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 Author MI-just before bed
johnthedrummer92
Commander

Joined: January 14, 2012
Posts: 15
Posted: 2012-01-23 02:26   
since iv joined iv heard people talk about a joint strike on the MI as in all factions join up against the MI
It actually seems that it would be really fun to do considering how hard the MI are in there systems

a basic plan could be along the lines of each faction get a system out of the three and we all go through the transfer gate at seperate times so friendly fire will be reduced between facctions

i guess if anyone else sees this and thinks it would be cool and can convince fellow faction members list a proposed date and time
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Red Shirt
Captain

Joined: January 04, 2012
Posts: 18
Posted: 2012-01-23 02:33   
First step would be getting a dev confirmation on exactly which worlds are hard-coded to MI control so as to avoid hitting the ones that would simply autorevolt back to MI.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-01-23 04:15   
If I'm not mistaken, the auto-revolting planets are always the last one held by a faction.

I wasn't very pleased when I was being accused of being a cheater when trying to capture one of such planets a couple of times, not even knowing WHY they were reverting.

If there were a way to just prevent those planets from being captured at all, and to give them some sort of outward indicator of being a auto-revolting planet, then this would not even be an issue.



What's the point of cheating to a high rank if you don't even know how to properly fly the damned thing once you get there?
[ This Message was edited by: Fluttershy on 2012-01-23 04:17 ]
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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-01-23 04:26   
If I'm correct the mi nee one planet in sag - dres kona because if some old ai spawn code which us why Im thinking we don't see pirates in sag anymore (seeing how they dont have a planet) so basically if there's one planet left in Kaus borellis that planet will auto revolt to mi so that the mi can spawn however on the mi home server I don't think this problem will ever occurr as you'll be node spammed to death long before you have have more that a few dozen planets
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-23 07:08   

Auto-revolt planet shd be marked or IDed in their names. Mark them as some kinda bastion planets.

Eg: Eassl Octavius (MI bastion)

Or something to tt effect.

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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-01-23 08:13   
The problem is it's not any specific planet that will auto revolt, it can be any planet in Sag, It's just set so the MI always have at least one planet and if you cap their last planet it auto revolts.
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Adapt or die.

Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2012-01-23 09:37   
just go in and test it:)

[ This Message was edited by: Furiosity on 2012-01-23 09:37 ]
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-(kha-ti the silent watcher)-
Grand Admiral

Joined: September 12, 2011
Posts: 185
From: the land of silent watchers
Posted: 2012-01-23 09:52   
i can't see all factions working together to capture the mi systems.
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Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2012-01-23 10:03   
Interesting...
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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-01-23 11:15   
Quote:

On 2012-01-23 09:52, Aura Assasin Red (Silent Watcher) wrote:
i can't see all factions working together to capture the mi systems.




has happend many times before if all work together its easy

ICC-Ranged dps
UGTO-Tank
Kluth-Close range burst dps

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-(kha-ti the silent watcher)-
Grand Admiral

Joined: September 12, 2011
Posts: 185
From: the land of silent watchers
Posted: 2012-01-23 11:36   
Quote:

On 2012-01-23 11:15, RogueAvenger[FI] wrote:
Quote:

On 2012-01-23 09:52, Aura Assasin Red (Silent Watcher) wrote:
i can't see all factions working together to capture the mi systems.




has happend many times before if all work together its easy

ICC-Ranged dps
UGTO-Tank
Kluth-Close range burst dps


if so then im eager to see what happens and how it progresses.
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johnthedrummer92
Commander

Joined: January 14, 2012
Posts: 15
Posted: 2012-01-23 13:53   
ok back to my intial point. can anybody think of a set time that they want to try this?

actually i really dont care about planet taking on the mi server im more interested in the teamwork needed to do so. it would be kinda epic to see that many players team up on one ai faction lol.and it would be worth talking about to gamer friends who dont play this game

i say two weeks from today so we can make sure everyone we want to be envolved has time to be informed

plus i have one other concern: those ai used for the MI are very very tactically inclined more so it would seem then player fac. ai's they actually waited for us to try and leave their server last night... they gate camped!!!! and not just like a few of them kinda 500-1000gu away they were clustered 200gu from the gate like they all followed the ss just like players do... :0
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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-01-23 13:55   
Quote:

On 2012-01-23 13:53, johnthedrummer92 wrote:
plus i have one other concern: those ai used for the MI are very very tactically inclined more so it would seem then player fac. ai's they actually waited for us to try and leave their server last night... they gate camped!!!! and not just like a few of them kinda 500-1000gu away they were clustered 200gu from the gate like they all followed the ss just like players do... :0



no they go to the gate to despawn not to camp when they go into the gate there removed
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-01-23 14:02   
Quote:

On 2012-01-23 08:13, Talien wrote:
The problem is it's not any specific planet that will auto revolt, it can be any planet in Sag, It's just set so the MI always have at least one planet and if you cap their last planet it auto revolts.



The same thing still applies, the last planet owned by a faction should be marked clearly as being the last planet, and to be impossible to even capture unless the faction captures another planet.

If a faction has 2 or more planets, then the "last planet" marker will not even show up.

Every time I bring this up, people say that it will cause a 'server load' or 'lag'
Really?
[ This Message was edited by: Fluttershy on 2012-01-23 14:09 ]
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johnthedrummer92
Commander

Joined: January 14, 2012
Posts: 15
Posted: 2012-01-23 14:10   
Quote:

On 2012-01-23 13:55, RogueAvenger[FI] wrote:


no they go to the gate to despawn not to camp when they go into the gate there removed



ok i can understand that. they are kinda scary in the right that once you get there its pretty quiet then outa no where they find you and come in force lol sorta like space ninjas or the stars have MI's<---HAHA
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