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[FAQ
Forum Index » » Developer Feedback » » AI contact List cycle feature?
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 Author AI contact List cycle feature?
Krim {C?}
Marshal
Galactic Navy


Joined: June 24, 2002
Posts: 362
From: Boston MA
Posted: 2011-10-25 16:28   
Problem:

Including all the AI in your F2 contact list can be a complete and utter mess. Sometimes I want to order combat ships around, or a scout to a particular area.

Othertimes I want to see if there are any friendly/enemy combat ships in my theater.

Or maybe Im looking for a friendly supply.

Solution:

Have the AI toggle work as a cycle? Showing All AI, All Friendly AI, All enemy AI and/or combat ships/support ships


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Achilles Lord of the Myrmidon
Grand Admiral
The Myrmidon Legion


Joined: December 15, 2009
Posts: 327
Posted: 2011-10-25 17:54   
+1

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Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-26 11:58   
+1

You could have a button to cycle through. every time you hit tab for instance it would switch from showing battle, support and misc (which would include the planet transports). I think you don't need more to just show scouts or something.

Yours sincerely,
Demigan.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-10-26 16:45   
Even just disabling Planetary Transports from being shown in F2 would make a big difference, moving Platforms and Planetary Transports to the bottom of the list instead of the top would work too.
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Flux Capacitor
Marshal

Joined: July 30, 2010
Posts: 305
From: the place
Posted: 2011-10-26 19:15   
+(257-( ( (10*300)/20 ) +17)) /90
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Whiterin
Fleet Admiral

Joined: November 15, 2007
Posts: 146
Posted: 2011-10-27 01:28   
Have brought this point up myself before. Everyone want's it, but it never seems to get any attention what-so-ever from staff.
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-10-27 04:21   
also new command system could be implemented. same like in RTS games, where you can select and point waypoints orders and stuff. easier command of the ai.
why? because is awfuly unfair that someone just happens to build 5 plats randomly where they serve no real purpose. and also the blok up the AI list so i can select...what? maybe 2 or 4 ships from all the fleet.

also i heard AI dico is getting out of the game? well then i want every other faction to loose 50% of their AI. its ballance...

and btw, nothing personal, its just my real opinion. if Darskpace changes few moderators for few developers, it might actualy evolve...

[ This Message was edited by: Ravendark on 2011-10-27 04:21 ]
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Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-27 10:59   
Quote:

On 2011-10-27 04:21, Ravendark wrote:

also i heard AI dico is getting out of the game? well then i want every other faction to loose 50% of their AI. its ballance...

[ This Message was edited by: Ravendark on 2011-10-27 04:21 ]




Seriously? you have AI with the longest survival rate (any AI I capture from Luth survives longer then any other AI, including MI units), and just because the most OP AI unit of yours is changed, you want our AI halved?

Luth was lucky to have the dictor elite, without it, you just have to focus more on teamplay and get a dictor yourself.
If it happens to be that your AI help is under par to the other two factions after it's removal, which I highly doubt, your AI can always get a boost later on.

Yours sincerely,
Demigan.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-10-27 13:28   
If i remember right fau had in mind to make the AI logic better than make AI uncontrolable (feel free to correct this)

Or you could just become less dependent on AI to fight for you
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2011-10-27 13:39   
who likes AI one hand up!------> Mine is down
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2011-10-27 22:56   
How about:

No AI->All AI-> All AI EXCEPT platforms and resource transports
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-10-27 23:10   
Quote:

On 2011-10-27 04:21, Ravendark wrote:

and btw, nothing personal, its just my real opinion. if Darskpace changes few moderators for few developers, it might actualy evolve...




ROFLMAO.
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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-10-28 02:08   
I like the Ai it provides a presence for players who need help or are fighting in a faction alone.

My main issue with ai is that they go off and attack at random i would rather they be dumbed down to the point that they only go where players send them or appear to help prevent planets from being captured.

as for npc faction ai they should be the aggressors i would much rather see 1 mi dread and 2 cruisers attacking a group of players, or pirate ai attacking planet trade ships that prevent rez trade from mining planets.

as per the main topic the AI list needs filters military, support, aux support, and Economy.

I think this would be a welcomed change, now evening out the elites would be great ICC UGTO and K'luth all need Elite Dreads Cruisers and Destroyers (or maybe Elite Supply ships lol) just to balance it out ICC only has elite destroyers that die faster than player ships so i think some adjustments need to be made.
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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2011-10-31 10:53   
+(257-( ( (10*300)/20 ) +17)) /90
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20 years of playing this mo'-fo....amazing isn't it ?
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-10-31 21:52   
Quote:

On 2011-10-27 22:56, Chewy Squirrel {om nom nom nom nom} wrote:
How about:

No AI->All AI-> All AI EXCEPT platforms and resource transports



The only problem is, if your in another country, this would mean that the MV would be COMPLETELY empty at the times I get on.
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