Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +6.6 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » New ship for marshal rank
Goto page ( 1 | 2 | 3 | 4 | 5 Next Page )
 Author New ship for marshal rank
Kakashi Hatake
Chief Marshal

Joined: October 18, 2009
Posts: 3
Posted: 2011-09-21 17:27   
what about the idea to put krill on marshal rank and give it back its old weapons setup before the nerf of the 4 Si core guns?
[ This Message was edited by: Kakashi Hatake on 2011-09-21 17:30 ]
_________________


jimjimjaroo
Grand Admiral

Joined: March 06, 2009
Posts: 308
From: Michigan, USA
Posted: 2011-09-21 17:56   
might not be a bad idea. and maybe put the EAD on marchal rank too. thats overpowed(well maybe not overpowered) IF you put enhancements on it. just an idea.
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-09-21 18:24   
In my opinion, making the ship a marshal-rank ship would not particularly solve the issue where the krill is/was a) wildly out of character for the K'luth in the eyes of the developers (a super-battleship on a faction where the main focus is on close combat) and b) A wildly out of character superdread when the other two factions do not also possess wildly out of character superdreads.

Point a:
Each faction has two superdreads. One is an assault dreadnaught (siphon/EAD/AD), the other is a command dread. Superdreads get extra armour, hitpoints, and weapons and other devices.

K'luth have/had an extra superdreadnaught. No other faction has a third superdread. Presumably this is because K'luth are so focused on superdreads that they need a special one to show off what they're really good at.

And yet the Krill is not some kind of ultra-stealthy ultimate beam-weapon ship, instead apparently being some kind of turbo-charged battle dreadnaught which doesn't really fit in with the general K'luth philosophy of having hard-hitting close-range ships.

Thus, the question here is "why does the Krill go so much against its faction's design principles? Surely a superdread should be designed to play to the faction's strengths?"
These questions are not answered by promoting it to a marshal ship.

Point b:

UGTO do not have a super-missile-dread, because their combat tactics do not revolve around missile weapons and thus they would not put lots of time and effort into designing a superdread for the exclusive purpose of engaging in missile combat.

Similarly, ICC don't have a super-beam-dread armed with nothing but beam weapons, because they don't particularly subscribe to the concept of very close-range combat.

So this poses a question that covers the issue from the other direction: If the K'luth have a ship that is so out-of-character, why don't the other factions have one?

Again, this is not answered by making it a marshal ship.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


jimjimjaroo
Grand Admiral

Joined: March 06, 2009
Posts: 308
From: Michigan, USA
Posted: 2011-09-21 18:41   
Quote:

On 2011-09-21 18:24, Gejaheline wrote:
In my opinion, making the ship a marshal-rank ship would not particularly solve the issue where the krill is/was a) wildly out of character for the K'luth in the eyes of the developers (a super-battleship on a faction where the main focus is on close combat) and b) A wildly out of character superdread when the other two factions do not also possess wildly out of character superdreads.

Point a:
Each faction has two superdreads. One is an assault dreadnaught (siphon/EAD/AD), the other is a command dread. Superdreads get extra armour, hitpoints, and weapons and other devices.

K'luth have/had an extra superdreadnaught. No other faction has a third superdread. Presumably this is because K'luth are so focused on superdreads that they need a special one to show off what they're really good at.

And yet the Krill is not some kind of ultra-stealthy ultimate beam-weapon ship, instead apparently being some kind of turbo-charged battle dreadnaught which doesn't really fit in with the general K'luth philosophy of having hard-hitting close-range ships.

Thus, the question here is "why does the Krill go so much against its faction's design principles? Surely a superdread should be designed to play to the faction's strengths?"
These questions are not answered by promoting it to a marshal ship.

Point b:

UGTO do not have a super-missile-dread, because their combat tactics do not revolve around missile weapons and thus they would not put lots of time and effort into designing a superdread for the exclusive purpose of engaging in missile combat.

