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[FAQ
Forum Index » » English (General) » » progress bar
 Author progress bar
User23
Admiral

Joined: October 27, 2010
Posts: 17
Posted: 2012-06-24 13:32   
this has prolly been suggested before, but either way..

idk about other players, but would it be possible to add a ~% to the "Development log"? some people like to know how far and how fast updates are coming along.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-06-24 14:20   
Game development doesn't work like that. You can't always know how much work you have left to do.

You could say "I only have to write a bulk of the code", which could take 5 hours, but then you may have a bug that requires extensive testing to find.

There's also the fact that no-one works on DarkSpace fulltime, and as such, something may be stuck at '10%' (whatever that may mean) for an extended period of time.

Then there's the fact that you can't quantify how much of something is done via a %. You can't, for example, quantify how much testing has been done - especially if things are being constantly tweaked.

So we always use the adage, it's done when it's done, and that's the way it's going to remain.
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Cold Death
Admiral

Joined: July 24, 2011
Posts: 106
From: Right behind you...
Posted: 2012-06-24 14:31   
Speaking of progress bars, how about a ranking progress bar? Like, how much more pres you need to get to a certain rank. I've noticed all modern, and also the not so modern, MMO game share these. So, why not?
[ This Message was edited by: Cold Death on 2012-06-24 14:31 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-06-24 20:06   
I've added a percentage to next rank in the in-game profile window. It was the easiest thing to do and it gets the point across
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-06-24 20:06   
I would love a prestige bar showing a visual on my progress to the next rank
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-06-24 20:13   
this sucks, jack was too lazy to put a bar in
_________________


Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2012-06-24 20:13   
This sucks. Jack was too lazy to put a bar in.
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  Email Walrus of Apathy
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2012-06-24 20:25   
tHIS sUCKS! jACK wAS tOO lAZY tO pUT a bAR iN!
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-24 22:59   
What? Jack's adding onto his house and putting in a bar and giving free drinks to all DS players? What a guy.
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Adapt or die.

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-06-25 01:55   
Quote:

On 2012-06-24 14:20, Pantheon wrote:
Game development doesn't work like that. You can't always know how much work you have left to do.

You could say "I only have to write a bulk of the code", which could take 5 hours, but then you may have a bug that requires extensive testing to find.

There's also the fact that no-one works on DarkSpace fulltime, and as such, something may be stuck at '10%' (whatever that may mean) for an extended period of time.

Then there's the fact that you can't quantify how much of something is done via a %. You can't, for example, quantify how much testing has been done - especially if things are being constantly tweaked.

So we always use the adage, it's done when it's done, and that's the way it's going to remain.



maybe you dont use a progressbar like 70 / 100% done,
but a color-coded status overview
red - planed
yellow - code written but not on beta yet
blue - on beta, testing
maybe cyan - bugfixing
green - ready for live server
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-06-25 14:58   
Quote:

On 2012-06-25 01:55, NoBoDx wrote:

maybe you dont use a progressbar like 70 / 100% done,
but a color-coded status overview
red - planed
yellow - code written but not on beta yet
blue - on beta, testing
maybe cyan - bugfixing
green - ready for live server




Generally speaking (and I might be only speaking for myself here) I only put stuff on the dev log when it's complete and in beta. I like the idea but I don't think anybody wants to put stuff on the dev log and then have to pull it off later if it doesn't work.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-25 15:04   
Plus, if it turns out that it isn't going to work out you'll still get a bunch of people asking about it and some complaining about it not being added if it was posted in the devlog.

I think you're doing it right, Frob.
_________________
Adapt or die.

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2012-06-25 20:08   
I've only just realised I added Command Aura's that to the current beta.

/facepalm
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-25 20:52   
Quote:

On 2012-06-25 20:08, BackSlash wrote:
I've only just realised I added Command Aura's that to the current beta.

/facepalm



Um...are they still there? I don't see them on the command ships I spawn...
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