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Defiance's hijacked thread. (discuss whatever u want) |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-01-03 21:43  
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On 2012-01-02 00:23, Defiance{CM7} wrote:
**Advanced K’luth tracking**
Ever seen star trek nemisis? Know when Picard said do a lateral sweep of beams at zero elevation. At the first sign of hull contact fire all we have? (ok so im not a trek buff, and don’t remember exact lines)
Point is he was using lasers to find cloaked ship in order to fire all weapons onto it. We here in DS can do the same thing.
This tactic, obviously, only works when your enemy is within beam range.
Laser Lateral Sweep;
*hold down control key and click a point in space outside your ship within laser range.
*Let go of control key
* Pick one laser to fire by clicking on it (I honestly cant remember if its right or left click these days)
*Hover your mouse pointer over the yellow spot your firing at and push and hold the Control key
*Now sweep your mouse from side to side.
*you will see a definite Hit if the laser impacts another ship
*if you see this, release control key
*Alpha (spacebar) that spot
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its still my oppinion that this "tactic" should be considerate exploiting since the sweep take place only on the client and neither other players, nor the server register the sweep / hit
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-03 21:43  
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On 2012-01-03 10:12, Talien wrote:
I don't get that one.
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Neither do I get the constant posts and yapping about how cruisers are the end all and be all. Or how someone once "planned and led" an invasion of Earth, or Sirius or bla bla yada yada yada. Or how everyone else should follow someone's "chain of command" bla bla bla.
But we all know this is just a forum. So....
But hey! Escapor is still here and alive today. So let's all use him and celebrate his life until the next patch.
*Grumbles 'cos I'll prob be the one who pull dico duty*
[ This Message was edited by: Kenny_Naboo[+R] on 2012-01-03 22:02 ]
_________________ ... in space, no one can hear you scream.....
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2012-01-03 23:16  
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On 2012-01-03 15:05, Fattierob wrote:
Why the hate for interdictors? Because they throw all your standard tactics out the window?
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Yes.. Dictors throw all our standard tactics out the window.
They throw any battle out of the window.
Nothing is more frightning then a dico, could call them op, super effective.
And there is no tactic against that dico beside..another dico?
Vs Kluth even that would barely help..
Tracking people down is nice, but trapping them in dictors is like saying
"bye bye go back sit at your planets, we dont want no pew pew at all".
But thats just me, as soon as you see an interdictor ship you got to be veery very carefull, better just move out or wait and hide.
edit: sry Defiance, all off topc
[ This Message was edited by: Fatal Perihelion on 2012-01-03 23:19 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2012-01-03 23:59  
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-04 01:16  
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On 2012-01-03 23:16, Fatal Perihelion wrote:
Yes.. Dictors throw all our standard tactics out the window.
They throw any battle out of the window.
Nothing is more frightning then a dico, could call them op, super effective.
And there is no tactic against that dico beside..another dico?
Vs Kluth even that would barely help..
Tracking people down is nice, but trapping them in dictors is like saying
"bye bye go back sit at your planets, we dont want no pew pew at all".
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Add step:
Log. Go forums.
QQ
_________________ ... in space, no one can hear you scream.....
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-01-04 01:20  
I always assumed the paper thin armor, lack of mauneverability and lack of energy at higher speeds would render it easy to kill. Hopefully the changes in beta will make that true
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2012-01-04 01:57  
Interdictors are believed to be hard to kill because, it seems, people are bad. All this hogwash about how great large ships are with good pilots in them- that's great, but large ships are still slower to jump and slower in combat. No amount of skill will let your dreadnaught outrun my destroyer, sorry.
See an interdictor? Why in the low hells are you trying to run away from it, are you stupid? If you think you're going to die because you can't jump, then at least die productively. Make a beeline for the interdictor. If you're in a proper ship- you know, a destroyer or cruiser- you can keep up with him if you hold fire until you're in range. Yeah, you'll get shot, you'll probably explode too. You'll also drive the interdictor back, wound and or kill it, and give the slower ships in your group a chance to escape... though I'd prefer they followed you and shot at the aft armor of the enemies doubtlessly trying to tackle you.
[ This Message was edited by: Sardaukar on 2012-01-04 01:58 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-04 04:50  
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On 2012-01-04 01:57, Sardaukar wrote:
If you think you're going to die because you can't jump, then at least die productively. Make a beeline for the interdictor.
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Bingo.
Plus. You can also get your own interdictor to interdict his interdictor before decloaking right next to it.
After all, if he Shift-J, then you Shift-J too.
