Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


94% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +3.5 Days

Search

Anniversaries

16th - Jameason
14th - Random Axis

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Fan Art » » Redux: ICC Dread concept
Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
 Author Redux: ICC Dread concept
Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2011-08-04 21:38   
GA Ray thinks it looks cool (still wants the arcangel ship design from while back) make it super awsome carrier dread 14 fighter bays woot 10 fighters each woot woot! just thinkin out loud HE HE HE HE-GA Ray has spoken
_________________
The Absence of a signature means that the Above Entity simply does not care.


Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-05 02:30   
Quote:

On 2011-08-04 20:49, Kenny_Naboo[+R] wrote:

Keep all your ideas coming, ppl. We need more vertical structures on the ship.




I love this thread it gets me thinking...

for vertical structures I thought of several ideas.

first idea would be to pivot the "wings" down at an angle off the central piece of the ship. then you could make an arch like they have on the back of the current icc dreads along the bottom of the ship to connect the wings giving you this shape.



also thinking about some nebuchadnezzar style hexagonal shield plates.



some "launch tubes" coming out at a 45 degree forward angle or something like.



and something to do with rings. disks. and generators haven't decided what yet maybe inside of the a for mentioned arch





[ This Message was edited by: Scorched Soul[+R] on 2011-08-05 02:34 ]

_________________




  Email Scorched Soul[+R]
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-05 05:11   

Hot damned, Scorch. You just gave me an idea. Nice.


I'll see about tilting the "wing" and lowering the pontoons. There's not much allowance to tilt it without the faces colliding, but I'll see what I can do abt it.

But I may yet relocate or redesign the central engine and integrate it with a lower arch, as per your suggestion and make it into an underslung design. Also, gonna redesign the exhaust nozzles for more details.


Great going. Anymore ideas anyone?
_________________
... in space, no one can hear you scream.....


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-08-05 05:22   


can this help you increase the vertical size of the model?
other than that the model is looking good.
_________________
Forging legends and lives outside till naught remains inside.


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-08-05 05:27   
I believe I don't see any gadget on any current ships model although they have. You can add some to make the ship structure looks more real.
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-08-05 06:48   
In my opinion, I think it looks a bit too... chunky for an ICC ship.

The current models tend to have pointed noses and sharp edges, rather than being outright blocky; I'd suggest narrowing the entire ship down and making the nose sections more pointed rather than having flat fronts, and making the arch/wingy-bits connecting the sponsons to the ship narrower.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-05 12:59   
Quote:

On 2011-08-05 02:30, Scorched Soul[+R] wrote:

first idea would be to pivot the "wings" down at an angle off the central piece of the ship. then you could make an arch like they have on the back of the current icc dreads along the bottom of the ship to connect the wings giving you this shape.






Been sitting on this all night but i really want to call it the Manta class ship



Quote:

On 2011-08-05 06:48, Gejaheline wrote:
In my opinion, I think it looks a bit too... chunky for an ICC ship.

The current models tend to have pointed noses and sharp edges, rather than being outright blocky; I'd suggest narrowing the entire ship down and making the nose sections more pointed rather than having flat fronts, and making the arch/wingy-bits connecting the sponsons to the ship narrower.




Hmmm. you could turn the flat points into recesses with all manner of Antennae coming out to give it a unique and slightly more pointed look.
[ This Message was edited by: Scorched Soul[+R] on 2011-08-05 13:14 ]
_________________




  Email Scorched Soul[+R]
Admiral Jack
Admiral

Joined: August 08, 2010
Posts: 1
Posted: 2011-08-05 14:04   
when will this ship if ever be released?
_________________


Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-05 14:09   
Quote:

On 2011-08-05 14:04, Vice Admiral Jack wrote:
when will this ship if ever be released?



since it is in Fan art sadly as it stands now never unless something is going on behind the scenes that i am not aware of.
_________________




  Email Scorched Soul[+R]
Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-08-05 16:47   
For extra vertical structures.. how about a radar dish... though that might look a bit old fashioned... but come to think of it the Agincourt carriers bridge looks like a lighthouse... i need to stop rambling
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-08-05 19:09   
i had an idea for the top and front. i was looking at the EAS Warlock when i had an idea the for it give it a sharp top, the C&C and a bit blocky at the bottom. that would be a bit nifty to see on this.


[ This Message was edited by: I.Agamemnon (//|CO|\\) on 2011-08-05 19:11 ]
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

  Email Xavier I. Agamemnon   Goto the website of Xavier I. Agamemnon
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-06 02:27   
Some updates with ideas from suggestions coming from: Scorched, Veron and Geja.


Top


Side


Front









_________________
... in space, no one can hear you scream.....


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-06 09:34   

I've just made a slightly sleeker version of the dread above. Now clearing out the mesh errors before proceeding w screenies.

Thanks to Veron for his input. This point forward I'll be collabarating with him on the ship. Seems only right that an ICC player have major input on this model.


_________________
... in space, no one can hear you scream.....


Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-06 10:10   
I like what you did with the main engine and the under carriage. It feels like its missing something vertical near the end. Most of the ICC ships have some kind of arch work near the back. Was thinking about some arches going parallel to the ship supporting an arch going across. I'm on my tablet so I can only fail scetch to illustrate the idea.



Was thinking arches something like the arches on the icc destroyer.



[ This Message was edited by: Scorched Soul[+R] on 2011-08-06 10:35 ]
_________________




  Email Scorched Soul[+R]
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-07 00:45   
Quote:

On 2011-08-06 10:10, Scorched Soul[+R] wrote:
I like what you did with the main engine and the under carriage. It feels like its missing something vertical near the end. Most of the ICC ships have some kind of arch work near the back. Was thinking about some arches going parallel to the ship supporting an arch going across. I'm on my tablet so I can only fail scetch to illustrate the idea.



Was thinking arches something like the arches on the icc destroyer.






I'm already almost at the poly budget for dreads. Problem is that I have a lot of complex parts that once unimeshed, form multi sided polygons. This may render fine for movie scenes, but I'm guessing that Medusa won't be able to render anything outside tris or quads. (Need dev feedback, if they would be so kind as to assist with this qn)

So I have had to 'quadify' many of the faces ending up with tons on extra polys. If I'm gonna add those arches as u suggested, I'll have to sacrifice undecarriage details. I'll see how I can go about it.

You're right though. The top deck does need some structure work.


What do u say Veron?


_________________
... in space, no one can hear you scream.....


Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
Page created in 0.025575 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR