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ICC and supply lines |
Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2011-07-04 18:11  
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On 2011-07-04 17:17, Talien wrote:
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On 2011-07-04 15:21, Crim, the OG Crim wrote:
In the coming patch Reactive shields get a boost to resistances, making them the best defense around. Even still, the recharge speed now still makes them the better defensive choice
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A sheet of paper with good resistances is still a sheet of paper. The HP on reactives seems to be around half of actives, which is 90% of armor HP according to devs. It makes reactives a far better choice for Destroyers/Frigates/Scouts and makes them actually viable for most Cruisers, but for ships that are going to be taking a lot of fire they don't work so good unless you're loaded with defense enhancements.
Not to say the change wasn't good, it was, and will make smaller ICC ships much more capable, it's just not the be all-end all of defensive systems.
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In an ICC ship you aught to be loaded out with defense enhancements as it is. The next patch will make Darkspace a game of attrition and supply lines. With shields and defense enhancements, ICC will have a leg up on the other factions. And they're not exactly sheets of paper when used right. An experienced ICC player will know how to rotate shields correctly and use their defensive mode when the time comes, so it doesn't have as much HP as armor at the start, but by the end armor comes out looking rather crappy compared to shields.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-07-04 18:41  
as it should? der
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An Fiach Admiral
Joined: November 01, 2009 Posts: 32
| Posted: 2011-07-04 20:43  
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On 2011-07-04 18:11, Crim, the OG Crim wrote:
In an ICC ship you aught to be loaded out with defense enhancements as it is.
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| Well no, enh are just that, enh. They shouldn't have anything to do with how base ratings are established nor should their benefits be seen as requirements for any faction. A ship aught to be loaded out with whatever enh the player feels matches his/her style. ICC has nice shields but they shouldn't be expected to turtle up, just as UGTO shouldn't be expected to go only for fire power or Luth to hide.
I'm not arguing any of the other points, I don't have the knowledge or experience to claim to know how it should be balanced.
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2011-07-05 06:21  
I agree with Fiach, each faction must have a speciality but it shouldn't be the ONLY way to win.
[ This Message was edited by: Perseverance *FCA* on 2011-07-05 06:21 ]
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Names I used: Da Bes Loser, Perseverance, Loyalty.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2011-07-05 10:44  
Why is everyone in this thread spelling "ought" as "aught"? That is really the interesting thing in the entire thread.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-07-05 12:16  
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On 2011-07-04 18:11, Crim, the OG Crim wrote:
In an ICC ship you aught to be loaded out with defense enhancements as it is. The next patch will make Darkspace a game of attrition and supply lines. With shields and defense enhancements, ICC will have a leg up on the other factions. And they're not exactly sheets of paper when used right. An experienced ICC player will know how to rotate shields correctly and use their defensive mode when the time comes, so it doesn't have as much HP as armor at the start, but by the end armor comes out looking rather crappy compared to shields.
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A few ICC players make armor look crappy compared to shields in the current version, but that's a result of playstyle and not enhancements. Yes, in 1.67 an AD loaded with defense enh and using reactives with defense mode will be able to go toe to toe with any other ship but not everyone wants to fly an AD and do that. That same strategy does not work so well with other ships, Cruisers and smaller will still get mauled at close range even with full def enh loadouts because of the vast increase in damage output, and if you're not at close range then you're better off using enh to boost your damage output or speed/turning.
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