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[FAQ
Forum Index » » Developer Feedback » » Key mapping for 'Instant Turn'
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 Author Key mapping for 'Instant Turn'
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-11-07 13:39   
WASD have the rudder behavior, Arrow keys turn you instantly, however, only the rudder turning can be mapped, there is no way to map instant turning.

This is a bit of a problem, one needs the fast reacting turns of the arrow keys while in combat to effectively dodge, but by using the arrow keys, you put your left hand away from many of the important shortcuts and number keys.

On the other hand, you can use your right hand, but this makes you unable to turn the view and quickly select targets (which is important when you're against kluth and need to target them quickly, and do blind firing)


All I ask for is a way to map a key to the Instant Turning, or a way to toggle the behavior of the WASD turning to go between Rudder and Instant.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-11-07 14:36   
Rudder control is far more advanced, you just need to learn how to use it more effectively.

No-one has time to impliment proper key mapping at this current time.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-07 16:59   
rudder controle sucks. Dont do that
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-11-07 17:01   
I've had no problems whatsoever using the arrow keys for maneuvering when playing UGTO or luth.
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Adapt or die.

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-11-07 18:11   
Quote:

On 2011-11-07 17:01, Talien wrote:
I've had no problems whatsoever using the arrow keys for maneuvering when playing UGTO or luth.

Try it with ICC when you gotta manage those pain in the ass shields.

My right hand has to jump from the mouse and keyboard dozens of times in a fight
[ This Message was edited by: Fluttershy on 2011-11-07 18:13 ]
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-11-07 18:15   
Quote:

On 2011-11-07 14:36, Pantheon wrote:
Rudder control is far more advanced, you just need to learn how to use it more effectively.

No-one has time to impliment proper key mapping at this current time.



Far more advanced? The ship doesnt even start turning until A.) You let go of the turn button. B.)The arc reaches the maximum turn rate.

Honestly, under what circumstances is it truly helpful to turn at any rate besides max when this game uses auto-aiming turrets anyways? Maybe if we had fixed forward cannons on our ships, but we don't.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-07 18:26   
its helpful for evading salvo fire. slight turn left, major juke right, level off, small turn right, major juke left, ect.

there is a third mode of turning in ds, that makes you turn to the heading you select by holding down a or d. You have to turn this mode on, and i havent found much use for it. I thought this third mode of turning is called rudder mode... but im apparently wrong. Sorry jack.
[ This Message was edited by: *XO*Defiance{CM7} on 2011-11-07 18:28 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-11-07 18:44   
You're thinking of YAW mode.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-11-07 19:01   
I'm sorry, I don't know the correct terms.
AFAIK there are two methods of turning. Instant, and adjustable.
I wasn't aware there was a way to set a heading.

Just saying, but in a small ship, I'd much prefer quick turn response, and the WASD keys do not provide that, but the Arrow keys do.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-11-07 20:21   
Quote:

On 2011-11-07 18:11, Fluttershy wrote:
Try it with ICC when you gotta manage those pain in the ass shields.

My right hand has to jump from the mouse and keyboard dozens of times in a fight



I play ICC so I'm very well aware of the need for a third hand if you want to use the arrow keys for maneuvering.
_________________
Adapt or die.

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2011-11-07 20:46   
Random idea:

Turning on Defensive mode for that arc will make it drain power from other arcs over time until it reaches full as well as having the current effects (4x power drain, 2x regen rate)


Effects:
Easy to tell what side of an ICC ship is more protected
No longer requires 3 hands to fly ICC ships


_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-07 20:49   
fatties idea, + shields get boosted to armor level HP. (since rotating requires energy)

Then ICC gets a +... what is it now 22% to armor and shield HP since defense mode no longer works.

[ This Message was edited by: *XO*Defiance{CM7} on 2011-11-07 20:50 ]
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-11-07 20:52   
Quote:

On 2011-11-07 14:36, Pantheon wrote:
Rudder control is far more advanced, you just need to learn how to use it more effectively.

No-one has time to impliment proper key mapping at this current time.



it would be good to hear why rudder control is far more advanced?
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-07 21:15   
Quote:

On 2011-11-07 18:26, *XO*Defiance{CM7} wrote:
its helpful for evading salvo fire. slight turn left, major juke right, level off, small turn right, major juke left, ect.



_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-11-07 21:36   
Quote:

On 2011-11-07 13:39, Fluttershy wrote:
WASD have the rudder behavior, Arrow keys turn you instantly, however, only the rudder turning can be mapped, there is no way to map instant turning.

This is a bit of a problem, one needs the fast reacting turns of the arrow keys while in combat to effectively dodge, but by using the arrow keys, you put your left hand away from many of the important shortcuts and number keys.

On the other hand, you can use your right hand, but this makes you unable to turn the view and quickly select targets (which is important when you're against kluth and need to target them quickly, and do blind firing)


All I ask for is a way to map a key to the Instant Turning, or a way to toggle the behavior of the WASD turning to go between Rudder and Instant.



Only way would be to get a program to remap the WASD keys to the arrows. But thats more work and time than its worth
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