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1.670 |
Deth *CO2* Chief Marshal Army Of Darkness
Joined: March 22, 2010 Posts: 193
| Posted: 2011-07-24 15:28  
Yes, i agree with this patch, but i still beleave that K'Luth should still have armor regen, After all, it is ORGANIC armor, ICC has defense mode that repairs there sheilding. UGTO have nothing, and K'Luth Arent really ORGANIC anymore, You'd think that K'Luth would have some type of armor regen....Since there organic..
Persay, it's like taking Scabs away, or White blood cells [ This Message was edited by: Deth*CO2* on 2011-07-24 15:32 ]
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-07-24 15:28  
Think the biggest issue where the AHR change in the last moment, we been testing all ships and balancing those for months, then they make the ahr not repair armor and that makes all ships for luth diffrent.
And as ive stated already on th pre 1.670 post, where we tested the scale, and the ship is a disaster compared to the Heavy cruiser for icc. Thoug no opinions about it have been made after the post :/
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-07-24 15:34  
ICC small ships will usually come out on top vs Kluth or UGTO small ships 1v1 because of shield regen, but in larger battles Kluth can easily win because of cloak and being able to easily focus fire on one ship at a time.
Did anyone think of testing Scale vs BC?
_________________ Adapt or die.
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GiggaShadow[+L.F.] Marshal Pitch Black
Joined: March 27, 2005 Posts: 176 From: Behind You!
| Posted: 2011-07-24 15:54  
scale just plain sux. Point blank.
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-07-24 16:02  
1.670 so far is basically mass missile spam.
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2011-07-24 16:23  
Quote:
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On 2011-07-24 15:13, Panduh wrote:
Yeah, prolonged engagements are gonna really center on a proper mix of ships, all across the spectrum of classes.
Darn you proper prestige gain rates!
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prolonged = bad
people will lose interest in the game and logout and it's already happening. You need quick fast paced to keep people wanting to play but this seems to forgotten by the people who program.
People want BOOM BOOM
Not Zzzz Zzzzz
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-07-24 16:36  
game did just fine in the years leading up to the depot abomination.
Game will do just fine once all you depot spam generation players learn how DS is really ment to be played.
This is the way its ment to be.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Gerlach Marshal
Joined: May 07, 2010 Posts: 78
| Posted: 2011-07-24 16:37  
1.670 second day, first serious battle.
- ICC outnumbered UGTO and K'luth by a significant ammount.
- Many different ships everywhere.
- Support Stations are the core of every fleet now, preferably with an interdictor cover.
- Harpex, Harpex, Harpex, Harpex, Harpex, Harpex, Harpex, Harpex, Phoenix, Phoenix, Shroud, Pulse Shield, Pulse Beam, late damage update, dead.
I think we still have to wait several more days for the playerbase to slide back to normal levels and see how it will work then.
[ This Message was edited by: Gerlach on 2011-07-24 16:39 ]
_________________ ICC in a nutshell
UGTO in a nutshell
\"I'M HEAVY METAL \\m/>_<\\m/ !!\"
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-07-24 17:18  
Complaints on AHR are just plain misplaced. I'm sorry, but they are.
Back before .483, there was NO organic armor period, and AHR ONLY repped hull. It is called Automated Hull Repair device...the use is in the name. Somewhere that was changed, and doing so made Luth much less of a hit and run faction. I played 'Luth for years before that change, and for two years after. I'm glad they changed it, and I hope they stick to it.
I'm seeing the ICC fight in better fleet mockups, I see lots of dreads and stats for UGTO and K'Luth...I know this may sound like a stretch....but perhaps you have to...dare I say it to the 'Luth...ADAPT.
And missle spam will happen. Its up to the wise to find the right ways to counter it. In a week, everyone will be complaining that missles are worthless, because it turns out me in my scout with a few pulse beams and eccm can completely negate ugto stats worth of missles.
But then, maybe that's just me.
Adapt or die.
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Admiral Kamikaze Bacon Fleet Admiral *Renegade Space Marines*
Joined: July 01, 2010 Posts: 35 From: Admiral Kamikaze Bacon
| Posted: 2011-07-24 17:37  
Concerning the bacon: Here I am! =D *dances*
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2011-07-24 18:10  
So far im very disappointed, but will give it a couple of weeks for the fan faire to die down and give it my verdict. But it is not looking good.
Just tired of having to adapt each and every patch. Darkspace changes its balance more times than I care to remember.
Sorry Azreal I know you mean well but I think the team just tried too hard.
_________________ Retired K'luth Combateer
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2011-07-24 18:25  
im with Azreal on this one
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.
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jimjimjaroo Grand Admiral
Joined: March 06, 2009 Posts: 308 From: Michigan, USA
| Posted: 2011-07-24 18:28  
Quote:
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On 2011-07-24 18:25, I.Agamemnon (/-CO-\) wrote:
im with Azreal on this one
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+1
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Panduh Grand Admiral Pitch Black
Joined: June 03, 2007 Posts: 250
| Posted: 2011-07-24 19:04  
Quote:
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On 2011-07-24 16:23, -Daedalus- wrote:
Quote:
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On 2011-07-24 15:13, Panduh wrote:
Yeah, prolonged engagements are gonna really center on a proper mix of ships, all across the spectrum of classes.
Darn you proper prestige gain rates!
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prolonged = bad
people will lose interest in the game and logout and it's already happening. You need quick fast paced to keep people wanting to play but this seems to forgotten by the people who program.
People want BOOM BOOM
Not Zzzz Zzzzz
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Dude, english man. Prolonged = longer. Engagement = fight.
I'm commenting that longer periods of pvp rather than down time are going to require people fielding ships that complement each other, easily adapt to the various pvp situations, etc etc.
You'd think that more pvp would provide this 'boom boom' you are referring to.
As for K'luth adapting to the current ship layouts and mechanics on our faction, we're all starting to move towards a less dread-heavy fleet composition, unless the non-dread roles are already being played in good numbers, or we simply need to field dreads to counter something.
At the moment, the PB ship composition usually looks like this:
given say, 10 PB on
2 Hives
2 Krill
1 Siphon/Mandi
2 Gangalia
2 Scale/Parasite
1 Brood
Not counting the brood, dread:cruiser composition in PB tends to be 5:2.
I've noticed a lot of times when we pick on a particular lone ship, or initiate an attack, its usually two dreads and a cruiser, plus any smaller luth player who's getting in on the action.
Also, we're thinking about cruiser/dessie/supply grouplings, so watch out
[ This Message was edited by: Panduh on 2011-07-24 19:27 ]
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-07-24 19:26  
BC is super awsome amazing cool ship.
More defense than a HC
More manuverable than a HC
Same firepower at range
Stealth.
Now if only i could get mine in black?
PLS PLS PLS PLS )
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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