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Forum Index » » English (General) » » Darkspace 1.6.7.4
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 Author Darkspace 1.6.7.4
[-clamup1995-]
Marshal

Joined: March 24, 2009
Posts: 125
From: Colony Hub, Sag Hothha
Posted: 2012-08-02 23:35   
when will the whole update be done and sent out? an approx date? month? Year?
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Deth *CO2*
Chief Marshal
Army Of Darkness


Joined: March 22, 2010
Posts: 193
Posted: 2012-08-02 23:40   
Two Weeks ™

[ This Message was edited by: Deth on 2012-08-02 23:40 ]
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2012-08-03 05:32   
jack hinted that he might be droping it this weekend but the new torps, and command auras maybe pushed back
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-08-03 05:59   

this is fanart4...um....right?
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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-08-03 09:31   
How to wait:

Dig a hole, sit in said hole, come out to find the world a barren wasteland, still no release. return to hole
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-08-03 10:12   
We'll hopefully be releasing some sort of patch this weekend. It might not have the auras, new torpedoes, or defence changes, as we haven't had enough feedback on these particular things to deem them ready to release.

We do have some important backend fixes for server issues and other misc stuff though, which you can see in the Development Log.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-03 14:51   
Quote:

On 2012-08-03 10:12, Pantheon wrote:
We'll hopefully be releasing some sort of patch this weekend. It might not have the auras, new torpedoes, or defence changes, as we haven't had enough feedback on these particular things to deem them ready to release.

We do have some important backend fixes for server issues and other misc stuff though, which you can see in the Development Log.


So the ICC shield buff is dead?

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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-08-03 15:17   
I don't even remotely understand how you made that conclusion from anything said in this thread.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-03 15:34   
Quote:

On 2012-08-03 15:17, Pantheon wrote:
I don't even remotely understand how you made that conclusion from anything said in this thread.


Quote:

On 2012-08-03 10:12, Pantheon wrote:
It might not have the auras, new torpedoes, or defence changes,



Most postponed things are pretty much dead when they get postponed.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-08-03 15:56   
I don't think that word means what you think it does.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-03 17:55   
Quote:

On 2012-08-03 15:56, Pantheon wrote:
I don't think that word means what you think it does.


Can you clarify?


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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-08-03 18:10   
Quote:

On 2012-08-03 17:55, Persistance *CO* wrote:
Quote:

On 2012-08-03 15:56, Pantheon wrote:
I don't think that word means what you think it does.


Can you clarify?





Do you honestly not understand the word "postpone"?

It means we're delaying their release until later. Delay and cancel are not synonyms. Claiming that "postponed things get cancelled" is without basis.
[ This Message was edited by: Bardiche on 2012-08-03 18:26 ]
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2012-08-03 18:13   
Quote:

On 2012-08-03 10:12, Pantheon wrote:
We'll hopefully be releasing some sort of patch this weekend. It might not have the auras, new torpedoes, or defence changes, as we haven't had enough feedback on these particular things to deem them ready to release.

We do have some important backend fixes for server issues and other misc stuff though, which you can see in the Development Log.



Can anything be done to make platforms a little more useful in the game? Even increasing the number you can have may help. That would balance out that they are too easy to kill and the weapon plats forget to fire.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-08-03 18:47   
Quote:

On 2012-08-03 14:51, Persistance *CO* wrote:

So the ICC shield buff is dead?



Except it's not a buff. Shields being remade in the image of UGTO style armor is in no way a good thing.
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Adapt or die.

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2012-08-03 19:01   
Quote:

On 2012-08-03 18:13, -Daedalus- wrote:

Can anything be done to make platforms a little more useful in the game? Even increasing the number you can have may help. That would balance out that they are too easy to kill and the weapon plats forget to fire.



there wa a limit put on plats so players couldn;t exploit esay build points, and to cut down on lag issues
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