Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +4.3 Days

Search

Anniversaries

22th - Tellaris
17th - Oskar von Reuenthal

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Picket Commanders
Goto page ( Previous Page 1 | 2 )
 Author Picket Commanders
MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-13 13:40   
Quote:

On 2011-07-13 09:47, I.Agamemnon (/-CO-\) wrote:
wouldnt it be easyer if fleets had a life of it one. BUT NO. i got revive my fleet again jest becuase people go inactive or they leave bucause im not around. now i have a job and cant spend all day playing this game.



quit your job.
_________________


Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-07-13 18:06   
Quote:

On 2011-07-13 13:40, Sir PancakeMan de McBigMac wrote:
Quote:

On 2011-07-13 09:47, I.Agamemnon (/-CO-\) wrote:
wouldnt it be easyer if fleets had a life of it one. BUT NO. i got revive my fleet again jest becuase people go inactive or they leave bucause im not around. now i have a job and cant spend all day playing this game.



quit your job.




lol. sorry cant.
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

  Email Xavier I. Agamemnon   Goto the website of Xavier I. Agamemnon
Aaron Lienhardt
Fleet Admiral

Joined: December 18, 2009
Posts: 76
Posted: 2011-07-14 14:11   
Well i think its not bad...it would make players have a sence of responsibility to thier planets, if the fleet commander isnt present another member can take his place, if he's the only fleet member on he could call ai's to help
_________________


Yes!!! we got here before the damn luthies!! who wants to celebrate?

Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2011-07-14 14:38   
Quote:

On 2011-07-14 14:11, Alan star wrote:
Well i think its not bad...it would make players have a sence of responsibility to thier planets, if the fleet commander isnt present another member can take his place, if he's the only fleet member on he could call ai's to help



This. Its a good way to use fleets, and if the devs wanted to help we could make a point system out of this when the new stuff comes out of for fleets. Also like my former officer said, it would inhace the responsibility of players.
I would like the devs to look into this idea please.
_________________
Well boys it looks like we'll be home in time for coffee and donuts.
-Admiral Ricky Chance Wilson

  Email Admiral C. Wilson
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-07-14 15:06   
Reading through this carefully, you seem to be suggesting that planets basically belong to the fleet that captured them.

Like this?

_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-14 15:10   
upon thinking on this more;

I think it would put undo stress on fleet members.

I left FS because me and my friend were tasked with defending our one system in sag to the detriment of all else. Making people HAVE to do something makes the game boring and predictable.

Ive already had several walk offs in FTL due to the taxation of missions i set up. "volenteer missions at that".

Telling my fleet "these three planets are yours defend them at all cost" would surely see the death of FTL.

Purpose is easily overcome by insanity if your not cairful.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2011-07-14 15:28   
So lets say RSM is losing a planet, every other UGTO fleet is just going to sit back and not worry about it?

As Gejaheline pointed out, planets are already tagged. What exactly do you hope to change?

[ This Message was edited by: Sops on 2011-07-14 15:29 ]
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-14 22:55   


All these ideas aren't gonna be worth anything unless planets actually mean something in the first place other than platforms for SYs and Depots.

All planets are similar, as long as you build them similarly.


Make hypermatter, urdanium, etc etc a requirement to build big ships again, and maybe planets will matter. Don't forget to buff planetary defences too.


_________________
... in space, no one can hear you scream.....


MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-14 23:20   
Quote:
Make hypermatter, urdanium, etc etc a requirement to build big ships again



yes please.


more complexities and resource necessities in general are needed.
_________________


Goto page ( Previous Page 1 | 2 )
Page created in 0.025838 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR