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[FAQ
Forum Index » » English (General) » » Best ship for a VA?
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 Author Best ship for a VA?
Spicker
Chief Marshal

Joined: June 03, 2004
Posts: 177
From: Craiova
Posted: 2012-07-22 16:01   
+1 here mate ...still a CD/AC/MD is food for my Mandi
So bring it on!!
_________________


Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-07-22 16:49   
Quote:

On 2012-07-22 15:13, Scorpion Lord wrote:
Quote:

On 2012-07-22 14:59, Brutality *XO2* wrote:
Quote:

On 2012-07-22 14:00, Emperor-Tokkan Icarus (CO) wrote:
Heyo Kenny! The Carrier Dreadnought is not horrible and it has a advantage. This ship can be good for support purposes. i.e when there are two or more fleets attacking. You can join a friendly fleet and help them. Remember the Carrier Dreadnought is not worst or horrible



When I see a carrier dread though it becomes a primary target as it doesn't have enough firepower to hold its own against even cruisers.



i use a CD and i can face even dreads


As in AI dreads or MD's?
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-07-22 16:55   
Actually, I am of the opinion that all VA dreads are useless and need to be removed. Even the MD(either a MC or SS is better, depending on the situation).
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-07-22 17:47   
K'luth are imbalanced against VA dreads
anything that relies on missiles or fighters is completely ineffective.

Good job guys, you have a faction that makes anyone below Fleet Admiral unable to effectively defend themselves
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-07-22 20:23   
Quote:

On 2012-07-22 17:47, Fluttershy wrote:
K'luth are imbalanced against VA dreads
anything that relies on missiles or fighters is completely ineffective.

Good job guys, you have a faction that makes anyone below Fleet Admiral unable to effectively defend themselves




only effective luth-ships are dreads, and if memory serves well, luth dont get a dread a va
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-07-22 20:26   
Quote:

On 2012-07-22 17:47, Fluttershy wrote:
K'luth are imbalanced against VA dreads
anything that relies on missiles or fighters is completely ineffective.

Good job guys, you have a faction that makes anyone below Fleet Admiral unable to effectively defend themselves



I disagree. I've used a missile cruiser/SS/MD very effectively against the K'luth.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-07-22 20:37   
Are you sure they weren't just playing poorly?
_________________


-(kha-ti the silent watcher)-
Grand Admiral

Joined: September 12, 2011
Posts: 185
From: the land of silent watchers
Posted: 2012-07-22 21:02   
i remember how happy i was when i got the mandible for the 1st time. The firepower it has compared to the scale and other ships is just awesome.
_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-07-22 21:40   
The ganglia is pretty nice too. 8 missiles, 8 cannons, 7 disruptors?

Excellent support ship, and good bait for a trap
_________________


-(kha-ti the silent watcher)-
Grand Admiral

Joined: September 12, 2011
Posts: 185
From: the land of silent watchers
Posted: 2012-07-22 22:35   
Quote:

On 2012-07-22 21:40, Fluttershy wrote:
The ganglia is pretty nice too. 8 missiles, 8 cannons, 7 disruptors?

Excellent support ship, and good bait for a trap


yeah ganglia is very good i really hope it don't get nerfed....
_________________


Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-07-22 23:08   
Heard talk of falloff for the ganglia missiles but we shall see.....

[ This Message was edited by: Brutality *XO2* on 2012-07-23 01:02 ]
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-07-22 23:54   
Falloff for the luth missiles, not reverse falloff.
_________________
Adapt or die.

Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-07-23 01:02   
Quote:

On 2012-07-22 23:54, Talien wrote:
Falloff for the luth missiles, not reverse falloff.



oh oops... my bad. edited my post above. Thanks for the correction.
_________________


Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2012-07-23 04:29   
Tokkan is finally VA oh happy days!

First of all: GRATZ!

nobody here even gratzed you till now:) Since u want to fly ugto and prolly was doubting between aggie, torpedo cruiser and carrier dread, im gonna say try em all. its all in your personality and style to determine if you like em or not.

Carrier dread is a small step up in firepower over the battle cruiser, but u lost your manoevrability. You get more hull back for it and some fighters to join the pew pew fest.

Agincourt is dead in the water carrier. u can spam fighters....and u can die

Torpedo cruiser great fun, trying to get as close as you can then drop a rlly nice alpha and watch the others hull go down is fun. Sometimes annoying in cases where u just cant get close enough.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-07-23 04:55   
ugto carrier dread is ok

but the golden rule: dont jump directly into the next higher ship class... dread can deal massive damage, but you can die quickly (esp unskilled players) too, lossing massive amounts of pres
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

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