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[1.672] Feedback & Bugs |
Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2012-03-15 06:48  
RE Revolution/revolt:
If it's all been implemented as planned (and nobody changed the plan since I last checked), planets with an allegiance level of 1 or more won't be able to spontaneously switch sides. If they suffer a revolution and a revolt triggers, it reduces the allegiance level by 1 instead.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-03-15 17:30  
When the gadgets are damaged, a long queueing list appear on the same line with the gadget and it is very distracting.
We have a small line at the bottom of the gadget to keep track of repairing, should we had these red repairing queue removed? [ This Message was edited by: chlorophyll on 2012-03-16 08:24 ]
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-03-15 18:53  
Quote:
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On 2012-03-15 06:48, Gejaheline wrote:
RE Revolution/revolt:
If it's all been implemented as planned (and nobody changed the plan since I last checked), planets with an allegiance level of 1 or more won't be able to spontaneously switch sides. If they suffer a revolution and a revolt triggers, it reduces the allegiance level by 1 instead.
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Ah, that makes sense. But that's still a lot to lose especially if it's a level 5+ planet, if plague/revolt chance is still the same as it's been we'll still probably never see max level planets.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-15 20:16  
Can't cap a high alleigiance planet?
Bomb it back to the stone age first. There's more than one way to skin a cat.
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