Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


94% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/20/24 +13.0 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Requesting feedback on some small GUI changes
Goto page ( 1 | 2 Next Page )
 Author Requesting feedback on some small GUI changes
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-08-10 07:40   
Hello everybody. I need some feedback and testing on some small GUI changes I made.

The first change is pretty obvious and needs some checking. As I'm sure some of you have noticed, I was trying to get a better indicating of Out Of Combat mode into the game using the Armor/Shield rings and I was having issues with the flickering of it. I finally got it working correctly so please go into beta and try to find any issues with it.

The second change is a minor change but should help out immensely for some players. When you right click on a gadget to get its firing arc and firing range, their will now be white lines drawn at the 25%, 50%, and 75% maximum range locations. I did some testing in my local server and it doesn't appear to have any issues with it but I would like others to look at it as well and see if it does anything wonky on their side.

Again, any comments or criticisms of these are fully welcome. Please try to stay on topic as well.
_________________


Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2012-08-10 08:45   
How about a minimum range, for missles...or maybe just make the red arc START at the minimum distance.

Jut a thought. I may test later if I get a chance.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-08-10 13:45   
Quote:

On 2012-08-10 08:45, Azreal wrote:
How about a minimum range, for missles...or maybe just make the red arc START at the minimum distance.




I don't know if that is possible but I will look into it
_________________


Rain of Fire [O-XII]
Grand Admiral

Joined: May 18, 2011
Posts: 71
From: South of Klaus, 14,000 gu from Insanity and 3,000 from Desperation.
Posted: 2012-08-10 15:17   
this....is very, very, VERY useful. THANK YOU
_________________
On 2012-11-06 20:23, Tael wrote:
\"Depends who you asked... Praetorian, KC, a few others, and myself use to sit in the lobby and talk out the game...

Convinced more than one new person initially this was a text game. \"

Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2012-08-10 16:16   
The OOC indicator works as intended. I still don't understand why all the devs are so opposed to the simple OOC timer we had in the upper right hand corner.

As for the white lines on the firing arcs, I don't see them.
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-08-10 17:11   
It all seems to be working fine, clicking on weapons shows the red arcs with white lines in them. OOC indicator is also pretty clear as long as you're zoomed in close enough to clearly see the armor/shield display.
_________________
Adapt or die.

Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-10 17:45   
I still think the OOC timer was awesome. Seriously, the little system thing is...lame.

Going to test beta in the evening.
_________________

http://twitter.com/DarkSpace7

-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2012-08-10 20:10   
Now all we need is a proper HUD in the main screen.
_________________


Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2012-08-11 00:05   
Now all we need is someone to fix all the mouse stuck bugs...
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-08-11 05:45   

Sounds great Frob. I'll hop in and test a lil later if I have the time.

BTW, is this range overlay able to be toggled on and off?





_________________
... in space, no one can hear you scream.....


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-08-12 04:55   
Sometimes the white ring disappears from the screen although nothing attacks me nor I shoot anything.
White is difficult to see, indeed. You can bring a poll of colour so that people can pick the best colour they can easily detect in game for the OOC ring.

I like the 25%, 50% and 75% ring.
[ This Message was edited by: chlorophyll on 2012-08-12 04:56 ]
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-08-12 06:36   
the white range arcs are working nicely

as for the ooc flickering, it is synchronised to the flickering of the ship with the arc with the least rings.

ship A with 4 shield rings and 2 ooc rings (1 2 3 4 ooc1 ooc2)
ship B with 2 shield rings and 2 ooc rings (1 2 ooc1 ooc2)

flickering pattern of A and B, both near each other and in OOC mode -
pattern of A - 1 2 ooc1 ooc2 (empty)
pattern of B - 1 2 3 4 ooc1

A and B, A has shields off
pattern of A - ooc1 ooc2 (empty)
pattern of B - 1 2 3

A and B, B has shields off
pattern of A - 1 2 ooc1
pattern of B - ooc1 ooc2 (empty)

A and B, B has shields off and is not in OOC mode
pattern of A - empty
pattern of B - empty

so, the problem is, if a ship is not in OOC mode, then the flickering wont show for any allied ship (whether ooc or not) in the area or targeting the ship. same for enemy ships.

not checked whether this can happen differently on different clients (probably it does, like the flash effect)

[ This Message was edited by: Raje on 2012-08-12 07:31 ]
_________________
Forging legends and lives outside till naught remains inside.


Defence Unit-Alpha_Matrix[48]
Admiral

Joined: March 29, 2011
Posts: 9
Posted: 2012-08-12 10:32   
Can the first change also be appiled to the ECM/ECCM To show a visual of electronic warfare range, This would be helpful as well.

The secound change of the "OOC" is great but i agree with makeing it a different color. Something more identifiable/stand's out.

-Adina
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-08-12 12:54   
I notice that sometime the rings are on-off like LED lights.
Example: when the ship starts to hit or to be hit
1st second: __ G2 G3 G4 W1 W2
2nd second: G1 _ G3 G4 W1 W2
3rd second: G1 G2 __ G4 W1 W2
4th second: G1 G2 G3 __ W1 W2
5th second: G1 G2 G3 G4 __ W2
6th second: G1 G2 G3 G4 W1 __
7th second: G1 G2 G3 G4 __ __
legend: G = green ring, W = white ring, _ = hidden/invisible ring

Is this intentional?
[ This Message was edited by: chlorophyll on 2012-08-12 12:58 ]
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-08-12 15:18   
Quote:

On 2012-08-11 05:45, Kenny_Naboo[+R] wrote:

BTW, is this range overlay able to be toggled on and off?



Not at the moment. Does it need to be toggable?

Quote:

On 2012-08-12 10:32, Lt. Adina wrote:
Can the first change also be appiled to the ECM/ECCM To show a visual of electronic warfare range, This would be helpful as well.




It's probably possible, yeah. I'll see if I'm allowed to do that

Quote:


The secound change of the "OOC" is great but i agree with makeing it a different color. Something more identifiable/stand's out.




Any suggestions for a possible ring color? I thought white stood out enough, but i'm up for any suggestions

Quote:

On 2012-08-12 12:54, chlorophyll wrote:
I notice that sometime the rings are on-off like LED lights.




They should go in a pattern starting from the most inner ring to the most outer ring


@Raje: I need to see in-game what you're talking about, but I think I understand what you're saying .

_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.021994 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR