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[FAQ
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 Author station speed
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-01 22:56   
Quote:

On 2011-08-01 21:30, xTx wrote:
i guess everyone missed the sarcassim in my original post but if i state my opinion more clearly they delete it.



If they did, it's probably a blessing in disguise.

Stations should be stations. Stationary platforms in orbit around a planet.
The fact that in this game, stations can even move at all is already a bonus for these spammers.

"If I had my way" (but yeah... so does everybody else), then each faction would only be allowed to deploy one of each station type anytime in the server.

Then the game will indeed be faster without those ponderous pieces of crap being all over the place all the time.





[ This Message was edited by: Kenny_Naboo[+R] on 2011-08-01 22:57 ]
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-08-01 22:56   
i dunno but stations shouldn't be able to move at all unless they were towed, and even then it shouldn't ever be able to jump.
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-01 23:30   
Quote:

On 2011-08-01 22:56, Borgie wrote:
i dunno but stations shouldn't be able to move at all unless they were towed, and even then it shouldn't ever be able to jump.



I would gladly trade any manuverablity in my stations for the ability to be towed. Your friends have to move you and keep you from getting towed into a planet and if they die or dont help you your S.O.L.
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-08-02 01:09   
stations should be static objects built by engineers instead of being flown into battle by players.
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-08-02 06:48   
agree on stati(c)ons. i never ever anywhere, ever seen anything or whatever that station was the attacking element. going to battle or anything that these two terms would rationally connect - station + going to battle/on offense.
i've seen it only in darkspace. to stop bullpooping yourselfs to death, technicaly stations are now a big fat slow ship. it moves like anyother ship, but it has model of a station. what if there was a model ov a toilet? how would that be? toilets are stationary. you can move them, but they cant do it by themself. if they could they would be mobile toilets. either we have mobile stations or static stations.
i dont mind having immobile station. maybe i should cuz my station has weak armor. if i cloak i still canot evade fire if detected, not that i could now. but with lots of luck you might use enemy's confusion to loose you. anyway...
[ This Message was edited by: Ravendark [-BR-] on 2011-08-02 07:49 ]
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*Nemesis*©
Chief Marshal
*Renegade Space Marines*


Joined: March 05, 2005
Posts: 213
Posted: 2011-08-02 06:53   
I dont understand you Ravendark
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-08-02 08:14   
i fixed my previous post. sorry nemesis, i have really hard time keepimng my mind together, im missing someone so badly that is do xjrqjngkkk

i understand why ugto migth feel so frustrated about station speed. no more stations spams, well sure, still are but a lot slower..in my theory because i admit i havent seen station spam yet, until new patch, but maybe because i dont play that much anymore (busy). btw i dont think i remember seeing you in game more thatn once, nemesis.
however ugto, specially their largest fleet - rsm (cuz of logic reasons, because it has largest % of ugto players) is the biggest practicioner of station spamming, must feel very nerfed since depo camping strategy doesnt work, station are slower...umm...other facts i cannot confirm cuz i havent reall got a chance to face one really (too manny icc around ).
its ok, i feel ya. kluth has lost second ahr, all its powers so armor doesnt repair and power totally sucks. and you know what devs told us? adapt.

second thing, that is a bit strange, that it comes from my feelt member, not ugto and rsm as the cliche dictates (but still a there is a rsm activity in this thread, would be very strange if it werent). why we need mobile stations?
to go trough gate? jump trough! requires more tought in where you will jump so you wont die. if it were up to me, stations would be immobile, except for JD (sorry sound like i follow sheeps, but the truth is that i think like that long time already), if the impact of mobility would be fataly unbearable for some players, that they would like to fly trough gates for some reason and not jump trough, then i would give 1gu speed. "hey you're a station what do you want to be, a über juggernaut super dread? 1gu is enouh to get you moving trough the gate, if you want that. for anything else use jd. for chasing sy to dock, well, hope you have a good friend to tow you and chase sy around the planet, or quick log..." downfall of a station but good side, you have self repair, long range support weapons, strongest armor of any ship in your faction and can punch pretty damn hard to.

ok this is getting too long to read...imma stop now... hope everyone now understand my opinion and view on the matter
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-08-02 08:35   
also now there is no reason to spam stations i think it was jack that said, that the repair fields on supply stations don't stack. also once a ship gets with in 500 gu of a human station that said station is useless.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-08-02 09:00   
Sations need some sort of speed to make use to WHs (If the pilot makes use of them). Other wise whats the point of having WHs for stations if they would not be able to move through them?
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-08-02 09:16   
Quote:

On 2011-08-02 09:00, Soulless *ADM* wrote:
Sations need some sort of speed to make use to WHs (If the pilot makes use of them). Other wise whats the point of having WHs for stations if they would not be able to move through them?




1gu/sec.


-Ent
[ This Message was edited by: Enterprise on 2011-08-02 09:17 ]
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jimjimjaroo
Grand Admiral

Joined: March 06, 2009
Posts: 308
From: Michigan, USA
Posted: 2011-08-02 09:56   
Quote:

On 2011-08-02 09:16, Enterprise wrote:
Quote:

On 2011-08-02 09:00, Soulless *ADM* wrote:
Sations need some sort of speed to make use to WHs (If the pilot makes use of them). Other wise whats the point of having WHs for stations if they would not be able to move through them?




1gu/sec.


-Ent
[ This Message was edited by: Enterprise on 2011-08-02 09:17 ]



i agree
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-08-02 15:00   
Quote:

On 2011-08-02 09:56, jimjim578 wrote:
Quote:

On 2011-08-02 09:16, Enterprise wrote:
Quote:

On 2011-08-02 09:00, Soulless *ADM* wrote:
Sations need some sort of speed to make use to WHs (If the pilot makes use of them). Other wise whats the point of having WHs for stations if they would not be able to move through them?




1gu/sec.


-Ent
[ This Message was edited by: Enterprise on 2011-08-02 09:17 ]



i agree




or just have the wh spawn on the station?
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Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2011-08-02 20:06   
ALL of you shush leave station alone 1 GU is obserd thats not enough to get you any where talkin bout fast pace gameply in a station thats like waitng till my grandpa puts on his shoes (1 million years) 3.5 gu is bad enough (i go 3.6 beat that suckers) colony is nerfed but with hive escort its pretty dang good word to the wise just cuz your not good in a stat doesnt mean you have to ruin it for every one eles or just cuz you get killed by them doesnt mean you ruin it for other ppl to experieance life in a stat and that wat your all doin you all are ruining the station experaince for ppl who havent even had the chance to enjoy it so i say leave station speed alone and if you dont like it you can kiss my colony butt i never had a prob with statios 1) if your aginst them big pres how you think i got where i am today not by shooting dreads but by shooting the stat spammers i like station wars STOP RUINING THE GAME FOR OTHER PPL leave my poor colony alone its gotten nerfed enough stop ruining the game for me-GA Ray has spoken
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Abbot
Chief Marshal
*Renegade Space Marines*


Joined: December 23, 2007
Posts: 141
Posted: 2011-08-02 20:08   
How would you guys feel about making stations stationary with no speed what so ever but give them a pin point accurate wh with faster wh regen rate and a greater range???

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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-02 20:21   
Doesnt instantly strike me as a bad idea but i would have to see it in action
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