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 Author New Saggitarius Layout
-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-08-10 08:29   
In beta now.


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Subtilizer
Grand Admiral
Faster than Light


Joined: February 20, 2010
Posts: 122
Posted: 2011-08-10 08:52   
I remember when i first made that system long ago , i think it needed some distancing between clusters as to not develop the problem luyten had , i may load up beta to see if my fears were true and the spacing was insufficant.
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-08-10 08:56   
I think Doran might have made a few adjustments to it, he was showing it of in the lobby yesterday.

Here is most of the system:


[ This Message was edited by: -Shadowalker-™ on 2011-08-10 08:58 ]
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Subtilizer
Grand Admiral
Faster than Light


Joined: February 20, 2010
Posts: 122
Posted: 2011-08-10 09:01   
Well i cannot tell from that picture the scale so ill load up beta, still im amazed at something as old as that will be used, a remanant of my old alias ChaoticStorm.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-10 09:01   
switch Kaus and Tau
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-08-10 09:10   
Lutyen nd dres are in jump distance or anything? dont see the usual jumpgate line connecting the systems to others
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Problem Darkspace?



Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2011-08-10 09:22   
yup. only ships that wont be able to make the jump (in one hop) are stations and any dread other than command dreads.
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-08-10 10:00   
Quote:

On 2011-08-10 09:22, Doran wrote:
yup. only ships that wont be able to make the jump (in one hop) are stations and any dread other than command dreads.




i manige to jump to the middle in a dread

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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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Subtilizer
Grand Admiral
Faster than Light


Joined: February 20, 2010
Posts: 122
Posted: 2011-08-10 10:03   
To quote myself theres some nice sight-seeing to do
"Was sitting at twilight looking at that gas gaint with a terran trying to esclipse it all in a nebula ..."
The most stunning sight ive seen in Darkspace, short of a k'luth fleet in orbit of Earth.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2011-08-10 10:26   
I don't suppose we can swap Kaus and Ceti? ICC having K'Luth as neighbours is becoming a wee bit annoying, given their propensity to attack mostly Tau Ceti.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-08-10 10:30   
Add another system between Cincinatti and Kaus, then switch Tau with Kaus. That way none of the 3 factions have their homegate systems next to eachother as this layout has with ICC and luth.
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Adapt or die.

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-10 10:49   
or put kluth over there with ugto for a change
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-08-10 11:25   
Lots of AI try to jump to one of the planets in Luyt or Dres and run out of fuel, hopefully the AI improvements Faustus mentioned will prevent them from trying to jump somewhere they can't reach.
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Adapt or die.

Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2011-08-10 12:03   
Gates are far too close to planets, need to spread them out a bit more into space. Or we just going to have another fargo incident.

R33, Cinc, pretty much all systems gates are too close to each other and too close to planet and clusters.
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Retired K'luth Combateer


Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2011-08-10 12:32   
I am likeing the new idea for the systems. kindof like the old darkspace with the planets moving if they do implment that. but reading the development blog it talking about wh to other systems. i like that idea and all but if we have to use the wh can we make them a little bit more accurate. bee annoying trying to wh to a system if the wh send you in the opposite direction.
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