Author |
Anti-stealth weapons |
Demigan Vice Admiral
Joined: September 12, 2011 Posts: 88
| Posted: 2011-10-01 05:22  
Quote:
|
On 2011-09-30 03:28, RogueAvenger10 wrote:
and im sorry but 1 k'luth arnt that dangerous vs 3 icc players that are skilled this game is mostly about skill
|
|
Key words: Only 3 SKILLED ICC players can render ONE k'luth player mute. You didn't even mention if the k'luth player need be skilled (they don't, read another k'luth's post).
What I want is not to get the k'luth nerfed, I want them to be as deadly as they are now, but I want them to need a whole lot more skill and tactics to be able to be as deadly.
3 skilled players make one k'luth player mute, you didn't even think there was anything wrong with that statement, did you?
Yours sincerely,
Demigan.
_________________
|
[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-10-01 05:25  
Quote:
|
On 2011-10-01 05:22, Demigan wrote:
Quote:
|
On 2011-09-30 03:28, RogueAvenger10 wrote:
and im sorry but 1 k'luth arnt that dangerous vs 3 icc players that are skilled this game is mostly about skill
|
|
Key words: Only 3 SKILLED ICC players can render ONE k'luth player mute. You didn't even mention if the k'luth player need be skilled (they don't, read another k'luth's post).
What I want is not to get the k'luth nerfed, I want them to be as deadly as they are now, but I want them to need a whole lot more skill and tactics to be able to be as deadly.
3 skilled players make one k'luth player mute, you didn't even think there was anything wrong with that statement, did you?
Yours sincerely,
Demigan.
|
|
You are sadly mistaken again the k'luth player needs to be very skilled k'luth isnt as easy as you think im sure you havent ever played as them and untill you have your arguments arnt that valid
_________________
|
woodburner Chief Marshal
Joined: November 02, 2010 Posts: 34
| Posted: 2011-10-01 08:10  
Will you stop banging on about luth cloak
You have ECCM to counter it and also beacons to attach to our hulls
What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it
so stop banging on about our cloak its all we have to keep us alive
_________________ Just because you cant see me in your mirrors does not mean I am not there
|
woodburner Chief Marshal
Joined: November 02, 2010 Posts: 34
| Posted: 2011-10-01 08:10  
Will you stop banging on about luth cloak
You have ECCM to counter it and also beacons to attach to our hulls
What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it
so stop banging on about our cloak its all we have to keep us alive
_________________ Just because you cant see me in your mirrors does not mean I am not there
|
woodburner Chief Marshal
Joined: November 02, 2010 Posts: 34
| Posted: 2011-10-01 08:10  
Will you stop banging on about luth cloak
You have ECCM to counter it and also beacons to attach to our hulls
What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it
so stop banging on about our cloak its all we have to keep us alive
_________________ Just because you cant see me in your mirrors does not mean I am not there
|
Demigan Vice Admiral
Joined: September 12, 2011 Posts: 88
| Posted: 2011-10-01 08:35  
Quote:
|
On 2011-10-01 08:10, woodburner wrote:
Will you stop banging on about luth cloak
You have ECCM to counter it and also beacons to attach to our hulls
What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it
so stop banging on about our cloak its all we have to keep us alive
|
|
Nope, you have incredible high damage and cloak to counter our shields and UTGO's armour. VS UTGO I can only guess, but it seems to even out between the two.
As some other luth already mentioned, playing luth is fairly easy, so I don't need to have experience in playing luth. I need their references.
_________________
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-01 10:50  
Quote:
|
On 2011-10-01 08:10, woodburner wrote:
Will you stop banging on about luth cloak
You have ECCM to counter it and also beacons to attach to our hulls
What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it
so stop banging on about our cloak its all we have to keep us alive
|
|
ECCM increases Cloak time by ~.2 seconds i wanna say
Becons increase by ~.5 seconds
(feel free to come in and fix this)
In the grand sceme of things that is not alot. It is very doable to get away with 3 becons on you and 5 ECCMs running.
Against ugto armor you have beams, which do more damage to ugto standard armor than cannons do (what i have observed). And against shields, they crumple like wet toilet paper so not much more you need there.
Luth armor is not as weak as you think expecialy with AHR factored in
_________________ We are Back from the shadows.
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-10-01 11:37  
Notice the number of IQQ players.... QQ'ing.
LOLz
_________________ ... in space, no one can hear you scream.....
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-01 11:45  
Quote:
|
On 2011-10-01 11:37, Kenny_Naboo[+R] wrote:
Notice the number of IQQ players.... QQ'ing.
LOLz
|
|
Notice the number of luth players raging
_________________ We are Back from the shadows.
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-10-01 11:48  
Quote:
|
On 2011-10-01 11:45, Kanos wrote:
Quote:
|
On 2011-10-01 11:37, Kenny_Naboo[+R] wrote:
Notice the number of IQQ players.... QQ'ing.
LOLz
|
|
Notice the number of luth players raging
|
|
Yes. I have gotta teach these lobsters to simply ignore the QQ and continue killing in the MV
_________________ ... in space, no one can hear you scream.....
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-01 11:56  
Quote:
|
On 2011-10-01 11:48, Kenny_Naboo[+R] wrote:
Yes. I have gotta teach these lobsters to simply ignore the QQ and continue killing in the MV
|
|
they can't help that they don't want anything thing that would make kills even a tad harder
_________________ We are Back from the shadows.
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-10-01 14:14  
Quote:
|
On 2011-10-01 11:48, Kenny_Naboo[+R] wrote:
Yes. I have gotta teach these lobsters to simply ignore the QQ and continue camping shipyards |
|
Fixed.
_________________ Adapt or die.
|
Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2011-10-01 14:30  
I like the way you have to use ping/blindfire to find luth as a combat dread or BD can spread there fire all over the place to fine the luthies. I've been playing on luth for about a week so far, (played luth a lot before the patch as well) and haven't died. Kluth is an easier faction to play if you know what you are doing, but the fact is that both icc and ugto can counter the cloak, all they need is a scout and a few assault dreads or Battle dreads
[ This Message was edited by: Brutality (GA) on 2011-10-01 14:31 ]
_________________
|
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-10-01 16:01  
Quote:
|
On 2011-10-01 10:50, Kanos wrote:
Quote:
|
On 2011-10-01 08:10, woodburner wrote:
Will you stop banging on about luth cloak
You have ECCM to counter it and also beacons to attach to our hulls
What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it
so stop banging on about our cloak its all we have to keep us alive
|
|
ECCM increases Cloak time by ~.2 seconds i wanna say
Becons increase by ~.5 seconds
(feel free to come in and fix this)
In the grand sceme of things that is not alot. It is very doable to get away with 3 becons on you and 5 ECCMs running.
Against ugto armor you have beams, which do more damage to ugto standard armor than cannons do (what i have observed). And against shields, they crumple like wet toilet paper so not much more you need there.
Luth armor is not as weak as you think expecialy with AHR factored in
|
|
Changed how the game handles cloaking and decloaking. All ships now have their cloak defined by a timer based on their base level. Combat ships generally cloak slow and decloak fast, support ships decloak slow and cloak fast and stations both cloak and decloak slowly.
ECM will reduce the cloak timer by 0.5 seconds up to a minimum of 1 second, and ECCM increases cloak timer by 1.0 seconds. Strength is based on range from ECM/ECCM effects. Values for all ships are expressed in the following table:
The cloak timer is now increased by 2 seconds per beacon attatched to the ship. This does not affect uncloak rate
Beacons dont affect uncloak times.
But i have a question. I was told (i think) that unclaok times were not going to be affected by eccm either. But, does ECCM not raise the base signature? or is that just an arbitrary stat like hull level to base stats off of?
Im asking if ECCM affects uncloak time.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
|
Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2011-10-01 16:30  
Electronic warfare does nothing to decloak time.
_________________ I be rebuilding your planets!
|