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[FAQ
Forum Index » » Beta Testing Discussion » » New Shield Changes 2: Electric Boogaloo
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 Author New Shield Changes 2: Electric Boogaloo
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-02-19 16:35   
i've made some radical changes to shields AND ARMOR . What I did specifically can be seen here:

http://dl.dropbox.com/u/2042421/DefenseTest.PNG
(Upper two are old values, lower two are new values, Numbers in paranethesis are multiplied by the gadget level)

Changes to Armor:

Ablative and Reflective now carry a heavier penalty for occuring damage of its weakness. Ablative is slightly stronger overall (in resists) to reflect its lack of regen

Organic armor had its regen nerfed.
Chitin armor might actually be useful now, with the highest base health in the game. Give it a try.

Changes to Shields:

Active shields now take a bit more energy for its tankiness. Their regen was buffed slightly

Reactive shields regen quite well now but have lower overall hp. However, they don't give out any signature when activate and actually decrease signature while inactive. Reactive is now submarine mode

Skirmish shields are the new shield. They're meant for skirmishing - great against ranged weapons, good regen. It just sucks up a lot of energy so energy management is critical here

Aux shields haven't changed since the last shield test, but they give slightly less signature.

Changes to Weapons (SURPRISE):

QST is now Kinetic and Energy instead of just Energy because it was screwing up the balancing.

PLEASE REMEMBER THESE THINGS BEFORE COMMENTING:
1) These changes are not final
2) These changes are easily revertable
3) These changes are not final
4) These changes are not final
5) Fattierob is awesome
[ This Message was edited by: Fattierob on 2012-02-19 19:56 ]
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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2012-02-19 19:53   
PLEASE REMEMBER THESE THINGS BEFORE COMMENTING:
1) Fattierob is awesome
2) Fattierob is awesome
3) These changes are not final
4) These changes are easily revertable
5) These changes are not final
6) Fattierob is awesome
7) Fattierob is awesome
Fattierob is awesome
9) AND Fattierob is awesome

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20 years of playing this mo'-fo....amazing isn't it ?
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  Email Fatal Mack Bolan(WildCards_58th)*COM*
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-19 21:18   
Quote:

On 2012-02-19 16:35, Fattierob wrote:

Organic armor had its regen nerfed.
Chitin armor might actually be useful now, with the highest base health in the game. Give it a try.





I can understand shields recharging faster than Organic armor.

But can you explain why Organic armor has a slower regen than UGTO standard armor?

Standard already has 39596 HP compared to Organic's 25500. So why does it have higher HP and higher regen? Isn't higher regen supposed to go to Kluth because of their low HP to begin with?





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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-02-19 21:28   
Doesn't AHR give a large boost to armor repair rate?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-19 21:30   
Quote:

On 2012-02-19 21:28, Talien wrote:
Doesn't AHR give a large boost to armor repair rate?



Good question. Is that figure with or without the effects of AHR?


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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-02-19 21:54   
That figure is without AHR. AHR repairs 1/600th of the armors max value every second. Because of this, the actual value of the repair rate was close to an active shield ... which I thought was way too fast. Further more, k'luth are meant to be a get in, get out type of combat meaning they really shouldn't have in-combat sustainability.
[ This Message was edited by: Fattierob on 2012-02-19 21:58 ]
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-02-19 22:06   
Keep in mind Organic repair rate wasn't touched much when I enabled armor repairs on the AHR.

Remember you get the 50% boost to external repairs when OOC too, just like UGTO. So any Supply ships or Platforms will boost your repair rather quickly.

We just felt that with the OOC repairs and the AHR, the armor regen would be too great (only external repairs effect a ship, so AHR doesn't get a buff). This is more of a reply to a situation with OOC than just a nerf. The time it takes for the regen on Organic armor to feature in is lengthy, and we've all seen those deep platform installments and those stealthy supplys you guys like to roll around in .

Overall, I don't expect that change to affect K'Luth in the slightest, and the buff to OOC repairs will see that made-up easily.
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-02-19 22:10   
The Skirmish shields sound interesting... They could really shine with cruisers if you can manage the energy.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-20 00:33   

OK. That answers my question.

I'm not worried abt in-combat durability. It's a given that one-on-one, class-for-class, we won't last more than a couple of minutes in a slugfest. I was more concerned about time-to-return-to-combat.



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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-02-20 02:36   
Quote:

On 2012-02-20 00:33, Kenny_Naboo[+R] wrote:

OK. That answers my question.

I'm not worried abt in-combat durability. It's a given that one-on-one, class-for-class, we won't last more than a couple of minutes in a slugfest. I was more concerned about time-to-return-to-combat.







seems like its pretty quick for everybody. This is gonna be a really really interesting released.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-20 04:03   
Quote:

On 2012-02-20 02:36, Corrupting Brutality wrote:
Quote:

On 2012-02-20 00:33, Kenny_Naboo[+R] wrote:

OK. That answers my question.

I'm not worried abt in-combat durability. It's a given that one-on-one, class-for-class, we won't last more than a couple of minutes in a slugfest. I was more concerned about time-to-return-to-combat.







seems like its pretty quick for everybody. This is gonna be a really really interesting released.





This brings up a very interesting tactic for Kluth. Muahahaha....

Can't wait to test it out when we go live.


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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-02-20 04:14   
Quote:

On 2012-02-20 04:03, Kenny_Naboo[+R] wrote:
This brings up a very interesting tactic for Kluth. Muahahaha....

Can't wait to test it out when we go live.






Would like to test against you if we are on at the same time. Just curious how effective my new setup will be vs a skilled bug. As to the newest shielding update, The skimishing shields seem alright so far, will have to put them on some other ships and see how effective they are as i only had Ai to test against.

[ This Message was edited by: Mersenne Twister on 2012-02-20 12:21 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-20 04:18   
Quote:

On 2012-02-20 04:14, Corrupting Brutality wrote:
Would like to test against you if we are on at the same time. Just curious how effective my new setup will be vs a skilled bug. As to the newest shielding update, The skimishing shields seem alright so far, will have to put them on some other ships and see how effective they are as i only had Ai to test against.




Sure. If we're on at the same time. Why not?
But what I had in mind isn't for a 1-on-1, more of a few-vs-few or fleet situation.





[ This Message was edited by: Mersenne Twister on 2012-02-20 12:21 ]

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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-02-20 12:20   
neither organic, nor chit provide any additional resist against weapons ?
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-02-20 12:35   
Quote:

On 2012-02-20 12:20, NoBoDx wrote:
neither organic, nor chit provide any additional resist against weapons ?




The spreadsheet is pretty self-explanitory .
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