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[FAQ
Forum Index » » Tactics & New Players » » New Missiles
 Author New Missiles
Knightfall
Grand Admiral

Joined: September 26, 2009
Posts: 14
Posted: 2011-07-02 21:50   
While in Beta testing the new missiles, we (me and FTL) found that an MD's 8 missiles will all be shot down by a station's PD, and tried to think of how we could get around this. Its rather simple really. The new missiles can be fired while the ship is facing away from your target, causing them to take a long arc to get to the target. After firing the first salvo, turn your ship so its facing your target, and as soon as the Harpex load, fire again. The two salvos of missiles will both hit at almost the same time, and some of them will always get thru any one ship's PD defenses. This ONLY works with the ICC Missile Dreadnought, as no other ship that has this many missiles can turn fast enough to make it work. The amount that gets thru varies depending on how close together the two missile salvos are, and we did as much as 25% to armor and 10% to hull to a UGTO station if they both hit on the same arc (with 6 weapon multiplexers). This also works with the Proton Cruise missiles, and the Linear Drive Missiles.


_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-07-03 07:06   
The key to using missile effectively is when to fire them.

And beccause people may not understand this, I'll repeat it, and let you think about it.

The key to using missiles effectively is knowing when to fire them

Harpex missiles do an insane amount of damage. They can shred any ship to pieces if everything hits. So how do you manage that? Knowing when to fire.

Missiles, despite their tremendous power, are support weapons. They are so vulnerable to being shot down that using them on their own, even in vast quantities, isn't enough. You need to know when is the best time.

The best time happens to be when the enemy happens to be engaging a ship already.

That, and arcing the missles to aim for the rear arc. In testing I have discovered this method to at least get six out of eight missiles to connect. This can be a huge amount of damage.

Now, here is something that, if people actually used teamwork, would be devestating:

Missiles can only be shot down if they are seen.

Thus, if they are cloaked under ECM, you are guaranteed a hit.

People don't think about modding the few ships they have with ECM in order to aid things like fighters and missiles, but it does. Your ECM directly counteracts any ECCM, and thus granting the chance for that support damage to do massive amounts of damage because the PD wont even pick them up!

And since EWAR is even more rare in Beta, its vital that you choose loadouts that don't just benefit you, but your whole faction. Its teamwork at its finest. Its why missiles are deadly if and only if you use them right. Merely shooting them in the right direction isnt enough, you need to know when.

If you need any incentive, just imagine an MD with Weapon Multiplexers shooting eight Harpex missiles at a station and every one of them connecting.

I bet your jaw hit the floor.





-Ent
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-03 11:30   
It'll be a lot harder than you make it sound Ent, now that ECM is reduced to 200 GU range it would requires someone to be practically camping ontop of the target.
_________________
Adapt or die.

Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-07-03 12:36   
Why are you expecting to take out a station 1v1 with an MD?
_________________


Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-07-03 12:40   
Quote:

On 2011-07-03 12:36, Pantheon wrote:
Why are you expecting to take out a station 1v1 with an MD?




If the station is stupid and dosent understand how to fly and if it goes on offenseive operations without a escort, Then yes i expect it to die.
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Knightfall
Grand Admiral

Joined: September 26, 2009
Posts: 14
Posted: 2011-07-03 12:41   
Very true, but when the enemy is closing in on Fargo slowly, with far more people, its vital that we develop a tactic that can do damage without risk to the few ships that we have, which is exactly what we did. One MD doing that trick can drop a dread to 75% hull (with 6 multiplexers), and it doesnt take long to do it again. And in combat, having two salvos hit at once when the enemy isnt paying attention is vital, because you may only get one in otherwise before they realize your firing harpex and jump out or cloak. Either way, doing that little trick is an easy way of dodging PD and doing massive damage at once.
_________________


Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2011-07-03 12:59   
Quote:

On 2011-07-03 07:06, Enterprise wrote:
The key to using missile effectively is when to fire them.

If you need any incentive, just imagine an MD with Weapon Multiplexers shooting eight Harpex missiles at a station and every one of them connecting.

I bet your jaw hit the floor.

-Ent




Indeed. Me and my brothers tested the Gang will 8 weapon multiplexers each on all 3 of them. When we all hit the same target at the same time, the damage the new missles can do is crazy.
_________________


Krim {C?}
Marshal
Galactic Navy


Joined: June 24, 2002
Posts: 362
From: Boston MA
Posted: 2011-07-03 14:12   
Counterpoint - Picket Destroyers and Defense Frigates
_________________
"Universum est gelu quod atrum , nos es unus verus lux lucis"



GTN - Veneratio est Totus

  Goto the website of Krim {C?}
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-07-03 14:50   
Quote:
On 2011-07-03 12:59, Silent Threat { Vier } wrote:
Quote:
On 2011-07-03 07:06, Enterprise wrote:
If you need any incentive, just imagine an MD with Weapon Multiplexers shooting eight Harpex missiles at a station and every one of them connecting.


Indeed. Me and my brothers tested the Gang will 8 weapon multiplexers each on all 3 of them. When we all hit the same target at the same time, the damage the new missles can do is crazy.


Multiplexer? I would pick 8 AWCondenser when it comes to missile.
New missle damage is nice. Now beam condenser is more important in game.
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-03 16:16   
Quote:

On 2011-07-03 14:12, Krim {C?} wrote:
Counterpoint - Picket Destroyers and Defense Frigates




Indeed, and they're very effective, but good luck getting the majority of UGTO players to use those ships. I can name a few who would have no problem with it, I noticed them doing it vs. groups of Missile Frigates, but the majority will probably just complain that their bricks/shrooms are getting slaughtered.
_________________
Adapt or die.

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