Author |
what if you wanted to rapair instantly? |
Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2011-09-26 05:31  
or make it so that after using the enhancement on the ship, the next time it undocks from the shipyard it will automatically repair to full.
that way, you need to deal with being out of the playing zone as well as taking care of the combat timer, while providing flexibility in the form of instant repair when you want a specific damaged ship at a tactically special time.
problem solved.
_________________ Forging legends and lives outside till naught remains inside.
|
Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-09-26 07:16  
Sorry, but I've played enough free MMOs where paying into it giving too much power ultimately alienates the rest of the playerbase.
This is why you don't have things like paying for prestige or paying for special ships or for badges. It ruins it for everyone else. Fortunately greed does not run this game.
And consequently does not ruin it. There is no reason why having more money should entitle anyone to anything that causes significant imbalance. This is one such case.
Make it pricey. 1k+. I wouldn't mind if it got used in combat at that point. If its out of combat only.. 500+ sounds reasonable.
-Ent
_________________
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-09-26 12:20  
Quote:
|
On 2011-09-26 07:16, Enterprise wrote:
Sorry, but I've played enough free MMOs where paying into it giving too much power ultimately alienates the rest of the playerbase.
This is why you don't have things like paying for prestige or paying for special ships or for badges. It ruins it for everyone else. Fortunately greed does not run this game.
And consequently does not ruin it. There is no reason why having more money should entitle anyone to anything that causes significant imbalance. This is one such case.
Make it pricey. 1k+. I wouldn't mind if it got used in combat at that point. If its out of combat only.. 500+ sounds reasonable.
-Ent
|
|
But that's the ugly truth for Microtransactions-run games. It's free to play if you're not willing to pay. For those who're willing to pay, they get perks which gives them advantages.
That's why I advocate 1K for 75% instarep, only at SYs. Out of combat.
In combat, instarep, no matter the price, is just ridiculous. Hull rechargers are a bad bad idea.
_________________ ... in space, no one can hear you scream.....
|
Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2011-09-27 05:25  
Quote:
|
On 2011-09-25 14:35, RogueAvenger10 wrote:
mabye add one like the energy rechager enchs say 50% hull repair for say 250 creds each (only out of combat usable [to stop abuse])
|
|
also, add: Not within 10 sec of beign cloaked, ro while cloaked.
_________________
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-09-27 06:34  
Quote:
|
On 2011-09-27 05:25, iwancoppa wrote:
Quote:
|
On 2011-09-25 14:35, RogueAvenger10 wrote:
mabye add one like the energy rechager enchs say 50% hull repair for say 250 creds each (only out of combat usable [to stop abuse])
|
|
also, add: Not within 10 sec of beign cloaked, ro while cloaked.
|
|
no It be best off as: you have to be orbiting a Shipyard planet and no enemies near by (IE your screen can't be flashing red)
_________________ We are Back from the shadows.
|
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-09-27 06:41  
Quote:
|
On 2011-09-26 12:20, Kenny_Naboo[+R] wrote:
Quote:
|
On 2011-09-26 07:16, Enterprise wrote:
Sorry, but I've played enough free MMOs where paying into it giving too much power ultimately alienates the rest of the playerbase.
This is why you don't have things like paying for prestige or paying for special ships or for badges. It ruins it for everyone else. Fortunately greed does not run this game.
And consequently does not ruin it. There is no reason why having more money should entitle anyone to anything that causes significant imbalance. This is one such case.
Make it pricey. 1k+. I wouldn't mind if it got used in combat at that point. If its out of combat only.. 500+ sounds reasonable.
-Ent
|
|
But that's the ugly truth for Microtransactions-run games. It's free to play if you're not willing to pay. For those who're willing to pay, they get perks which gives them advantages.
That's why I advocate 1K for 75% instarep, only at SYs. Out of combat.
In combat, instarep, no matter the price, is just ridiculous. Hull rechargers are a bad bad idea.
|
|
Enhancements don't really support the ability to tell what planet the ship is orbitting or if it has a shipyard on it. All we do is assign them to a noun, to which they will increase or decrease preset modifiers in the noun's code.
_________________
|
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-09-27 06:52  
why dont you just scrap the ship and spawn a new one & buy the enhancements
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-09-27 06:54  
If thats the case jack couldn't it be made so you use it from the ship selection screen, If that is possible a timer would be needed so someone doesn't just use then to repair the same ship after dieing or docking. So say 2 minutes between each use, which is timed based on the users computer?
_________________ We are Back from the shadows.
|
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-09-27 06:56  
Quote:
|
On 2011-09-27 06:54, Kanos wrote:
If thats the case jack couldn't it be made so you use it from the ship selection screen, If that is possible a timer would be needed so someone doesn't just use then to repair the same ship after dieing or docking. So say 2 minutes between each use, which is timed based on the users computer?
|
|
A ship isn't a noun in the ship selection screen. Only when you spawn is it converted into one.
_________________
|
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-09-27 13:49  
So like a magic healing potion? This isn't WoW. I don't like the idea.
I still prefer the tried-and-true "get a supply or support station" method of gradual repair.
I'm also not a fan of item mall games where paying gives such a direct ingame bonus. Enhancements in DS are fine, but once you start adding useable things like magic potions it's crossed a line, unless those things can also be obtained ingame without too much difficulty.
On top of that, I'm just not a fan of instant repair. I'd rather depot repair be slowed a bit in order to encourage player repairs - and in a way platforms count as player repair since they take time and resources to build. But since this new depot system is vastly superior to the old system, it's all good still.
_________________
|
jimjimjaroo Grand Admiral
Joined: March 06, 2009 Posts: 308 From: Michigan, USA
| Posted: 2011-09-27 14:54  
Quote:
|
On 2011-09-27 13:49, MrSparkle wrote:
So like a magic healing potion? This isn't WoW. I don't like the idea.
I still prefer the tried-and-true "get a supply or support station" method of gradual repair.
I'm also not a fan of item mall games where paying gives such a direct ingame bonus. Enhancements in DS are fine, but once you start adding useable things like magic potions it's crossed a line, unless those things can also be obtained ingame without too much difficulty.
On top of that, I'm just not a fan of instant repair. I'd rather depot repair be slowed a bit in order to encourage player repairs - and in a way platforms count as player repair since they take time and resources to build. But since this new depot system is vastly superior to the old system, it's all good still.
|
|
we can have temporary enhancements where repairing the hull is 25% more faster(just like the one for armor) but there can also be other %'s that can be optainable. like 1-5% repair enhancements that can be optained varied on what you kill and you can hold up to 8(just like regular enhancements) but it dont have to be just 1-5% repairing, it can be up to 10%. now remember, these are temporary, meaning you keep them until the durability runs out or the timer runs out. timer could vary on what you get. 10% may be for 30 minutes but 20% may only 15 but lets say you PAY an extra 200 credits for the 20% enhancement, you can get an extra 5 minutes for it. this applies for all of these enhancements. but lets say you accidentally got(or bought) one of these enhancement and wanted to put a few more minutes on it, you can still add minutes to it, you can click on the enhancement/s and should have the option to add time to it paying cedits(you would type it in like you were going to give someone credits).
that ending piece there gives me an idea. lets use that same option for other enhancements but to increase the durability. lets say 100 credits to add 1/20 durability and 1000 credits to add 10/20 credits. this will vary on what kind of enhancement you have(ex. enhanced or advanced).
i thinks that will wrap up my ideas.
_________________
|