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Planet Defense |
Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2012-04-18 16:55  
While it's typically tricky to take on a planet of 32 infantry without massive losses, there probably should be some benefit to being a defender on the planet.
So, I'd go for either:
PD affects infantry-against-infantry fights, so if PD is 30% defending infantry take 30% less damage.
Alternatively, attacking infantry take damage the moment they land, so they would lose 30% of their hitpoints when they hit the dirt. This might make things a bit more interesting with regards to where you drop your infantry, since if you drop them on the far side of the planet they'll have a chance to recover before the enemy infantry starts to hit them. In other words, you'd have to pay attention to where you drop your guys.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-04-18 21:49  
Yeah, I can dig the damage vs enemy troops on landing idea. Unless you think before you drop it'd turn "we're in ur base killin ur d00dz" into "we're in ur base gettin killed by ur d00dz" even with superior numbers.
_________________ Adapt or die.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-04-18 22:00  
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On 2012-04-18 14:39, Vice Admiral Sideswipe {Firebolt} wrote:
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On 2012-04-18 08:20, Kenny_Naboo[+R] wrote:
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On 2012-04-18 08:01, Pantheon wrote:
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On 2012-04-18 05:42, Kenny_Naboo[+R] wrote:
So does PD also attempt to take out any transport pod (with troops) that you try to land on a planet?
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No. This was the entire reason server performance was hitting the ceiling.
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How about rolling VS transport pods?
The percentage damage determines the health of the inf when it hits the ground?
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I like that idea.
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Only if it doesn't put CPU usage through the roof.
I'd rather have a lag- or troublefree server over any extraneous features.
_________________ ... in space, no one can hear you scream.....
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