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 Author 1.670 Stations
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-07-21 05:43   
Quote:
On 2011-07-19 12:29, NoBoDx wrote:
every station have both, wormhole and normal warp-drive, but on the same cooldown

I like the idea to have both WH and HJD on station, WH can't swap to HJD nor vice versa.
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apate
Fleet Admiral

Joined: March 21, 2010
Posts: 205
Posted: 2011-07-21 17:09   
Quote:

On 2011-07-19 12:29, NoBoDx wrote:
id like to have something like this for stations

every station have both, wormhole and normal warp-drive, but on the same cooldown

the normal speed should be chosen, so the station can move through its wormhole just before it closed again ( the last thing that comes through should be the ship which created it)

why both, wormhole and normal warp ?
the current system place the exitpoint somewhere in a 3k radius around the target to avoid fishing
with both devices the player have the ability to make accurate jumps (eg to warpgates, planets) alone or inaccurate jumps but with a fleet of other players

edit: added some forgotten words, been late

[ This Message was edited by: NoBoDx on 2011-07-21 14:05 ]





Best of both worlds and can't be exploited if they're both on the same cooldown.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-07-21 18:48   
Test done with only solo heals. No supplies, depots or plats.

Self destructed an ICC SS and a Hive to compare heal times.

After respawn I jumped to deepspace to avoid any discrepencies, and healed up.


SS from 5% hull to 100% hull = 8:45 mins.

Hive 5% hull to 100% hull = 4:45 mins.

UGTO SS 5% hull to 100% = 8:45 mins.
[ This Message was edited by: Azreal on 2011-07-21 19:20 ]
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