Similarly, ICC don't have a super-beam-dread armed with nothing but beam weapons, because they don't particularly subscribe to the concept of very close-range combat.

So this poses a question that covers the issue from the other direction: If the K'luth have a ship that is so out-of-character, why don't the other factions have one?

Again, this is not answered by making it a marshal ship.



you do have a point there, but good questions, why dont they?
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-09-21 18:46   
Quote:

On 2011-09-21 18:41, jimjim578 wrote:
Quote:

On 2011-09-21 18:24, Gejaheline wrote:

So this poses a question that covers the issue from the other direction: If the K'luth have a ship that is so out-of-character, why don't the other factions have one?



you do have a point there, but good questions, why dont they?




Because, as I explicitly stated not two paragraphs above the question in question, it's kinda stupid for factions to have super-ships that are good at whatever the faction is traditionally bad at. If you're not very good at something, you're not going to have super-ships that are awesome at that something, are you?
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Flux Capacitor
Marshal

Joined: July 30, 2010
Posts: 305
From: the place
Posted: 2011-09-21 19:59   
special weapons, more variation between ships, seem interesting
+ people want a marschall ship


the repping field was thought up this way...


ugto dont hit up close but mid range, and are defensive. so special should be defense field that acts like enh bonus to all ships in range, or a targeting system (no weapon falloff, and/or beam/weapon range increase

icc suppose to be long range, and always need ammo. an icc dessie party is fun but firepower sucks then. an artillery ship with a super hvy projectile, as an expert station killer or long range sniper for orbitting ships, would fit that philosophy i think, especially when ecm'ed by allies

of course luth as cloaking hit and run need signal surpression field, or biochemical energy recharger nanobots to revive energy after those 2 alphas, and/or a jd recharger drones slot, like a repair drone

of course marshall and CM can also b reserved to command ai in the future, so that marshall is minimum range....in that case these ideas might b to much. they might b anyway. maybe its to late and i shouldnt b typing. maybe....this is the MATRIX!! anyways...might b good ideas
_________________
my signature is awesome

  Goto the website of Flux Capacitor
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-09-21 22:24   
I'd rather move the stations up to M and CM rank.

Command stations, Battle stations (and their equiv classes) - M rank
Support stations- CM rank.

That's cos SS's are inherently more useful (and dangerous to the enemy)


U want an end to station spam, this will do it. Now we won't see 2-bit or half-witted FAs flying stations.





[ This Message was edited by: Kenny_Naboo[+R] on 2011-09-21 22:25 ]
_________________
... in space, no one can hear you scream.....


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-09-22 00:13   
Quote:

On 2011-09-21 18:24, Gejaheline wrote:

1-K'luth have/had an extra superdreadnaught. No other faction has a third superdread.

2-So this poses a question that covers the issue from the other direction: If the K'luth have a ship that is so out-of-character, why don't the other factions have one?





1- And 2 other factions can fly dreads at rank of VA. Kluth can't.

2-You must be out of your mind. Best close combat ship in this game is EAD. So by your logic , ugto shouldnt have the EAD as it is.


Be honest, you guys suck at balancing.




_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Painfulangel
Grand Admiral

Joined: December 26, 2009
Posts: 188
From: Exathra
Posted: 2011-09-22 01:43   
Many people have came up with a similar idea, some have said why not a super dread or a super station, but that could give a faction a major advantage to the other factions... so if this were to happen one marshal and cheif marshal ranked player would have to be on each faction, if not the game fairness could be changed really fast.
_________________
We may be forgotten, but we are not lost.

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-09-22 02:17   
Quote:

On 2011-09-21 22:24, Kenny_Naboo[+R] wrote:
I'd rather move the stations up to M and CM rank.

Command stations, Battle stations (and their equiv classes) - M rank
Support stations- CM rank.

