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Making Pirates or even MI playable factions |
Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2011-08-08 23:10  
No.
-Beastkiller
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apate Fleet Admiral
Joined: March 21, 2010 Posts: 205
| Posted: 2011-08-08 23:30  
I like turtles.
Edit: They recently shot down someone else asking, just fyi.
[ It probably wouldn't hurt to sticky a "No, the AI factions are staying AI." thread, or put it in the forum rules sticky. ]
[ This Message was edited by: Athenian General (CO) on 2011-08-08 23:34 ]
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-09 00:04  
not to build false hope....
but i seem to remember someon saying mayb, "maby" there would be faction unlocks in the future based on player action?
maby i heard wrong.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2011-08-09 03:46  
As I understand it, MI and Pirates will be come playabale if the player base increases enough. Until then, no sense spreading out the player numbers.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2011-08-09 04:33  
Obviously, the superior solution is making K'Luth AI-only and swapping in the Pirates for them.
Same raw strength, same energy problems, same failing defences. Perfect!
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2011-08-09 10:56  
Pirate maybe.
MI never! (with maybe the exception if we ever go over like 10K active in-game players.)
_________________ DS Discordion
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-08-09 11:16  
Quote:
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On 2011-08-09 10:56, Eledore Massis [R33] wrote:
Pirate maybe.
MI never! (with maybe the exception if we ever go over like 10K active in-game players.)
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like that will happen the server would have a stroke and die, on teh other hand if you guys make this game in to an action rpg you might draw that many players
_________________ When we fail to dream we fail as a society.
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Stealth 420 2nd Rear Admiral
Joined: March 05, 2011 Posts: 1
| Posted: 2011-08-09 11:43  
Speaking of active players, how many active players are there now???
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2011-08-09 13:06  
Quote:
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On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???
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| not many
_________________ In space , no one can hear you scream!
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-08-09 13:50  
Quote:
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On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???
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like 10
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-09 14:29  
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On 2011-08-09 13:50, darksmaster923 (3IC) wrote:
Quote:
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On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???
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like 10
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16 in my clan alone...
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-08-09 14:46  
less then a 100
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2011-08-10 09:14  
Quote:
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On 2011-08-09 14:29, *XO*Defiance wrote:
Quote:
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On 2011-08-09 13:50, darksmaster923 (3IC) wrote:
Quote:
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On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???
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like 10
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16 in my clan alone...
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Then who do you shoot at?
_________________ Problem Darkspace?
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