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[FAQ
Forum Index » » English (General) » » A question about AI in Sag
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 Author A question about AI in Sag
Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2011-08-09 19:47   
Quote:

On 2011-08-07 22:23, *XO*Defiance wrote:
Quote:

On 2011-08-07 22:18, Faustus wrote:
Quote:

On 2011-08-07 19:49, Doran wrote:
its possible, yes




"heck more smarter"

[ This Message was edited by: Faustus on 2011-08-07 22:20 ]




lol





Enjoy the AI as they are today. They WILL be smarter, they WILL dodge your Torps. They WILL ignore your dessie friend... they WILL come for you, and when they find you...they WILL kill you.
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-08-09 20:34   
Soooo, you cloned Evil Bob and made him ai then?
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-08-09 22:36   
Quote:

On 2011-08-09 20:34, Azreal wrote:
Soooo, you cloned Evil Bob and made him ai then?




no, obviously it was coombie they cloned, or Executioner
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-08-09 22:45   
Quote:

On 2011-08-09 22:36, -Shadowalker-™ wrote:
Quote:

On 2011-08-09 20:34, Azreal wrote:
Soooo, you cloned Evil Bob and made him ai then?




no, obviously it was coombie they cloned, or Executioner




Sorry, Coombie had nothing on Bob.
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Alcedo
Chief Marshal
*Renegade Space Marines*


Joined: June 03, 2010
Posts: 136
Posted: 2011-08-10 09:41   
I hope tranny's will be programmed not to drop on Euphartova all the time.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-11 04:44   
Quote:

On 2011-08-09 18:31, Azreal wrote:
They need to have no influence on planet capturing. Ridiculas seeing 3 players on a faction surrounded by 16 AI like I saw last night on luth.




Or, they need to have REDUCED influence. Not no influence

If you're a single player vs the other side with 8 players, you'll need AI to be useful in some way.
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-12 12:06   
Is it possible to make your nav map filter out planetary trading transports and plats because they fill up my friendly ship roster and i cant find the ai that i am looking for without searching all over the whole map. when I am looking for the AI supply ship because i have run out of fuel in the middle of nowhere or when I'm looking for every able bodied ship to mount that defense the unorderable transports and immobile plats don't help.
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