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[FAQ
Forum Index » » Fan Art » » ICC Corvette/Scout concept
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 Author ICC Corvette/Scout concept
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2011-08-30 10:21   
That was due to LoA disappearing though.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2011-08-30 12:44   
Quote:

On 2011-08-30 08:45, *XO*Defiance{CM7} wrote:
Light of Auroa made several ship designs well praised by the dev team. Eveything from scout, to station, he renovated, for ICC and UGTO. And for his hard work was awarded position on the dev team.



Auroa had some nice models but he used Bender to make them, this left several artifacts that would not import cleanly into the game. We spent a lot of time cleaning up one of the models but were not able to finish all the updates needed to fully import the model.
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-30 13:20   
Really like the corvette. Its so pointy and bad ass that I thought it wanted to be a pirate ship.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-30 22:10   
Quote:

On 2011-08-30 12:44, Tael wrote:
Quote:

On 2011-08-30 08:45, *XO*Defiance{CM7} wrote:
Light of Auroa made several ship designs well praised by the dev team. Eveything from scout, to station, he renovated, for ICC and UGTO. And for his hard work was awarded position on the dev team.



Auroa had some nice models but he used Bender to make them, this left several artifacts that would not import cleanly into the game. We spent a lot of time cleaning up one of the models but were not able to finish all the updates needed to fully import the model.





You could try importing the Blender models to FBX, then into 3DS Max.

Anyway, can I ask what's the max allowable map size for ships? 1024 x 1024?

I UV unwrapped the unimesh and found many small parts that's hell to detail when using 256x256 tiles, especially emblems, windows and stuff.

You shrink those tiles and the textures get all mushed up.


Sample of a rough texture jobs. I just added racing stripes and the windows for a test. 1024 x 1024 with 256x256 tiles are mushy up close.



[ This Message was edited by: Kenny_Naboo[+R] on 2011-08-30 22:36 ]
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2011-08-30 22:10   
i really wish auroras designs could be put in =(
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Admiral Larky, The Wolf
Don't play with fire, play with Larky.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-08-30 23:03   
It'd look better if there was a stripe on each side of the hull going over the wing instead of one down the middle, but other than that it's looking really good.
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Adapt or die.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-31 11:36   
Here's the more or less completed model with textures. Bump mapped as well as lighted up.

I had to use a 2048x2048 map to retain sharpness of detail. :\











[ This Message was edited by: Kenny_Naboo[+R] on 2011-08-31 11:38 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-31 11:42   
[quote]
On 2011-08-30 12:44, Tael wrote:
Quote:

On 2011-08-30 08:45, *XO*Defiance{CM7} wrote:
Light of Auroa made several ship designs well praised by the dev team. Eveything from scout, to station, he renovated, for ICC and UGTO. And for his hard work was awarded position on the dev team.



Auroa had some nice models but he used Bender to make them, this left several artifacts that would not import cleanly into the game. We spent a lot of time cleaning up one of the models but were not able to finish all the updates needed to fully import the model.

[/quote

I guess its too late to get a Top, right, front pic of his models and re-create them in max?
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-31 11:47   
Quote:

On 2011-08-31 11:42, *XO*Defiance{CM7} wrote:
Quote:

On 2011-08-30 12:44, Tael wrote:
Quote:

On 2011-08-30 08:45, *XO*Defiance{CM7} wrote:
Light of Auroa made several ship designs well praised by the dev team. Eveything from scout, to station, he renovated, for ICC and UGTO. And for his hard work was awarded position on the dev team.



Auroa had some nice models but he used Bender to make them, this left several artifacts that would not import cleanly into the game. We spent a lot of time cleaning up one of the models but were not able to finish all the updates needed to fully import the model.




I guess its too late to get a Top, right, front pic of his models and re-create them in max?





I did get his ICC and UGTO dread model when he shared it. Blender format though.

But it's gonna be tough to recreate everything and texture them.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-08-31 11:47 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-31 12:00   
was just a thought.

I dont mean to downplay your awsome work here kenny. Great job man.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-08-31 12:02   
Quote:

On 2011-08-31 12:00, *XO*Defiance{CM7} wrote:
was just a thought.

I dont mean to downplay your awsome work here kenny. Great job man.




No, I never thought of anything like that. I'm a fan of LoA's work too. He gave me lots of pointers.

I have a couple of his models in Blender format.

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IANF
2nd Rear Admiral

Joined: June 19, 2010
Posts: 30
Posted: 2011-08-31 12:34   
although the non-blocky design would normally make it seem like an ugto model, the fact that it's point SCREAMS ICC. i love this design
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-08-31 13:28   
O.O

whoa

This looks reaaly awesome.
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-31 14:28   
looks great its ICC and yet still uniquely Kenny
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  Email Scorched Soul[+R]
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-09-08 13:18   
Quote:

On 2011-08-29 15:31, Tael wrote:
If you have it to a state where you want to see if we cant try importing the model, you can try emailing it to me at tael@palestar.com

Unless its to big to email, then we can find another way.




Check your mail....

providing you can receive 15MBs of attachments.
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... in space, no one can hear you scream.....


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