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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2012-01-22 19:12  
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On 2012-01-22 01:46, Red Shirt wrote:
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On 2012-01-20 19:28, Pantheon wrote:
Nothing balance-wise was changed except lowering UGTO armor HP, an increase to K'Luth cloak times on some ships, and Gauss Gun projectile speed - all of which are documented in the Dev Log.
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Okay, which one of my UGTO brethren went and won a fight with a dev in a K'luth ship? Didn't they teach you never to do this? You see what happens? You see?!
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Red Shirt, K'luth ships are all about superior weapons in exchange for armour that's literally made of fingernail. Most ship of a similar size in beam range with a K'luth ship get the snot beaten out of them. The secret is, get out of their beam range (or if your daring and in an assault ship get closer so your beams hurt more)
[ This Message was edited by: Perseverance *TO* on 2012-01-22 19:13 ]
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Names I used: Da Bes Loser, Perseverance, Loyalty.
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-01-22 20:55  
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On 2012-01-22 19:12, Perseverance *TO* wrote:
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On 2012-01-22 01:46, Red Shirt wrote:
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On 2012-01-20 19:28, Pantheon wrote:
Nothing balance-wise was changed except lowering UGTO armor HP, an increase to K'Luth cloak times on some ships, and Gauss Gun projectile speed - all of which are documented in the Dev Log.
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Okay, which one of my UGTO brethren went and won a fight with a dev in a K'luth ship? Didn't they teach you never to do this? You see what happens? You see?!
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Red Shirt, K'luth ships are all about superior weapons in exchange for armour that's literally made of fingernail. Most ship of a similar size in beam range with a K'luth ship get the snot beaten out of them. The secret is, get out of their beam range (or if your daring and in an assault ship get closer so your beams hurt more)
[ This Message was edited by: Perseverance *TO* on 2012-01-22 19:13 ]
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kluth beams actually don't have falloff like the other factions do. Its better to stay at max beam range as a luth so that your beams do way more damage than the enemies. When you get closer, it negates the luth advantage significantly
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-22 22:16  
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On 2012-01-21 05:49, Ululo. wrote:
The 30 sec timer is just going to be annoying.
If you dont like it when somebody avoid being killed by docking while you are shooting, him, just remember the same thing can happen to you.
Not being able to dock while somebody is shooting you, is removing another tactical move from the game.
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Stops ppl from exploiting docking and swapping ships to defend planets.
Now you all can suck on that.
_________________ ... in space, no one can hear you scream.....
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-01-22 23:09  
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On 2012-01-22 22:16, Kenny_Naboo[+R] wrote:
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On 2012-01-21 05:49, Ululo. wrote:
The 30 sec timer is just going to be annoying.
If you dont like it when somebody avoid being killed by docking while you are shooting, him, just remember the same thing can happen to you.
Not being able to dock while somebody is shooting you, is removing another tactical move from the game.
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Stops ppl from exploiting docking and swapping ships to defend planets.
Now you all can suck on that.
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though it does make it easier for you guys to shipyard prey, thats the only thing i really dislike about this, but i guess i can just long jump and quicklog now if it becomes an issue.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-23 01:36  
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On 2012-01-22 23:09, Ruthless Brutality wrote:
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On 2012-01-22 22:16, Kenny_Naboo[+R] wrote:
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On 2012-01-21 05:49, Ululo. wrote:
The 30 sec timer is just going to be annoying.
If you dont like it when somebody avoid being killed by docking while you are shooting, him, just remember the same thing can happen to you.
Not being able to dock while somebody is shooting you, is removing another tactical move from the game.
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Stops ppl from exploiting docking and swapping ships to defend planets.
Now you all can suck on that.
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though it does make it easier for you guys to shipyard prey, thats the only thing i really dislike about this, but i guess i can just long jump and quicklog now if it becomes an issue.
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Bring a dico.
_________________ ... in space, no one can hear you scream.....
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-01-23 09:06  
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Bring a dico.
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At least espooper will be gone, that leaves a player to flying a dico and they are more squishy
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2012-01-23 09:34  
Finally. [ This Message was edited by: The Fridge on 2012-01-23 09:58 ]
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-(kha-ti the silent watcher)- Grand Admiral
Joined: September 12, 2011 Posts: 185 From: the land of silent watchers
| Posted: 2012-01-23 09:47  
I liked escapooper he was nice and I've flown dico's they are not that bad just need to be careful with them and they just lack guns (which of course is the whole idea).
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-25 06:37  
Escapor is pretty useful when you're alone in the MV.
_________________ ... in space, no one can hear you scream.....
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