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[FAQ
Forum Index » » English (General) » » How do you fight the K'luth at a low rank?
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 Author How do you fight the K'luth at a low rank?
Don Karnage
1st Rear Admiral

Joined: April 28, 2012
Posts: 9
Posted: 2012-06-08 07:26   
I planned on doing a short jump, but the player that uncloaked had repeatedly point jumped me before, so I didn't want to get stuck without a charged jump drive with a siphon firing its death array on me.

They uncloak and get a shot on me unless I jump too quick, and if I jump, they can jump me and get another chance at me.
If it doesn't work they just cloak and I'm left hanging with a charging JD, a siphon on my tail, and my ship visible to the whole kluth armada.

I suppose I could have just jumped out of the battle entirely and jumped back in right behind him about 500gu's, but I was so close I thought I could get over them before the beams could do any damage.
[ This Message was edited by: Don Karnage on 2012-06-08 07:28 ]
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-06-08 11:48   
Quote:

On 2012-06-08 07:02, Don Karnage wrote:
Thanks for the feedback.

I was making a point of staying near my allies whenever possible, usually escorting our dreadnoughts, especially the one flying a missile dread (which didn't seem to be a wise choice of ship at the time...), and going after attacking k'luth cruisers.

The ship called the Siphon though... that thing is a pain.

I flew over the top of one that uncloaked on me to get out of that deadly beam array, and pressed numpad 8 as fast as i could and I STILL took about 25% hull damage from a single burst, with my other 3 shields at about 50%

I thought I got through unscathed with only shield damage, but then the client updates several seconds later and the whole frontal arc goes down and the engines ignite.




afaik the siphon & EAD are the ships with the highest dps ingame but (at least the siphon) with the highest energy- drain as well
correct me, if wrong, but most likely the siphon is out of energy after 2... max 3 alphas

btw dread-jumpdrives take ages to recharge and as a dessy you could almost jump twice, before the dread can jump again

and something i've mentioned before: if ure close enough to a ship, fly through it... weapons dont deal dmg, if you leave their arc
most luth-ship are assault-ships with most weapons covering the frontal arcs
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-08 11:48   
Quote:

On 2012-06-08 05:12, chlorophyll wrote:
But have you ever seen a player pick Luth destroyer and go attacking an ICC dread?



Yes, actually, I've done this myself. Did quite well too.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-08 11:54   
K'luth vs ICC at low ranks, you kinda need to play a while and get the hang of it.

Don't be too scared to short jump-if you die, you die, and you can gain the lost prestige in a while. XP isn't everything. I got stuck prestige-wise for a few months until I got the hang of it. Don't go on suicide runs, but don't be too scared either.

Once you hit VA/ADM, you will find that you get lots more prestige fighting K'luth, because you hit hull more often, and armor prestige is miniscule compared to hull.

As a lot of people said, fly in a group-usually people won't target the dessie if there are bigger threats/targets around.


[ This Message was edited by: Persistance on 2012-06-08 11:55 ]
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-06-08 12:13   
Quote:

On 2012-06-08 11:54, Persistance wrote:

Don't be too scared to short jump-if you die, you die




well spoken sir

if you stay, ure most likely fried, but if you shortjump, you cant turn and fire back
and that luth-ship have to align to point jump, while you could already flying in a completly different vector
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Don Karnage
1st Rear Admiral

Joined: April 28, 2012
Posts: 9
Posted: 2012-06-08 12:27   
I noticed quite quickly that the Siphon, for some reason, likes to shoot me instead of the station or dread a few gu's away.

In this case I just e-jump right when they fire so they waste all that potential damage and energy so the rest of the gang can chew them up with a head start.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-08 12:35   
Some people are more interested in upping their e-p.....I mean, killcount, than they are in gaining pres so they'll go after the smallest target in range looking for an easy kill.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-06-08 14:39   
Just to remind you that Luth ship has a vital point to shoot: the aft arc. Pause alpha when you think the ship will turn and press spacebar immediately when you see it back.
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No other option
Admiral

Joined: March 17, 2011
Posts: 8
Posted: 2012-06-08 15:02   
Quote:

On 2012-06-08 03:08, Kenny_Naboo[+R] wrote:

Let's put it this way. You can't fight the Kluth effectively alone.
And Kluth can't really fight effectively alone either.




