Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 Now

Search

Anniversaries

1st - Alamode

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Building AI and Technology projections
 Author Building AI and Technology projections
Patience *TOA*
Fleet Admiral

Joined: May 14, 2011
Posts: 16
From: Virginia, the land of farm boys.
Posted: 2011-06-19 13:56   
I'm writing a builder AI and I'd like to know two things that play into the core calculations if I may:

1) What is the actual number of seconds between technology increase calculations?

2) Is the tech increase a float.

It appears that tech increase is (( Population / 2 ) / 10 ) yet this demands use of floating point for compounding the decimal.

Does DarkSpace add up the decimals over time on the back end or does it just round up (or down) for increasing tech?

Thanks,
Faedorne
_________________


  Email Patience *TOA*
The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-06-19 14:23   
I thought the rate grows on wht planet your on

(barren the slowest tech growth rate, to terran the fastest tech growth rate)
_________________
Problem Darkspace?



Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2011-06-19 14:30   
Because those planets have a higher starting population and food/habitat is provided prior to colonization/building.
_________________


Admiral Kamikaze Bacon
Fleet Admiral
*Renegade Space Marines*


Joined: July 01, 2010
Posts: 35
From: Admiral Kamikaze Bacon
Posted: 2011-06-19 19:11   
O.o Isn't ([population]/2)/10 the same as [population]/20? Or is the 10 in there to give it a decimal base?
_________________


Patience *TOA*
Fleet Admiral

Joined: May 14, 2011
Posts: 16
From: Virginia, the land of farm boys.
Posted: 2011-06-22 09:33   
Generally speaking "/ 20" is the same, however, it could be multiple equations or separate variables calculated with internal hidden modifiers.

Terran grows faster because the base habitat and food are already there. You are starting further along in the process.

Everyone has additional input, factories increase tech increase, etc. I can get to 90 tech really fast without building a factory, but haven't tested whether there is a slight increase in that speed with 1 or more factories on a planet.

I will go a measure the time between tech increases in scenario, and post back if the thread is still open.

Fae


_________________


  Email Patience *TOA*
Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2011-06-22 11:05   
Factorys? Factorys just are a multiplicator for mines.

From what i know the fastest way to increase tech is bye growing population asap, disbanding infantry.
So you will need barracks, not factorys. But i dont know the math.
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-06-22 12:13   
Yup. Factories add to production which multiplies mining output, if you build a planet with all Mines you'll get over 100 mining per tick which might sound good, but if you scrap half those Mines to add some Factories you'd end up with something more like 60 mining and 10 production, which would give you 600 resources per tick.

I don't know the exact numbers for tech growth based on population/research either, but it's like I was telling you in game the other day, start off a planet with 10 barracks and keep disbanding troops after it gets to 10, or 20 if it's mid-late game to prevent it from being filled with enemy troops by transport rushes. This will build your population up quickly, which brings tech up and lets you get a functioning planet faster.
_________________
Adapt or die.

Page created in 0.013786 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR