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[FAQ
Forum Index » » English (General) » » A question about AI in Sag
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 Author A question about AI in Sag
Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2011-08-07 19:05   
Is it possible to have the AI in sag removed, leaving them to only reside in the home systems? I don't recall if this has been suggested before or not and am curious if its possible.

It is a tendency for ICC AI to simply break and fly around the cincinnati gate, while UGTO and K'luth AI remain viable as cannon fodder, occasionally helping to turn the tides of battle.

I thought it would help even the playing field a little more if it was just player ships in sag, holding true to DSs core element of pvp, not pvp with a dash of pve throw in to annoy the pvpers.
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Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-08-07 19:20   
+1
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-08-07 19:32   
+1

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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2011-08-07 19:49   
its possible, yes
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Admiral
Galactic Navy


Joined: September 23, 2007
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From: Shadows
Posted: 2011-08-07 19:53   
dorans sarcasm leads me to belive that yes, it is possible, but are they going to do it... no
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-07 20:40   
+9000

99% of the time i find kluth and expecialy UGTO's ai more annoying than the actual player. More presestant too.


Did you know, i can sit back in the middle of space and capture planets with just my AI orders?

Not very DS like
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-08-07 20:44   
Quote:

On 2011-08-07 20:40, *XO*Defiance wrote:
+9000

99% of the time i find kluth and expecialy UGTO's ai more annoying than the actual player. More presestant too.


Did you know, i can sit back in the middle of space and capture planets with just my AI orders?

Not very DS like



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The Dark Side {We Have Cookies}
Grand Admiral

Joined: October 11, 2008
Posts: 42
From: Australia
Posted: 2011-08-07 21:07   
+1
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-07 22:17   
Quote:

On 2011-08-07 20:40, *XO*Defiance wrote:
+9000

99% of the time i find kluth and expecialy UGTO's ai more annoying than the actual player. More presestant too.


Did you know, i can sit back in the middle of space and capture planets with just my AI orders?

Not very DS like




AIs provide easy stats for noobs perhaps. They're as dumb as doorknobs and are only threats when massively grouped.

BTW... LOL. I've seen ICC spam AI quite a few times too. One or two ICC players start surrounding themselves with AI cruisers and dessies. That's kinda irritating for me too, as I want to kill those players without the AI taking potshots at me and shortening my attack time.






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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2011-08-07 22:18   
Quote:

On 2011-08-07 19:49, Doran wrote:
its possible, yes




Will it happen, no it won't.. and they are fixing to become a heck more smarter in the next release as well.


[ This Message was edited by: Faustus on 2011-08-07 22:20 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-07 22:23   
Quote:

On 2011-08-07 22:18, Faustus wrote:
Quote:

On 2011-08-07 19:49, Doran wrote:
its possible, yes




"heck more smarter"

[ This Message was edited by: Faustus on 2011-08-07 22:20 ]




lol
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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-08-07 22:33   
I love the Ai i just wish players could control them more effectively like grouping them and ordering those groups around. or give them orders and they don't move from those orders useless cleared.

I would feel better about ai if they just 1. traded res when we really need it and 2. defended from ai transport spam.

currently the only ai i see as working are the engineer builders as they will speed up building times the other ones are mostly fodder for noobs as they die to fast and lone wolf too much.

also when you guys fix Ai ships give platforms the ability to move so they them selves can find a better position to fire their weapons or move to intercept enemy ships if possible.

also i would much rather have ai Strike cruisers in sag than hc.

also the ai that we buy should have a time limit and a re spawn count so we are not wasting thousands of credits on ships that die really fast and if possible maybe they can get a clone of the purchasing players enhancements to make then more deadly
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-07 22:33   
Quote:

On 2011-08-07 22:18, Faustus wrote:

Will it happen, no it won't.. and they are fixing to become a heck more smarter in the next release as well.







Yay.

One suggestion though. Kluth combat AIs are really really dumb. They seem to be a tad dumber than Uggs or ICCs in fact. Or maybe it's because they're flying exactly like human ships, but without the armor/shields. LOL.



They fly around uncloaked, and then straight into the enemy and then attack. Once they've taken enough damage, or run out or energy, they pathetically cloak and try to run. After a short while, they decloak again still within enemy range and become cannon fodder.


What they really really need to do is to function like real Kluth.

- They need to decloak ONLY when they're about to jump or attack.
- They need to cloak once they've taken sufficient damage and stay cloaked until they're ready to jump.
- Do a dictor check (if still dictored, remain cloaked and continue running. If not, plot jump, decloak, jump out)
- Other than that, when they're travelling sublight, they need to remain cloaked at all times.


That should make things a bit harder for the other players.

[ This Message was edited by: Kenny_Naboo[+R] on 2011-08-07 22:35 ]
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-08-07 22:37   
if possable can the luth cruiser be changed to the scale insted of the parasite, so that way it could be more in line with the humans AI ships. only other thing can luth ships use there ecm *if* they have them?
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-07 22:43   
yes, and please make ICC ai fly like .. Me

that should make it a bit harder for them


"sarcasim"
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