[ This Message was edited by: Kenny_Naboo[+R] on 2012-01-04 05:07 ]
_________________ ... in space, no one can hear you scream.....
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-01-04 07:05  
[ This Message was edited by: Defiance{CM7} on 2012-01-05 17:08 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-04 08:57  
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On 2012-01-04 07:05, Defiance{CM7} wrote:
can someone clean this thread up please?
And thanks Sard. I was starting to think the entire DS playerbase had lost its mind.
It would take no less than three SUPER AWSOME AMAZING dread pilots to kill one decent destroyer pilot.
[ This Message was edited by: Defiance{CM7} on 2012-01-04 07:12 ]
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No. Just one dico or Escapor.
And a dread leapfrogging you. Preferably a Siphon, Mandi or EAD.
_________________ ... in space, no one can hear you scream.....
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-01-04 10:50  
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On 2012-01-03 12:54, Brutality wrote:
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On 2012-01-03 11:09, nonexistent wrote:
If you use anything smaller than a Dreadnought without a Support Station(ICC) you will get ganked by the K'luth.
All I have to say.
(does not include the missile dread, it's a death trap)
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I wouldn't fly an SS with a single dread as an escort, thats just an invite to be smashed You can fly Dreads without stat support, but you have to be aware and very carefull of when and where you jump. but yea I agree don't use the MD at this point, especially against luth. That's even worse than trying to kill them with an SS imo. my advice to VA's is to stick to cruisers, you can actually survive this way.
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What I was saying is that you need something that will do a lot of repairs, and that inevitably ends up being a SS.
And I was talking about using stuff smaller than a dread, for example 4 people in HC and one person in a SS.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-01-04 15:07  
[ This Message was edited by: Defiance{CM7} on 2012-01-05 17:08 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2012-01-04 16:03  
Now you are at the begining of this thread again.
Yes ICC Cruisers are great, a pack of Cruisers can go anywhere deep to enemy space and harass anything, without taking risks.
Yes we can all take cruisers, yes we can pew pew for ever, turning in circles and never die, just like this thread..
As much as it is not fun for some to fly "bricks", for others it is not much fun to fly small ships all the time.
You cant complain since you can take a cruiser in any situation, indeed the allied Dread pilot has to switch ships, because he needs other Dreads or he will be focused and lost!
The cruisers cant protect a single Dread against equal numbers of enemy Dreads.
You re talking for ICC? As soon as UGTO starts a decent invasion again with shrooms and Dreads, your cruisers wont stop them.
Although Cruisers are excelent vs Ugto Dreads, you wont kill them if they dont seperate.
When it comes to fighting Kluth its even worse, you can just bore them away with cruisers.
To me cruisers are the answer when you are outnumbered, overpowered.
This doesnt mean that i dont like to fly in a cruiser pack, we did it and it is fun, but you will never convince me that they are "better" then Dreads.
Its just a downgrade, if all would fly cruisers, the next step would be: Lets all fly scouts to outmaneuver these cruiser bricks.
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2012-01-04 16:14  
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On 2012-01-04 01:57, Sardaukar wrote:
Interdictors are believed to be hard to kill because, it seems, people are bad. All this hogwash about how great large ships are with good pilots in them- that's great, but large ships are still slower to jump and slower in combat. No amount of skill will let your dreadnaught outrun my destroyer, sorry.
See an interdictor? Why in the low hells are you trying to run away from it, are you stupid? If you think you're going to die because you can't jump, then at least die productively. Make a beeline for the interdictor. If you're in a proper ship- you know, a destroyer or cruiser- you can keep up with him if you hold fire until you're in range. Yeah, you'll get shot, you'll probably explode too. You'll also drive the interdictor back, wound and or kill it, and give the slower ships in your group a chance to escape... though I'd prefer they followed you and shot at the aft armor of the enemies doubtlessly trying to tackle you.
[ This Message was edited by: Sardaukar on 2012-01-04 01:58 ]
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Yes were all stupid you know?...
Of course everyone is alerted and is trying to focus that dictor and often it is killed, they are FORCED to kill it.
This is more from the perspective of an invading fleet: There is no planet to fall back, maybe there are some supply plats at best.
Now the defending force is fielding a dictor in a ballanced fight. the invading force is doomed..gj, super effective, go home dont invade us, dont come back, battle is over gg, this is what i see.
I have no illusions that this will change because i QQ, it just bothers me that some people say "Hey here is a super pro tip: Take an interdictor in this situation".
You wanted to know why i hate dictors? this is why. period
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-01-04 17:10  
[ This Message was edited by: Defiance{CM7} on 2012-01-05 17:09 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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