This is true. Darkspace is meant to be a team based game.

Yesterday me and 3 others used Harrier frigates for something different to do. We killed Creatureslayer in his K'luth Ganglia when there was only 3 of us so that proves that frigates used in a group CAN kill dreads and we did a decent amount of damage to other K'luth dreads and even stations.

The Harrier has 3 ECM slots so with 3 or 4 of us flying around we were undetectible unless the enemy got too close so we could fire our missles from beyond that range til we ran dry. The only way they could kill us is if they pointjump right up to us which they only did successfully once tho they tried several times. One lost harrier frig for one dead K'luth Ganglia and damage to others was certainly a tradeoff in our favor.

Anyway the point of this post is that it is possible to fight against K'luth at low rank if you work together with others. A harrier frig is one of the first ships you can use afterall...
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Botji
Fleet Admiral

Joined: June 27, 2010
Posts: 17
Posted: 2012-06-08 16:01   
Just want to add that bacon(beacons) seem to have little to no effect on the cloak. Flying a sensor scout with 4 target focused ECCM + bacon and testing it on mostly npcs the 4 ECCM seem to only delay the cloak by very little, 2 seconds?

Hitting that almost cloaked dread with beacons doesnt seem to help either. If it cloaks and a beacon hits after the dread is cloaked it just flashes then is cloaked again so it really seems like the cloak doesnt care much at all and the cloak hides the beacon signs as well so cant follow the beacon "rings" to the target.

Perhaps the beacons help to drain energy with the cloak working overtime but I have not seen this with the npcs as they happily go around shooting just after decloaking after this is done.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-06-09 10:56   
Quote:

On 2012-06-08 12:35, Talien wrote:
Some people are more interested in upping their e-p.....I mean, killcount, than they are in gaining pres so they'll go after the smallest target in range looking for an easy kill.



smal targets deal damage as well, and if they happen to get in front of my guns, their (small) threat is quickly gone

but always honor the codex: engineers aint no threat unless they try to build plats close to you (and then theyll also blown to bits
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-09 13:01   
Quote:

On 2012-06-09 10:56, NoBoDx wrote:
smal targets deal damage as well, and if they happen to get in front of my guns, their (small) threat is quickly gone



I was more speaking of people who make it a point to target the smallest ship in the area even when there are other targets that are more of a threat, like someone in an EAD going after a Destroyer that's 400 GU away when they have to fly over the Siphon right infront of them to get to it.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2012-06-09 16:54   
I think I said it before -

You don't.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2012-06-09 17:44   
Get some other people to fly a soon to be Dead Dread.
And yourself use a corvette of Frigate. So you won't lose prestige.

Just zig zag at or over 25gu/s speed. jump in and around our allied dreads and just Prey they won't uncloak directly behind you. And even if they do Turn and Prey again that you either get into another arc so they can't fire, or get out of there beam range.
When there are more them one K'Luth dread, it is just to hard to fight them as a low ranking officer. just play it safe.
And yes you might get killed but at-least you won't lose prestige, you can only gain from it.

Call me a Simpleton but it works.

E.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-06-10 03:49   
Quote:

On 2012-06-08 12:35, Talien wrote:
Some people are more interested in upping their e-p.....I mean, killcount, than they are in gaining pres so they'll go after the smallest target in range looking for an easy kill.



Myriad reasons.

Why hit smaller ships?
- Kill count/ KD ratio
- Sadistic/antagonistic tendencies
- Kill a pesky fly that everyone else seems to be ignoring


Why hit big ships?
- Pres
- Tactical necessity

Well, those are my reasons anyway.


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