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Make ships move slower |
MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-08-06 18:46  
Right now, destroyers turn like speedboats instead of 300 meter long warships. The 1.5 km long dreadnaughts are a bit to agile for 1.5km long dreadnaughts. What about making ships in general turn and accelerate slower? This would make the game more tactical becaues you whould have to pre think you're movements, although projectile speed might have to be slowed down. And it would make dreadnaught battles look cooler.
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The Stig 1st Rear Admiral Praetorian Wolves
Joined: August 04, 2011 Posts: 14 From: killface
| Posted: 2011-08-06 19:07  
what do u want? 30 second u turns?
I use a gunboat. A lot. Best i can get right now. It sure as hell isn't turning on a dime. I get out turned by cruisers up close....
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-08-06 19:10  
Destroyers turn extremely fast. So do most the ships in the game, except the station, which imo shouldn't move at all. This makes you have to think out everything you do, so point jumping without support will kill you.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-06 19:10  
All this would do is make it easier for luth to ambush people.
_________________ Adapt or die.
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2011-08-06 19:18  
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On 2011-08-06 19:10, darksmaster923 (3IC) wrote:
Destroyers turn extremely fast. So do most the ships in the game, except the station, which imo shouldn't move at all. This makes you have to think out everything you do, so point jumping without support will kill you.
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dark this is space your talking about it not like water where it taks 15 min to turn around. have you ever sean i spaceship in any show take that long to turn? i havent.
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2011-08-06 19:18  
Simply set DarkSpace to the highest graphical settings possible, run a few background programs. With some luck, you'll achieve 10 FPS and everything will be slower.
You're welcome.
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Rebels Fleet Admiral
Joined: September 10, 2009 Posts: 24 From: Behind you
| Posted: 2011-08-06 19:27  
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On 2011-08-06 19:18, Gesellschaft wrote:
Simply set DarkSpace to the highest graphical settings possible, run a few background programs. With some luck, you'll achieve 10 FPS and everything will be slower.
You're welcome.
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i'd do what u say
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*MI Node jumps out of nowhere death beams america*
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Scorched Soul[+R] Marshal Pitch Black
Joined: November 14, 2005 Posts: 378 From: USA, NJ, Princeton
| Posted: 2011-08-06 19:34  
if you want realistic space travel everything would be a thousand times more complicated than make things turn slower. If anything ships would be able to change the direction they face even faster and then would have to accelerate in a new direction while also canceling out the old velocity vector. also ships wouldnt have a tops speed. they would just keep going faster until they run out of fuel, began aproaching light speed and disintegrated or smashed into something. everyone would exit their jumps facing the oposite direction they started in because they would have to use their main engines to slow down.
But if you want to make it easier for me to uncloak on your tail and watch you struggle to move into any kind of fighting position go ahead.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-08-06 20:53  
god i miss the good old "afterburner+engine-shutdown"-move from freelancer
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Aaron Lienhardt Fleet Admiral
Joined: December 18, 2009 Posts: 76
| Posted: 2011-08-06 21:10  
scouts, destroyers and some cruisers are supposed to be fast and agile.
you dont expect a scout to go 10 speed maximum and do 360 in 30 second dont u?
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Yes!!! we got here before the damn luthies!! who wants to celebrate?
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The Stig 1st Rear Admiral Praetorian Wolves
Joined: August 04, 2011 Posts: 14 From: killface
| Posted: 2011-08-06 21:15  
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On 2011-08-06 19:34, Scorched Soul[+R] wrote:
Words...
But if you want to make it easier for me to uncloak on your tail and watch you struggle to move into any kind of fighting position go ahead.
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Looking forward to this. I've yet to be impressed by a luth who thought being on my tail was a kill. So far only once have I been gotten like that, and it was in an enemy dictor field.
There's more to getting in the rear of a ship than turn rate, and other ways to avoid having an enemy stay on your six. Turning isn't the be all end all.
And....is that manuvering enhancements I see? Hmmmmmmm......and thrust enhancements too....?
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-06 21:27  
you clearly did not think this through.
All ships turning slower would greatly increase accuracy of all weapons in the game.
Buh buyh annoying Dessy
Dread space condition grows.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Scorched Soul[+R] Marshal Pitch Black
Joined: November 14, 2005 Posts: 378 From: USA, NJ, Princeton
| Posted: 2011-08-06 21:57  
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On 2011-08-06 21:15, The Stig wrote:
Quote:
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On 2011-08-06 19:34, Scorched Soul[+R] wrote:
Words...
But if you want to make it easier for me to uncloak on your tail and watch you struggle to move into any kind of fighting position go ahead.
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Looking forward to this. I've yet to be impressed by a luth who thought being on my tail was a kill. So far only once have I been gotten like that, and it was in an enemy dictor field.
There's more to getting in the rear of a ship than turn rate, and other ways to avoid having an enemy stay on your six. Turning isn't the be all end all.
And....is that manuvering enhancements I see? Hmmmmmmm......and thrust enhancements too....?
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if I uncloak directly behind you going the same speed as you and all of the sudden it takes you longer to make any kind of adjustment to your relative postition such as turning accelerating or decelerating im pretty sure it would get easier to stay behind you for longer not harder.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-08-07 00:58  
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On 2011-08-06 21:15, The Stig wrote:
Quote:
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On 2011-08-06 19:34, Scorched Soul[+R] wrote:
Words...
But if you want to make it easier for me to uncloak on your tail and watch you struggle to move into any kind of fighting position go ahead.
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Looking forward to this. I've yet to be impressed by a luth who thought being on my tail was a kill. So far only once have I been gotten like that, and it was in an enemy dictor field.
There's more to getting in the rear of a ship than turn rate, and other ways to avoid having an enemy stay on your six. Turning isn't the be all end all.
And....is that manuvering enhancements I see? Hmmmmmmm......and thrust enhancements too....?
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No there's more to it.
I take into consideration things like the situation and my assumption of your attention span.
If you're being pursued and shot at by enemies from a particular direction. I'll try to intercept you from the other direction. And the best shots to me, have always been the ones when you're passing by me perpendicularly. I can start shooting as you're approaching and keep it up till you're past me.
_________________ ... in space, no one can hear you scream.....
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Whiterin Fleet Admiral
Joined: November 15, 2007 Posts: 146
| Posted: 2011-08-07 03:10  
Not sure if this is a troll thread or not...
Making things more realistic would not be done by making ships turn slower. There is no drag or air resistance in space. These ships would almost definately move more agile in reality then they do in the game. The only thing you would have to worry about would be g-forces...which would be worse in larger ships. It seems pretty fine the way it is now.
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