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ICC Command Dreadnaught |
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-01-22 23:49  
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On 2012-01-22 22:21, Kenny_Naboo[+R] wrote:
Yeah to command aura.
And pls make fighters more deadly.
Can they like, launch missiles or fire torps?
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Yeah.....give the beam fighters torps instead of those 600 GU range beams, sure they do crappy damage but it's 100% hit with no falloff. Fighters with beams would be good if they had to get into normal beam range to fire, but I was told by devs that all fighters use the same AI so you can't have different behaviors for each one.
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2012-01-23 00:13  
oh that sucks
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2012-01-23 13:06  
Wait ijust realised a suggestion was made and not instantly shot down O.o
P.S. I belive this is a sign of the apocalypse!
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2012-01-23 14:36  
i know this is off topic about fighters... perhaps not so easy to code and bla bla just a tought that fighters WOULD move into pd range, but will have 30% chance or something to be hit by pd. by the logic their movement in reality cannot be predicted, unlike missiles that have 100% pd hit, since they are pretty much predictable..
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2012-01-23 15:20  
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On 2012-01-23 14:36, Ravendark wrote:
i know this is off topic about fighters... perhaps not so easy to code and bla bla just a tought that fighters WOULD move into pd range, but will have 30% chance or something to be hit by pd. by the logic their movement in reality cannot be predicted, unlike missiles that have 100% pd hit, since they are pretty much predictable..
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i remeber reading that the code says fighters are killed on beam hitting them which is why they cant have a HP value
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-01-23 16:43  
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On 2012-01-23 15:20, RogueAvenger[FI] wrote:
i remeber reading that the code says that all projectiles are killed on beam hitting them which is why they don't have a HP value
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Fixed this for you.
[ This Message was edited by: Fattierob on 2012-01-23 16:44 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-01-23 16:47  
Gone off-topic. Locked.
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