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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2011-09-23 03:54  
I think we should have, for supply plats/planet depots, a repair de-buff when the ship has been hit within the past 2 seconds by any form of weapon. Wouldnt the drones be shot away, repairs be destroyed before properly secured, etc?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-09-23 04:45  
If that's doable without too much effort it wouldn't be a bad idea, stopping repairs from depots/plats/AOE repair field while taking damage would give more focus to supply ships instead of them being completely overshadowed by SS.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-09-23 04:49  
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On 2011-09-23 03:22, 4th wrote:
- A certain elite has lost it's interdictor device. All may be fair in war, but nerf bat beats all.
EsCapor's armament doesnt seem different except for loss of interdictor device. will it get something in return?
also i looked through its cannon armament and saw that it has 2 3-arc psi cannons towards right, but none on the left. that imbalances its broadside firepower (right > left)
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Did they make him fly a dico without his dico active? Makes no sense.
If everyone is QQing about Escapor the dico, then the Dev team should just change him to a Scale.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-09-24 11:03  
Or just give the other factions an ai dictor of their own?
Heaven forbid any one faction have a percieved advantage over the other. I have seen the ai dictor bug out the same as a players dictor does, allowing supposedly dictored ships to escape.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-09-24 16:09  
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On 2011-09-23 03:54, iwancoppa wrote:
I think we should have, for supply plats/planet depots, a repair de-buff when the ship has been hit within the past 2 seconds by any form of weapon. Wouldnt the drones be shot away, repairs be destroyed before properly secured, etc?
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Exactly what I used to say. Exactly. Those little drones would be destroyed randomly, and it's just silly to be able to repair faster than you're taking damage.
Like I said in the other thread though, it was a much bigger problem with depot spamming. There still should be a small penalty to repair when under attack. When you're being fired at, those little drones should not be able to zip around and repair you faster than those weapons are damaging you, unless those weapons are doing pitiful damage to begin with (like scout gauss guns or something).
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