That's cos SS's are inherently more useful (and dangerous to the enemy)


U want an end to station spam, this will do it. Now we won't see 2-bit or half-witted FAs flying stations.





[ This Message was edited by: Kenny_Naboo[+R] on 2011-09-21 22:25 ]




not saying we ever fly stations to the ponit of spam... but PB has more chief marshals in it than all of ICC's Chief marshals combined. Then you have wolf, and AoD. UGTO simularly have a huge ammount of chief marshals. ICC? we have 8 chief marshals now... and only a few of those are active.

Just saying.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-09-22 03:59   
So am I the only one that thought the Krill was horrendously broken?

Load it up with weapon multi's, and you pretty much had a "Kill anything within 800 GU" with no falloff SIs.

Of course, all of the K'luth factions was horrendously broken until 1.7...

2 AHR on dreads? Thank god you eventually came to your senses. Best decision I've ever seen in DS in all my time playing it.
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-09-22 04:22   
Quote:

On 2011-09-21 17:27, Kakashi Hatake wrote:
what about the idea to put krill on marshal rank and give it back its old weapons setup before the nerf of the 4 Si core guns?
[ This Message was edited by: Kakashi Hatake on 2011-09-21 17:30 ]



Heh.

Yeah, I would've preferred it to go back to its old layout. 6 forward SIs, not much cannons or beams.

I found it strange too that they set it up with 8 SIs. LOL. That caused the QQ to go through the roof. And you just know how much IQQ likes to... well ... QQ.




_________________
... in space, no one can hear you scream.....


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-09-22 05:03   
Quote:

On 2011-09-22 00:13, Pakhos[+R] wrote:
Quote:

On 2011-09-21 18:24, Gejaheline wrote:

1-K'luth have/had an extra superdreadnaught. No other faction has a third superdread.

2-So this poses a question that covers the issue from the other direction: If the K'luth have a ship that is so out-of-character, why don't the other factions have one?





1- And 2 other factions can fly dreads at rank of VA. Kluth can't.

2-You must be out of your mind. Best close combat ship in this game is EAD. So by your logic , ugto shouldnt have the EAD as it is.


Be honest, you guys suck at balancing.



1: K'luth have traditionally had a higher rank requirement for many ships in comparison to their equivalents on the other two factions, presumably because they tend to have a relatively high amount of firepower and lots of nifty gadgets in comparison. Thus, the dreads that are VA for UGTO and ICC are admiral-ranked for K'luth.

This does not, however, justify why the Krill can be a marshal-ranked superdread. In fact, it seems to suggest the opposite; K'luth already have high-ranked dreads, maybe they should have some lower-ranked ones.

2: Since I could easily find quite a few people who completely disagree with you, you're going to have to back that up with more evidence than an unsupported assertion.
If you didn't get the memo, by the way, UGTO are meant to be good at close combat, what with the short-ranged guns, the massive amounts of armour, and the general lack of nimbleness. The EAD will probably win in a spacebar-mashing contest, yes, but that's why the other factions have things like cloaking devices, better manoeuvrability, and so forth. This is not, however, a discussion on how to kill EADs or how the EAD is overpowered. The Krill is not the equivalent to the EAD, that would be the siphon. Feel free to start a thread about how the siphon is terrible in comparison to the EAD.

And, to be honest, slinging around insults is not going to make people suddenly think "Oh gosh, you're right! Your telling me that I suck has completely changed my outlook on life! I agree with you completely!"

Keep it civil please.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2011-09-22 06:38   
AD Owns EAD.
Twice as much power,. bout the same amount of beam damage output.
EAD with rings touching the enemy kills itself more than the enemy, although AD @ 150 gu of EAD will die...
Fight like an uggie, die like an uggie
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-09-22 06:41   
An overpowered ship is overpowered, regardless of rank.
_________________


Goto page ( 1 | 2 | 3 | 4 | 5 Next Page )
Page created in 0.024171 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR