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[FAQ
Forum Index » » English (General) » » What happend with UGTO
 Author What happend with UGTO
P2.
Marshal
*Renegade Space Marines*


Joined: December 08, 2005
Posts: 140
From: Bahia Blanca, Buenos Aires, Argentina
Posted: 2012-04-20 17:20   
For 3 or more week, no more players.
Only 3 or 4, allways outnumbered.

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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2012-04-20 17:47   
Sucks don't it, get used to it, nothing builds character quite like 30 days in the MV solo capping/bombing/building and defending your factions territories.
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-04-20 23:23   
Welcome to ICC as it was almost a year ago.
Frankly, nearly all the factions are pretty quiet atm.
[ This Message was edited by: Loyalty *TO* on 2012-04-20 23:23 ]
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Names I used: Da Bes Loser, Perseverance, Loyalty.

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-04-21 03:11   
Quote:
Fautus wrote:
Known fact, Servers & Bandwidth cost money....

This is why even though the game is FREE we allow players to buy credits & subscriptions to keep DarkSpace running. If you can afford it, and you enjoy playing DarkSpace consider this a friendly reminder to buy some credits or subscribe!. We are very close to not being able to cover our costs this month.


This game needs more players who are willing to pay.

I believe we have a serious need to improve our enhancement market and garrage plots at once.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-04-21 08:21   
Yeah, everything has been inactive lately

Personally, I like 1.672. The one 'annoying change' was the inability to pause structures that didn't have a shortage(I'm not sabotaging anything, but the ability to pause structures is just plain useful sometimes).
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-04-21 10:49   
There is an urgent to have more services to spend credit. Donation is fine; but a game - especially MMO - is much more attractive if it has extra support.

I think of:
- New enhancements. Unique ones such as Bucanneer, Rogen Haul are already existed. It's nice to have them for sale.

- Slightly higher price. 100 200 400 800? 125 250 500 1000 is also acceptable.

- Time-limited enhancement. I spent credit to build 8 enhancement for a ship 1 year ago... and looks like I will not lose them for the next 3 years with my style... Frankly, business seems to be forgoten. Each ship is fine in its original; so losing enhancement due to time playing is ok.

- Garrage plots. Oh please... we love it and we need it... In Subscription, player can choose options to hire plots. Example $5 = 1 extra plot for a month. $50 = 6 extra plots for 6 months etc. Only subscribed user has the priveledge to buy plots.

- Scissor - Rock - Paper. What does it mean? A minigame where a player can invite a player to play S-R-P together. And they bet with anything in garrage (enhancement, resource) or credit.

I think, extra value services/minigame to spend credit make the game more attractive. They deserve high priority.

To hear Fautus note, DS fan are all upset. But, strictly say, I don't see many reasons to spend credits in game. So I'll hope we have new feature soon.
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Lithium
Chief Marshal

Joined: June 29, 2003
Posts: 109
Posted: 2012-04-21 12:40   
I was too busy last month for good clients and stupid clients
[ This Message was edited by: Lithium on 2012-04-21 12:41 ]
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-04-21 19:08   
From what I noticed, a lot of UGTO stopped playing after the depot changes.
_________________
Adapt or die.

Sheynak
Admiral

Joined: September 05, 2011
Posts: 39
Posted: 2012-04-22 00:47   
Quote:

On 2012-04-21 19:08, Talien wrote:
From what I noticed, a lot of UGTO stopped playing after the depot changes.



LOL. Figures...

I saw a lot of luth players quit after they lost the 2nd ahr. Also figures. Once they lose ez-mode, they go to greener pastures.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-04-22 00:49   
Quote:

On 2012-04-22 00:47, Sheynak wrote:
Quote:

On 2012-04-21 19:08, Talien wrote:
From what I noticed, a lot of UGTO stopped playing after the depot changes.



LOL. Figures...

I saw a lot of luth players quit after they lost the 2nd ahr. Also figures. Once they lose ez-mode, they go to greener pastures.




And ICC suddenly got repopulated once they received the buffs in the past few updates.

So I guess we're all the same aren't we?




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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-04-22 13:22   
What buffs?
_________________
Adapt or die.

Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-04-22 14:00   
Quote:

On 2012-04-22 13:22, Talien wrote:
What buffs?



You got a shield buff and a Gauss buff.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-04-22 23:15   
icc is stronger now than they have been the entire time ive been here. Ship wise.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-04-22 23:28   
Quote:

On 2012-04-22 14:00, Pantheon wrote:
You got a shield buff and a Gauss buff.



It was a joke. I keep forgetting humor doesn't translate well over the internet.
_________________
Adapt or die.

Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2012-04-23 11:42   
Quote:

On 2012-04-20 23:23, Loyalty *TO* wrote:
Welcome to ICC as it was almost a year ago.
Frankly, nearly all the factions are pretty quiet atm.
[ This Message was edited by: Loyalty *TO* on 2012-04-20 23:23 ]



+1
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Well boys it looks like we'll be home in time for coffee and donuts.
-Admiral Ricky Chance Wilson

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