick fix, the devs could probably code something in the interim. Short of making some kinda "gentlemen's agreement" which will more often than not bring scorn to the proposers, you could simply just petition the devs to limit the depots immediately, by way of a patch.


Limit depots on each planet to 5 max. Effective immediately.

If they have the time, they could check out each planet in Sag that exceed this number and simply wipe out the excess depots.

Can this be coded in as a patch?



Supp plats are another thing altogether. But I think there shouldn't be a limit to how many supp plats you wanna build around a planet because
a) Plats are limited to 30 per faction, per server
b) Plats are easier to take out than depots



[ This Message was edited by: Kenny_Naboo[+R] on 2011-06-19 00:37 ]




yeah thats good idea. But something that might need to be changed is the number of plats allowed. Don't know yet but may have to keep that on mind if the limit of depots gets pushed through
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Joined: October 15, 2009
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Posted: 2011-06-19 01:41   
this is about what "WE" can do.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-06-19 02:10   
Quote:

On 2011-06-19 01:41, Defiance*XO* wrote:
this is about what "WE" can do.




Honestly, there's nothing that you can do. Read Nem's response. They won't care for your agreement. It's like asking Kluth not to vaporize supply ships in the combat zone.

The only way forward is to approach the Devs for a temporary fix.


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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-06-19 03:44   
I can say the word and virtually remove ICCs reliance on depots.

There has to be SOMEONE on the other two factions with as much influence....

I’ll never convince icc to do it alone.

I feel.. I sense, there are a great number of people out there that want to see this happen.

im open for suggestions on the terms of the treaty. Perhaps an agreed limit of depots per planet...

Im going coms quiet. I’ve said all I need to say...all I have to say.

For the greater good guys.


[ This Message was edited by: Defiance*XO* on 2011-06-19 03:50 ]
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2011-06-19 08:15   
You can be sure I won't be taking part of the agreement.

If it's in game and allowed. I'm going to use it.

Hell, I've even used it as ICC. Managing to hold my own against 2 or 3 K'luth dreads and shooting them point blank in a Missile Dread of all things.

Far from the spectacular 3 dreads and 2 stations I've held my own in my siphon. But it's still doable with all factions. You just have to have the know how and ICC requires you to play a little smarter.

There's no point about complaining and pestering the devs for change. I've learned one rule that is very important in DarkSpace.

That is "adapt or die."
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-06-19 09:08   
Quote:

On 2011-06-19 08:15, Azure Prower wrote:

There's no point about complaining and pestering the devs for change. I've learned one rule that is very important in DarkSpace.

That is "adapt or die."




The funny thing is, these things do change. For a very good reason.

From the absurd overpowered abilities of the KLuth in .480, to supplies being more efficient than dreads in .81, to elf and flux spam in .82, to the ridiculous bombing damage in .83 (and the the thing that finally pulled the trigger on customization, escort destroyers), there has always been something that is game breaking.

And the usual response is, adapt or die. By adapt, we mean of course abuse the living hell out of whatever is the most available and easy means of surviving, killing and gaining prestige. You kind of have to, or your enemy will. And they will win.

The reason why most people fly almost always just dreads and stations, and why almost a majority of the planets in the MV is a depot planet. Does anyone here really think that planets were supposed to be used in this way, or that only the biggest ships are the most useful?

You have to adapt, you have to exploit the games mechanics as much as you can for any advantage, you're fighting players. Doesn't make it right, and complaining sure as hell does work. And it helped the game too. I sure as hell don't miss the times when a Gangila with CL2000 and two reloads could take on fleets just by itself. Give it an ECM planet and you might as well just self destruct.

Does anyone here miss Escort Destroyers with their massively overpowered shields, that could mod Pcannons and kill any ship over 2000 gu away? Do you? I don't.

Does anyone miss a Bomber Dreadnought leveling a system in an hour?

Does anyone here miss Siphons that could drain your ship dry, reseting all your gadgets (including your jump drive), and just stagger the shots ensuring defeat?

Or a single flux wave that ruined all your ship systems?

Or when you could mount eight of them and destroy everything smaller than a dreadnought with a V button. Or a supply that decides to self destruct on a station. Instant chain reaction.

I don't miss Missile Dreadnaughts that could fit over twenty torpedos and made sure no one used a station, ever.

Or mines that would one hit anything smaller than a station.

Broken things are broken, and should be fixed. Oh sure, people will make excuses for them, but they are broken. Its supposed to be a fair and balanced game. What fun is there if everyone uses the exact same loadout because its the best?

And it has been said that Depots just like any other broken mechanic, will get fixed and again people will have to adapt but at least its one less game breaker that people will just have to use to win at all.

Also Nem, I could give you a tl;dr if you like.




-Ent

[ This Message was edited by: Enterprise on 2011-06-19 09:13 ]
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-06-19 09:46   
ill agree
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LPv2.5
Chief Marshal
*Renegade Space Marines*


Joined: April 08, 2006
Posts: 64
Posted: 2011-06-19 10:01   
Can't speak for RSM....Nem's post makes that very clear However, I agree we need to end the obvious abuse of depot planets. Not sure I agree with the scrapping campaign, but certainly we can try to stop building massive depot planets and sitting at them unless absolutely nessecary.
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2011-06-19 10:12   
Request Denied, treaty rejected.

Plus there was no cloud bombing treaty. you pulled that one out of your daydreams.
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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2011-06-19 11:30   
No negative posts? how can we discuss then?

I still want to repair my ship, so i will build depots if there are none.

The idea is gentle but ICC does not hug Depots for long in combat anyway, because they cant.
Their speciality seems more to be half AFK waiting for AI to attack and chat spam and qq all day. You would serve your faction better watching F2 and being aware of the tactical situation.
UGTO can hug very well but when they do ICC may ignore them or farm pres from the distance. Instead often ICC move in close to the deathtrap, like there was no break on their Dreads (as Ent has said before).


I would more agree to a so called gentlemens agreement where pilots generaly move out of dictors-planets, if not outnumbered.

Nevertheless a Depot cap of, say 5 on a planet, would be interesting but only devs can do that and from what they say they are already busy and aware of this depot issue.
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