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[FAQ
Forum Index » » English (General) » » SY targeting
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 Author SY targeting
Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-01-29 07:13   
I know this isn't a huge thing, but I just wanted to point it out.

When you hit Ctrl + Y, it targets the shipyard itself. The suggestion is that it should target the planet the shipyard is on, for the simple reason that jumping from low velocity makes you hit the planet if its on the other side.

The fix is to go on the nav menu, hit spacebar, and to target the planet. It would save a little time though.
Again,I know this isn't a huge thing, but I just wanted to point it out.
[ This Message was edited by: Persistance on 2012-01-29 07:17 ]
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Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2012-01-29 08:27   
Actually if you just pay attention to where you are jumping, I find the ability to target the SY directly a great benefit for docking, and as for finding the closest SY, you just do as you said.

I have never been killed by jumping to a SY instead of a planet-because I don't do it. Just get in the habit. It really doesn't take that long.

P.S. Don't just jump to the SY location, but rather you should use manual targeting to position your ship as close to the SY as you can manage. Because you can use the SY at ranges shorter than 250GU, if you can just jump near it you don't have to worry about orbiting. That's what I normally do.
[ This Message was edited by: Incinarator |SoT| on 2012-01-29 08:29 ]
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2012-01-29 09:51   
ctrl+y then , (comma)


Quote:

, Object Parent


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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-01-29 12:47   
Quote:

On 2012-01-29 09:51, Mersenne Twister wrote:
ctrl+y then , (comma)


Quote:

, Object Parent






never knew that, thanks for the tip.
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Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2012-01-29 13:22   
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.

f2 can be....difficult....as well though:)
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Wierden
Vice Admiral
Exathra Alliance Fleet


Joined: August 27, 2005
Posts: 7
Posted: 2012-01-29 16:46   
To use the SY at the planet I jump to I simply go to F3...select the SY...so by the time I'm in orbit I can use it. But thats just me...and a few others perhaps.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-29 19:20   
Quote:

On 2012-01-29 13:22, Furiosity wrote:
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.

f2 can be....difficult....as well though:)





What's difficult about going to F2 and checking if your jump path line is white or red???



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Eyro
Vice Admiral

Joined: January 05, 2012
Posts: 2
From: Milton, DE
Posted: 2012-01-30 17:25   
Just press 'f' to follow so you don't run into anything.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-01-30 19:08   
jump right through the planet ... this way you avoid the annoying dock-timer ,)
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-30 19:43   
Quote:

On 2012-01-30 19:08, NoBoDx wrote:
jump right through the planet ... this way you avoid the annoying dock-timer ,)





Where's the LIKE button?!!??!!


LOL.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-01-31 14:03   
Quote:
On 2012-01-30 19:08, NoBoDx wrote:
jump right through the planet ... this way you avoid the annoying dock-timer


Outstanding!
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2012-01-31 14:43   
Quote:

On 2012-01-29 13:22, Furiosity wrote:
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.

f2 can be....difficult....as well though:)




That code has been fixed in beta... we had a problem with the collision detection code that got fixed.

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Princess Celestia
Marshal

Joined: July 03, 2011
Posts: 165
From: The Crystal Empire.
Posted: 2012-01-31 15:16   
nice i hate a white line and i still die for no reason

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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-01 00:49   
Quote:

On 2012-01-31 15:16, Brony Jack wrote:
nice i hate a white line and i still die for no reason





Never had that problem before. Dunno why.
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Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2012-02-01 03:49   
Quote:

On 2012-01-31 14:43, Faustus wrote:
Quote:

On 2012-01-29 13:22, Furiosity wrote:
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.

f2 can be....difficult....as well though:)




That code has been fixed in beta... we had a problem with the collision detection code that got fixed.





nice so the white line is better now? nice!

BTW did u also take in acount the sun? it has a bug when still in orbit of a shipyard, it shows a white line when jumping directly trough it. donno if its every sun, but it does happen when jumping from peron to kona in dres-kona.

oh and kenny: the f2 difficulties i ment where the 3 seconds it takes to load and center the screen on me, then 2 sec more to select the nearest sy then a manual point. then when i set jump i still have to align... no good during battle...


i like the komma (,) tip. that will prevent occaisions where the sy is at back of planet. Now if that could be expanden with a voice saying "collision alert" during jump to let u know there is something in path, that would help. Its already there, but a bit late. suitable timing for normal flying but i think during jump the collision alert can be a little sooner so that someone is able to still abort jump in time.

Again, just feedback combined with suggestion:) i like the work done already
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