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Pirate faction = player faction? |
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-11-05 20:36  
.....Just incase anyone gets the wrong idea about what I posted, I think it's a bad idea as well. I was just pointing out that certain players would be able to do horrible and unspeakable things to other people using those overgunned Pirate ships.
_________________ Adapt or die.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2011-11-05 21:07  
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On 2011-11-05 20:36, Talien wrote:
using those overgunned Pirate ships.
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except that if pirates were be playable, they wouldnt be overgunned. or overarmored. heck, they'd probably be underpowered compared to the nearest ugto/icc analog
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-11-05 22:04  
Pirate ships suck more than you think they do.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-11-06 03:05  
When the pirate ships were made up a long time ago, the idea was "k'luth without cloak". Pretty sure that's not something people want to play.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-11-06 10:12  
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On 2011-11-05 21:07, Doran wrote:
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On 2011-11-05 20:36, Talien wrote:
using those overgunned Pirate ships.
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except that if pirates were be playable, they wouldnt be overgunned. or overarmored. heck, they'd probably be underpowered compared to the nearest ugto/icc analog
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Aren't they all within the legal point limits, aside from the elites? As far as I've been told you can't even spawn a ship if it's got too many gadgets, the overgunned ships like the Raider have next to no defense, and the overarmored ships like the Nautilus and Brigantine have horrid energy issues and/or subpar firepower. And then there's layouts like the Bombard that are seemingly just there to give people easy prestige......
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On 2011-11-05 22:04, Azreal wrote:
Pirate ships suck more than you think they do.
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I know a lot of them are junk, I just want to fly the Scouts and Frigates. Maybe Rogen's Flagship, but that's mostly because it has a cool looking model.
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On 2011-11-06 03:05, Fattierob wrote:
When the pirate ships were made up a long time ago, the idea was "k'luth without cloak". Pretty sure that's not something people want to play.
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Yeah, I thought they seemed like luth without cloak but longer range since they're cannon/torp ships.
_________________ Adapt or die.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2011-11-06 12:33  
What if the pirate player faction only had ships that were blank slates?
You would be able to outfit them as you see fit, lots of guns? Lots of armor? Energy? Some balance in between the two? Beams? Projectiles? Agility?
I think it would be neat to have a faction with generic ships that can be outfitted with just about anything. Anything added would have an effect on energy efficiency, turn rate, and acceleration.
Stop, before you scream "BUT HOW WOULD YOU BALANCE THAT?" give that question some thought
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Subtilizer Grand Admiral Faster than Light
Joined: February 20, 2010 Posts: 122
| Posted: 2011-11-06 12:48  
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On 2011-11-06 12:33, Fluttershy wrote:
What if the pirate player faction only had ships that were blank slates?
You would be able to outfit them as you see fit, lots of guns? Lots of armor? Energy? Some balance in between the two? Beams? Projectiles? Agility?
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In the days of long gone times ths existed , the old ship modding, Cloaking EAD's , and the such. They removed that for balance reasons same as they would not allow this.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-11-06 13:51  
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On 2011-11-06 10:12, Talien wrote:
Aren't they all within the legal point limits, aside from the elites?
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The ships were made with a 5-10% penality on point limits, however I don't think the pirate ships were changed since all of the faction ships got an overhaul, so I have no idea where they stand compared to other ships.
Hopefully sometime in the future they'll get looked at and changed, but I don't think it's a high priority thing since it doesn't really effect playeres too much.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2011-11-06 14:06  
Reflavour ICC as Pirates.
???
Profit.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-11-06 15:21  
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On 2011-11-06 14:06, Gesellschaft wrote:
Reflavour ICC as Pirates.
???
Profit.
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UGTO Diplomacy:
ICC are rebel scum
K'luth are lobsters
Pirates are annoying little flies
ICC Diplomacy:
UGTO are capitalistic pig dogs
K'luth are lobsters
Pirates are mercanaries to pay off
K'luth Diplomacy:
K'thar UGTO int'kam yun
K'thar ICC rath'y dut'an quor
K'thar Pirates pq'ar th'caf orn daf'th
Pirate Diplomacy:
YAAAAAAAAAAR
LOOT AND PLUNDER
BOTTLES OF RUM
[ This Message was edited by: Fattierob on 2011-11-06 17:06 ]
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Demigan Vice Admiral
Joined: September 12, 2011 Posts: 88
| Posted: 2011-11-07 10:58  
Keep ICC
Add pirates
Give pirates current ICC and UTGO ships, but with mixes of both teams, remove any of the best weapons from them.
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2011-11-07 12:21  
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On 2011-11-06 15:21, Fattierob wrote:
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On 2011-11-06 14:06, Gesellschaft wrote:
Reflavour ICC as Pirates.
???
Profit.
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UGTO Diplomacy:
ICC are rebel scum
K'luth are lobsters
Pirates are annoying little flies
ICC Diplomacy:
UGTO are capitalistic pig dogs
K'luth are lobsters
Pirates are mercanaries to pay off
K'luth Diplomacy:
K'thar UGTO int'kam yun
K'thar ICC rath'y dut'an quor
K'thar Pirates pq'ar th'caf orn daf'th
Pirate Diplomacy:
YAAAAAAAAAAR
LOOT AND PLUNDER
BOTTLES OF RUM
[ This Message was edited by: Fattierob on 2011-11-06 17:06 ]
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still trying to understand luth
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2011-11-07 19:52  
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On 2011-11-07 10:58, Demigan wrote:
Keep ICC
Add pirates
Give pirates current ICC and UTGO ships, but with mixes of both teams, remove any of the best weapons from them.
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Because splitting the sparse playerbase even more is definitely a great plan! It'll be 1 vs 1 vs 1 vs 1 if they can find each other!
No seriously, if the playerbase'd grow the staff said they'd look at new factions.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-11-07 20:09  
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On 2011-11-07 19:52, Gesellschaft wrote:
Because splitting the sparse playerbase even more is definitely a great plan! It'll be 1 vs 1 vs 1 vs 1 if they can find each other!
No seriously, if the playerbase'd grow the staff said they'd look at new factions.
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Arr matey, and we'll have them right where we want 'em too! Loot and plunder one by one by one says I!
_________________ Adapt or die.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-11-08 00:34  
The reason I oppose a pirate faction is because all they do is borrow tech and gadgets from other factions, where the MI at least have semi-unique weapons.
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